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The AWS SDK for Java with support for OSGi. The AWS SDK for Java provides Java APIs for building software on AWS' cost-effective, scalable, and reliable infrastructure products. The AWS Java SDK allows developers to code against APIs for all of Amazon's infrastructure web services (Amazon S3, Amazon EC2, Amazon SQS, Amazon Relational Database Service, Amazon AutoScaling, etc).

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/*
 * Copyright 2010-2016 Amazon.com, Inc. or its affiliates. All Rights Reserved.
 *
 * Licensed under the Apache License, Version 2.0 (the "License").
 * You may not use this file except in compliance with the License.
 * A copy of the License is located at
 *
 *  http://aws.amazon.com/apache2.0
 *
 * or in the "license" file accompanying this file. This file is distributed
 * on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
 * express or implied. See the License for the specific language governing
 * permissions and limitations under the License.
 */
package com.amazonaws;

import com.amazonaws.http.IdleConnectionReaper;
import com.amazonaws.retry.PredefinedRetryPolicies;
import com.amazonaws.retry.RetryPolicy;
import com.amazonaws.util.VersionInfoUtils;
import org.apache.http.annotation.NotThreadSafe;

import java.net.InetAddress;
import java.security.SecureRandom;

/**
 * Client configuration options such as proxy settings, user agent string, max retry attempts, etc.
 *
 * @see PredefinedClientConfigurations
 */
@NotThreadSafe
public class ClientConfiguration {

    /** The default timeout for creating new connections. */
    public static final int DEFAULT_CONNECTION_TIMEOUT = 10 * 1000;

    /** The default timeout for reading from a connected socket. */
    public static final int DEFAULT_SOCKET_TIMEOUT = 50 * 1000;

    /**
     * The default timeout for a request. This is disabled by default.
     */
    public static final int DEFAULT_REQUEST_TIMEOUT = 0;

    /**
     * The default timeout for a request. This is disabled by default.
     */
    public static final int DEFAULT_CLIENT_EXECUTION_TIMEOUT = 0;

    /** The default max connection pool size. */
    public static final int DEFAULT_MAX_CONNECTIONS = 50;

    /**
     * The default on whether to utilize the USE_EXPECT_CONTINUE handshake for operations. Currently
     * only honored for PUT operations.
     */
    private static final boolean DEFAULT_USE_EXPECT_CONTINUE = true;

    /** The default HTTP user agent header for AWS Java SDK clients. */
    public static final String DEFAULT_USER_AGENT = VersionInfoUtils.getUserAgent();

    /**
     * Default request retry policy, including the maximum retry count of 3, the default retry
     * condition and the default back-off strategy.
     *
     * @see PredefinedRetryPolicies#DEFAULT
     * @see PredefinedRetryPolicies#DYNAMODB_DEFAULT
     */
    public static final RetryPolicy DEFAULT_RETRY_POLICY = PredefinedRetryPolicies.DEFAULT;

    /**
     * The default on whether to use the {@link IdleConnectionReaper} to manage stale connections
     *
     * @see IdleConnectionReaper
     */
    public static final boolean DEFAULT_USE_REAPER = true;

    /**
     * The default on whether to use gzip compression.
     */
    public static final boolean DEFAULT_USE_GZIP = false;

    /**
     * The default expiration time (in milliseconds) for a connection in the connection pool.
     */
    public static final long DEFAULT_CONNECTION_TTL = -1;

    /**
     * The default maximum idle time (in milliseconds) for a connection in the connection pool.
     */
    public static final long DEFAULT_CONNECTION_MAX_IDLE_MILLIS = 60 * 1000;

    /**
     * The default on whether to use TCP KeepAlive.
     */
    public static final boolean DEFAULT_TCP_KEEP_ALIVE = false;

    /**
     * The default on whether to throttle retries.
     */
    public static final boolean DEFAULT_THROTTLE_RETRIES = true;

    /**
     * The default on whether to cache response metadata.
     */
    public static final boolean DEFAULT_CACHE_RESPONSE_METADATA = true;

    /**
     * The default response metadata cache size.
     */
    public static final int DEFAULT_RESPONSE_METADATA_CACHE_SIZE = 50;

    /** The HTTP user agent header passed with all HTTP requests. */
    private String userAgent = DEFAULT_USER_AGENT;

    /**
     * The maximum number of times that a retryable failed request (ex: a 5xx response from a
     * service) will be retried. Or -1 if the user has not explicitly set this value, in which case
     * the configured RetryPolicy will be used to control the retry count.
     */
    private int maxErrorRetry = -1;

    /** The retry policy upon failed requests. **/
    private RetryPolicy retryPolicy = DEFAULT_RETRY_POLICY;

    /** Optionally specifies the local address to bind to */
    private InetAddress localAddress;

    /**
     * The protocol to use when connecting to Amazon Web Services.
     * 

* The default configuration is to use HTTPS for all requests for increased security. */ private Protocol protocol = Protocol.HTTPS; /** Optionally specifies the proxy host to connect through. */ private String proxyHost = null; /** Optionally specifies the port on the proxy host to connect through. */ private int proxyPort = -1; /** Optionally specifies the user name to use when connecting through a proxy. */ private String proxyUsername = null; /** Optionally specifies the password to use when connecting through a proxy. */ private String proxyPassword = null; /** Optional Windows domain name for configuring NTLM proxy support. */ private String proxyDomain = null; /** Optional Windows workstation name for configuring NTLM proxy support. */ private String proxyWorkstation = null; /** Optional specifies the hosts that should be accessed without going through the proxy. */ private String nonProxyHosts = null; /** * Whether to pre-emptively authenticate against a proxy server using basic authentication */ private boolean preemptiveBasicProxyAuth; /** The maximum number of open HTTP connections. */ private int maxConnections = DEFAULT_MAX_CONNECTIONS; /** * The amount of time to wait (in milliseconds) for data to be transfered over an established, * open connection before the connection is timed out. A value of 0 means infinity, and is not * recommended. */ private int socketTimeout = DEFAULT_SOCKET_TIMEOUT; /** * The amount of time to wait (in milliseconds) when initially establishing a connection before * giving up and timing out. A value of 0 means infinity, and is not recommended. */ private int connectionTimeout = DEFAULT_CONNECTION_TIMEOUT; /** * The amount of time to wait (in milliseconds) for a request to complete before giving up and * timing out. A value of 0 means infinity. Consider setting this if a harder guarantee is * required on the maximum amount of time a request will take for non-streaming operations, and * are willing to spin up a background thread to enforce it. */ private int requestTimeout = DEFAULT_REQUEST_TIMEOUT; private int clientExecutionTimeout = DEFAULT_CLIENT_EXECUTION_TIMEOUT; private boolean throttleRetries = DEFAULT_THROTTLE_RETRIES; /** * Optional size hint (in bytes) for the low level TCP send buffer. This is an advanced option * for advanced users who want to tune low level TCP parameters to try and squeeze out more * performance. */ private int socketSendBufferSizeHint = 0; /** * Optional size hint (in bytes) for the low level TCP receive buffer. This is an advanced * option for advanced users who want to tune low level TCP parameters to try and squeeze out * more performance. */ private int socketReceiveBufferSizeHint = 0; /** * Optional whether to use the {@link IdleConnectionReaper} to manage stale connections. A * reason for not running the {@link IdleConnectionReaper} can be if running in an environment * where the modifyThread and modifyThreadGroup permissions are not allowed. */ private boolean useReaper = DEFAULT_USE_REAPER; /** * Optional whether to use gzip compression when making HTTP requests. */ private boolean useGzip = DEFAULT_USE_GZIP; /** * Optional override to control which signature algorithm should be used to sign requests to the * service. If not explicitly set, the client will determine the algorithm to use by inspecting * a configuration file baked in to the SDK. */ private String signerOverride; /** * Optional expiration time for a connection in the connection pool. When a connection is * retrieved from the connection pool, this parameter is checked to see if the connection can be * reused. */ private long connectionTTL = DEFAULT_CONNECTION_TTL; /** * The maximum idle time for a connection in the connection pool. */ private long connectionMaxIdleMillis = DEFAULT_CONNECTION_MAX_IDLE_MILLIS; /** * Optional override to enable support for TCP KeepAlive (not to be confused with HTTP * KeepAlive). TCP KeepAlive can be used to detect misbehaving routers or down servers through * the use of special, empty-data keep alive packets. *

* Actual TCP KeepAlive values (timeout, number of packets, etc) are configured via the * operating system (sysctl on Linux, and Registry values on Windows). */ private boolean tcpKeepAlive = DEFAULT_TCP_KEEP_ALIVE; /** * Whether or not to cache response metadata. *

* Response metadata is typically used for troubleshooting issues with AWS support staff when * services aren't acting as expected. *

*

* While this feature is useful for debugging it adds overhead and disabling it may * be desired in high throughput applications. *

*/ private boolean cacheResponseMetadata = DEFAULT_CACHE_RESPONSE_METADATA; /** * Size of the response metadata cache, if it is enabled. *

* Response metadata is typically used for troubleshooting issues with AWS support staff when * services aren't acting as expected. */ private int responseMetadataCacheSize = DEFAULT_RESPONSE_METADATA_CACHE_SIZE; /** * The DNS Resolver to resolve IP addresses of Amazon Web Services. */ private DnsResolver dnsResolver = new SystemDefaultDnsResolver(); /** * An instance of {@link SecureRandom} configured by the user; or the JDK default will be used * if it is set to null or not explicitly configured. */ private SecureRandom secureRandom; /** * Optional override to enable/disable support for HTTP/1.1 handshake utilizing EXPECT: * 100-Continue. The default value is true. *

* The detail of HTTP Expect Continue is defined at * Use of the 100 * (Continue) Status. Setting this as false will reduce latency when you want to send small * size of payload. It is highly recommended to use the default value if you want to transfer a * large amount of data to the server, such as uploading a big file to S3 bucket. */ private boolean useExpectContinue = DEFAULT_USE_EXPECT_CONTINUE; /** * Can be used to specify custom specific Apache HTTP client configurations. */ private final ApacheHttpClientConfig apacheHttpClientConfig; public ClientConfiguration() { apacheHttpClientConfig = new ApacheHttpClientConfig(); } public ClientConfiguration(ClientConfiguration other) { this.connectionTimeout = other.connectionTimeout; this.maxConnections = other.maxConnections; this.maxErrorRetry = other.maxErrorRetry; this.retryPolicy = other.retryPolicy; this.throttleRetries = other.throttleRetries; this.localAddress = other.localAddress; this.protocol = other.protocol; this.proxyDomain = other.proxyDomain; this.proxyHost = other.proxyHost; this.proxyPassword = other.proxyPassword; this.proxyPort = other.proxyPort; this.proxyUsername = other.proxyUsername; this.proxyWorkstation = other.proxyWorkstation; this.nonProxyHosts = other.nonProxyHosts; this.preemptiveBasicProxyAuth = other.preemptiveBasicProxyAuth; this.socketTimeout = other.socketTimeout; this.requestTimeout = other.requestTimeout; this.clientExecutionTimeout = other.clientExecutionTimeout; this.userAgent = other.userAgent; this.useReaper = other.useReaper; this.useGzip = other.useGzip; this.socketReceiveBufferSizeHint = other.socketReceiveBufferSizeHint; this.socketSendBufferSizeHint = other.socketSendBufferSizeHint; this.signerOverride = other.signerOverride; this.responseMetadataCacheSize = other.responseMetadataCacheSize; this.dnsResolver = other.dnsResolver; this.useExpectContinue = other.useExpectContinue; this.apacheHttpClientConfig = new ApacheHttpClientConfig(other.apacheHttpClientConfig); this.cacheResponseMetadata = other.cacheResponseMetadata; } /** * Returns the protocol (HTTP or HTTPS) to use when connecting to Amazon Web Services. *

* The default configuration is to use HTTPS for all requests for increased security. *

* Individual clients can also override this setting by explicitly including the protocol as * part of the endpoint URL when calling {@link AmazonWebServiceClient#setEndpoint(String)}. * * @return The protocol to use when connecting to Amazon Web Services. */ public Protocol getProtocol() { return protocol; } /** * Sets the protocol (i.e. HTTP or HTTPS) to use when connecting to Amazon Web Services. *

* The default configuration is to use HTTPS for all requests for increased security. *

* Individual clients can also override this setting by explicitly including the protocol as * part of the endpoint URL when calling {@link AmazonWebServiceClient#setEndpoint(String)}. * * @param protocol * The protocol to use when connecting to Amazon Web Services. */ public void setProtocol(Protocol protocol) { this.protocol = protocol; } /** * Sets the protocol (i.e. HTTP or HTTPS) to use when connecting to Amazon Web Services, and * returns the updated ClientConfiguration object so that additional calls may be chained * together. *

* The default configuration is to use HTTPS for all requests for increased security. *

* Individual clients can also override this setting by explicitly including the protocol as * part of the endpoint URL when calling {@link AmazonWebServiceClient#setEndpoint(String)}. * * @param protocol * The protocol to use when connecting to Amazon Web Services. * @return The updated ClientConfiguration object with the new max HTTP connections setting. */ public ClientConfiguration withProtocol(Protocol protocol) { setProtocol(protocol); return this; } /** * Returns the maximum number of allowed open HTTP connections. * * @return The maximum number of allowed open HTTP connections. */ public int getMaxConnections() { return maxConnections; } /** * Sets the maximum number of allowed open HTTP connections. * * @param maxConnections * The maximum number of allowed open HTTP connections. */ public void setMaxConnections(int maxConnections) { this.maxConnections = maxConnections; } /** * Sets the maximum number of allowed open HTTP connections and returns the updated * ClientConfiguration object. * * @param maxConnections * The maximum number of allowed open HTTP connections. * @return The updated ClientConfiguration object with the new max HTTP connections setting. */ public ClientConfiguration withMaxConnections(int maxConnections) { setMaxConnections(maxConnections); return this; } /** * Returns the HTTP user agent header to send with all requests. * * @return The user agent string to use when sending requests. */ public String getUserAgent() { return userAgent; } /** * Sets the HTTP user agent header to send with all requests. * * @param userAgent * The user agent string to use when sending requests. */ public void setUserAgent(String userAgent) { this.userAgent = userAgent; } /** * Sets the HTTP user agent header used in requests and returns the updated ClientConfiguration * object. * * @param userAgent * The user agent string to use when sending requests. * @return The updated ClientConfiguration object. */ public ClientConfiguration withUserAgent(String userAgent) { setUserAgent(userAgent); return this; } /** * Returns the optional local address the client will bind to. * * @return The local address the client will bind to. */ public InetAddress getLocalAddress() { return localAddress; } /** * Sets the optional local address the client will bind to. * * @param localAddress * The local address the client will bind to. */ public void setLocalAddress(InetAddress localAddress) { this.localAddress = localAddress; } /** * Sets the optional local address the client will bind to and returns the updated * ClientConfiguration object. * * @param localAddress * The local address the client will bind to. * @return The updated ClientConfiguration object. */ public ClientConfiguration withLocalAddress(InetAddress localAddress) { setLocalAddress(localAddress); return this; } /** * Returns the value for the given system property. */ private String getSystemProperty(String property) { return System.getProperty(property); } /** * Returns the Java system property for proxy host depending on * {@link this.getProtocol()}: i.e. if protocol is https, returns * the value of the system property https.proxyHost, otherwise * returns value of http.proxyHost. */ private String getProxyHostProperty() { return getProtocol() == Protocol.HTTPS ? getSystemProperty("https.proxyHost") : getSystemProperty("http.proxyHost"); } /** * Returns the optional proxy host the client will connect * through. Returns either the proxyHost set on this object, or * if not provided, checks the value of the Java system property * for proxy host according to {@link this.getProtocol()}: i.e. if * protocol is https, returns the value of the system property * https.proxyHost, otherwise returns value of http.proxyHost. * * @return The proxy host the client will connect through. */ public String getProxyHost() { return (proxyHost != null) ? proxyHost : getProxyHostProperty(); } /** * Sets the optional proxy host the client will connect through. * * @param proxyHost * The proxy host the client will connect through. */ public void setProxyHost(String proxyHost) { this.proxyHost = proxyHost; } /** * Sets the optional proxy host the client will connect through and returns the updated * ClientConfiguration object. * * @param proxyHost * The proxy host the client will connect through. * @return The updated ClientConfiguration object. */ public ClientConfiguration withProxyHost(String proxyHost) { setProxyHost(proxyHost); return this; } /** * Returns the Java system property for proxy port depending on * {@link this.getProtocol()}: i.e. if protocol is https, returns * the value of the system property https.proxyPort, otherwise * returns value of http.proxyPort. Defaults to {@link this.proxyPort} * if the system property is not set with a valid port number. */ private int getProxyPortProperty() { final String proxyPortString = (getProtocol() == Protocol.HTTPS) ? getSystemProperty("https.proxyPort") : getSystemProperty("http.proxyPort"); try { return Integer.parseInt(proxyPortString); } catch (NumberFormatException e) { return proxyPort; } } /** * Returns the optional proxy port the client will connect * through. Returns either the proxyPort set on this object, or * if not provided, checks the value of the Java system property * for proxy port according to {@link this.getProtocol()}: i.e. if * protocol is https, returns the value of the system property * https.proxyPort, otherwise returns value of http.proxyPort. * * @return The proxy port the client will connect through. */ public int getProxyPort() { return (proxyPort >= 0) ? proxyPort : getProxyPortProperty(); } /** * Sets the optional proxy port the client will connect through. * * @param proxyPort * The proxy port the client will connect through. */ public void setProxyPort(int proxyPort) { this.proxyPort = proxyPort; } /** * Sets the optional proxy port the client will connect through and returns the updated * ClientConfiguration object. * * @param proxyPort * The proxy port the client will connect through. * @return The updated ClientConfiguration object. */ public ClientConfiguration withProxyPort(int proxyPort) { setProxyPort(proxyPort); return this; } /** * Returns the Java system property for proxy user name depending on * {@link this.getProtocol()}: i.e. if protocol is https, returns * the value of the system property https.proxyUser, otherwise * returns value of http.proxyUser. */ private String getProxyUsernameProperty() { return (getProtocol() == Protocol.HTTPS) ? getSystemProperty("https.proxyUser") : getSystemProperty("http.proxyUser"); } /** * Returns the optional proxy user name to use if connecting * through a proxy. Returns either the proxyUsername set on this * object, or if not provided, checks the value of the Java system * property for proxy user name according to {@link this.getProtocol()}: * i.e. if protocol is https, returns the value of the system * property https.proxyUsername, otherwise returns value of * http.proxyUsername. * * @return The optional proxy user name the configured client will use if connecting through a * proxy. */ public String getProxyUsername() { return (proxyUsername != null) ? proxyUsername : getProxyUsernameProperty(); } /** * Sets the optional proxy user name to use if connecting through a proxy. * * @param proxyUsername * The proxy user name to use if connecting through a proxy. */ public void setProxyUsername(String proxyUsername) { this.proxyUsername = proxyUsername; } /** * Sets the optional proxy user name and returns the updated ClientConfiguration object. * * @param proxyUsername * The proxy user name to use if connecting through a proxy. * @return The updated ClientConfiguration object. */ public ClientConfiguration withProxyUsername(String proxyUsername) { setProxyUsername(proxyUsername); return this; } /** * Returns the Java system property for proxy password depending on * {@link this.getProtocol()}: i.e. if protocol is https, returns * the value of the system property https.proxyPassword, otherwise * returns value of http.proxyPassword. */ private String getProxyPasswordProperty() { return (getProtocol() == Protocol.HTTPS) ? getSystemProperty("https.proxyPassword") : getSystemProperty("http.proxyPassword"); } /** * Returns the optional proxy password to use if connecting * through a proxy. Returns either the proxyPassword set on this * object, or if not provided, checks the value of the Java system * property for proxy password according to {@link this.getProtocol()}: * i.e. if protocol is https, returns the value of the system * property https.proxyPassword, otherwise returns value of * http.proxyPassword. * * @return The password to use when connecting through a proxy. */ public String getProxyPassword() { return (proxyPassword != null) ? proxyPassword : getProxyPasswordProperty(); } /** * Sets the optional proxy password to use when connecting through a proxy. * * @param proxyPassword * The password to use when connecting through a proxy. */ public void setProxyPassword(String proxyPassword) { this.proxyPassword = proxyPassword; } /** * Sets the optional proxy password to use when connecting through a proxy, and returns the * updated ClientConfiguration object. * * @param proxyPassword * The password to use when connecting through a proxy. * @return The updated ClientConfiguration object. */ public ClientConfiguration withProxyPassword(String proxyPassword) { setProxyPassword(proxyPassword); return this; } /** * Returns the optional Windows domain name for configuring an NTLM proxy. If you aren't using a * Windows NTLM proxy, you do not need to set this field. * * @return The optional Windows domain name for configuring an NTLM proxy. */ public String getProxyDomain() { return proxyDomain; } /** * Sets the optional Windows domain name for configuration an NTLM proxy. If you aren't using a * Windows NTLM proxy, you do not need to set this field. * * @param proxyDomain * The optional Windows domain name for configuring an NTLM proxy. */ public void setProxyDomain(String proxyDomain) { this.proxyDomain = proxyDomain; } /** * Sets the optional Windows domain name for configuration an NTLM proxy and returns a reference * to this updated ClientConfiguration object so that additional method calls can be chained * together. If you aren't using a Windows NTLM proxy, you do not need to set this field. * * @param proxyDomain * The optional Windows domain name for configuring an NTLM proxy. * @return The updated ClientConfiguration object. */ public ClientConfiguration withProxyDomain(String proxyDomain) { setProxyDomain(proxyDomain); return this; } /** * Returns the optional Windows workstation name for configuring NTLM proxy support. If you * aren't using a Windows NTLM proxy, you do not need to set this field. * * @return The optional Windows workstation name for configuring NTLM proxy support. */ public String getProxyWorkstation() { return proxyWorkstation; } /** * Sets the optional Windows workstation name for configuring NTLM proxy support. If you aren't * using a Windows NTLM proxy, you do not need to set this field. * * @param proxyWorkstation * The optional Windows workstation name for configuring NTLM proxy support. */ public void setProxyWorkstation(String proxyWorkstation) { this.proxyWorkstation = proxyWorkstation; } /** * Sets the optional Windows workstation name for configuring NTLM proxy support, and returns * the updated ClientConfiguration object so that additional method calls can be chained * together. If you aren't using a Windows NTLM proxy, you do not need to set this field. * * @param proxyWorkstation * The optional Windows workstation name for configuring NTLM proxy support. * @return The updated ClientConfiguration object. */ public ClientConfiguration withProxyWorkstation(String proxyWorkstation) { setProxyWorkstation(proxyWorkstation); return this; } /** * Returns the Java system property for nonProxyHosts. We still honor this property even * {@link this.getProtocol()} is https, see http://docs.oracle.com/javase/7/docs/api/java/net/doc-files/net-properties.html. */ private String getNonProxyHostsProperty() { return getSystemProperty("http.nonProxyHosts"); } /** * Returns the optional hosts the client will access without going * through the proxy. Returns either the nonProxyHosts set on this * object, or if not provided, checks the value of the Java system property * for nonProxyHosts according to {@link this.getProtocol()}: i.e. if * protocol is https, returns null, otherwise returns value of http.nonProxyHosts. * * @return The hosts the client will connect through bypassing the proxy. */ public String getNonProxyHosts() { return nonProxyHosts != null ? nonProxyHosts : getNonProxyHostsProperty(); } /** * Set the optional hosts the client will access without going * through the proxy. * * @param nonProxyHosts * The hosts the client will access without going through the proxy. */ public void setNonProxyHosts(String nonProxyHosts) { this.nonProxyHosts = nonProxyHosts; } /** * Set the optional hosts the client will access without going * through the proxy. * * @param nonProxyHosts * The hosts the client will access without going through the proxy. * @return The updated ClientConfiguration object. */ public ClientConfiguration withNonProxyHosts(String nonProxyHosts) { setNonProxyHosts(nonProxyHosts); return this; } /** * Returns the retry policy upon failed requests. * * @return The retry policy upon failed requests. */ public RetryPolicy getRetryPolicy() { return retryPolicy; } /** * Sets the retry policy upon failed requests. User could specify whether the RetryPolicy should * honor maxErrorRetry set by {@link #setMaxErrorRetry(int)}. * * @param retryPolicy * The retry policy upon failed requests. */ public void setRetryPolicy(RetryPolicy retryPolicy) { this.retryPolicy = retryPolicy; } /** * Sets the retry policy upon failed requests, and returns the updated ClientConfiguration * object. User could specify whether the RetryPolicy should honor maxErrorRetry set by * {@link #setMaxErrorRetry(int)} * * @param retryPolicy * The retry policy upon failed requests. */ public ClientConfiguration withRetryPolicy(RetryPolicy retryPolicy) { setRetryPolicy(retryPolicy); return this; } /** * Returns the maximum number of retry attempts for failed retryable requests (ex: 5xx error * responses from a service). This method returns -1 before a maxErrorRetry value is explicitly * set by {@link #setMaxErrorRetry(int)}, in which case the configured RetryPolicy will be used * to control the retry count. * * @return The maximum number of retry attempts for failed retryable requests, or -1 if * maxErrorRetry has not been set by {@link #setMaxErrorRetry(int)}. */ public int getMaxErrorRetry() { return maxErrorRetry; } /** * Sets the maximum number of retry attempts for failed retryable requests (ex: 5xx error * responses from services). * * @param maxErrorRetry * The maximum number of retry attempts for failed retryable requests. This value * should not be negative. */ public void setMaxErrorRetry(int maxErrorRetry) { if (maxErrorRetry < 0) { throw new IllegalArgumentException("maxErrorRetry shoud be non-negative"); } this.maxErrorRetry = maxErrorRetry; } /** * Sets the maximum number of retry attempts for failed retryable requests (ex: 5xx error * responses from services), and returns the updated ClientConfiguration object. * * @param maxErrorRetry * The maximum number of retry attempts for failed retryable requests. This value * should not be negative. * @return The updated ClientConfiguration object. */ public ClientConfiguration withMaxErrorRetry(int maxErrorRetry) { setMaxErrorRetry(maxErrorRetry); return this; } /** * Returns the amount of time to wait (in milliseconds) for data to be transfered over an * established, open connection before the connection times out and is closed. A value of 0 * means infinity, and isn't recommended. * * @return The amount of time to wait (in milliseconds) for data to be transfered over an * established, open connection before the connection times out and is closed. */ public int getSocketTimeout() { return socketTimeout; } /** * Sets the amount of time to wait (in milliseconds) for data to be transfered over an * established, open connection before the connection times out and is closed. A value of 0 * means infinity, and isn't recommended. * * @param socketTimeout * The amount of time to wait (in milliseconds) for data to be transfered over an * established, open connection before the connection is times out and is closed. */ public void setSocketTimeout(int socketTimeout) { this.socketTimeout = socketTimeout; } /** * Sets the amount of time to wait (in milliseconds) for data to be transfered over an * established, open connection before the connection times out and is closed, and returns the * updated ClientConfiguration object so that additional method calls may be chained together. * * @param socketTimeout * The amount of time to wait (in milliseconds) for data to be transfered over an * established, open connection before the connection is times out and is closed. * @return The updated ClientConfiguration object. */ public ClientConfiguration withSocketTimeout(int socketTimeout) { setSocketTimeout(socketTimeout); return this; } /** * Returns the amount of time to wait (in milliseconds) when initially establishing a connection * before giving up and timing out. A value of 0 means infinity, and is not recommended. * * @return The amount of time to wait (in milliseconds) when initially establishing a connection * before giving up and timing out. */ public int getConnectionTimeout() { return connectionTimeout; } /** * Sets the amount of time to wait (in milliseconds) when initially establishing a connection * before giving up and timing out. A value of 0 means infinity, and is not recommended. * * @param connectionTimeout * The amount of time to wait (in milliseconds) when initially establishing a * connection before giving up and timing out. */ public void setConnectionTimeout(int connectionTimeout) { this.connectionTimeout = connectionTimeout; } /** * Sets the amount of time to wait (in milliseconds) when initially establishing a connection * before giving up and timing out, and returns the updated ClientConfiguration object so that * additional method calls may be chained together. * * @param connectionTimeout * the amount of time to wait (in milliseconds) when initially establishing a * connection before giving up and timing out. * @return The updated ClientConfiguration object. */ public ClientConfiguration withConnectionTimeout(int connectionTimeout) { setConnectionTimeout(connectionTimeout); return this; } /** * Returns the amount of time to wait (in milliseconds) for the request to complete before * giving up and timing out. A non-positive value disables this feature. *

* This feature requires buffering the entire response (for non-streaming APIs) into memory to * enforce a hard timeout when reading the response. For APIs that return large responses this * could be expensive. *

*

* The request timeout feature doesn't have strict guarantees on how quickly a request is * aborted when the timeout is breached. The typical case aborts the request within a few * milliseconds but there may occasionally be requests that don't get aborted until several * seconds after the timer has been breached. Because of this, the request timeout feature * should not be used when absolute precision is needed. *

* Note: This feature is not compatible with Java 1.6. *

* * @return The amount of time to wait (in milliseconds) for the request to complete before * giving up and timing out. * @see {@link ClientConfiguration#setClientExecutionTimeout(int)} to enforce a timeout across * all retries */ public int getRequestTimeout() { return requestTimeout; } /** * Sets the amount of time to wait (in milliseconds) for the request to complete before giving * up and timing out. A non-positive value disables this feature. *

* This feature requires buffering the entire response (for non-streaming APIs) into memory to * enforce a hard timeout when reading the response. For APIs that return large responses this * could be expensive. *

*

* The request timeout feature doesn't have strict guarantees on how quickly a request is * aborted when the timeout is breached. The typical case aborts the request within a few * milliseconds but there may occasionally be requests that don't get aborted until several * seconds after the timer has been breached. Because of this, the request timeout feature * should not be used when absolute precision is needed. *

*

* Note: This feature is not compatible with Java 1.6. *

* * @param requestTimeout * The amount of time to wait (in milliseconds) for the request to complete before * giving up and timing out. * @see {@link ClientConfiguration#setClientExecutionTimeout(int)} to enforce a timeout across * all retries */ public void setRequestTimeout(int requestTimeout) { this.requestTimeout = requestTimeout; } /** * Sets the amount of time to wait (in milliseconds) for the request to complete before giving * up and timing out. A non-positive value disables this feature. Returns the updated * ClientConfiguration object so that additional method calls may be chained together. *

* This feature requires buffering the entire response (for non-streaming APIs) into memory to * enforce a hard timeout when reading the response. For APIs that return large responses this * could be expensive. *

*

* The request timeout feature doesn't have strict guarantees on how quickly a request is * aborted when the timeout is breached. The typical case aborts the request within a few * milliseconds but there may occasionally be requests that don't get aborted until several * seconds after the timer has been breached. Because of this, the request timeout feature * should not be used when absolute precision is needed. *

*

* Note: This feature is not compatible with Java 1.6. *

* * @param requestTimeout * The amount of time to wait (in milliseconds) for the request to complete before * giving up and timing out. * @return The updated ClientConfiguration object. * @see {@link ClientConfiguration#setClientExecutionTimeout(int)} to enforce a timeout across * all retries */ public ClientConfiguration withRequestTimeout(int requestTimeout) { setRequestTimeout(requestTimeout); return this; } /** * Returns the amount of time (in milliseconds) to allow the client to complete the execution of * an API call. This timeout covers the entire client execution except for marshalling. This * includes request handler execution, all HTTP request including retries, unmarshalling, etc. *

* This feature requires buffering the entire response (for non-streaming APIs) into memory to * enforce a hard timeout when reading the response. For APIs that return large responses this * could be expensive. *

*

* The client execution timeout feature doesn't have strict guarantees on how quickly a request * is aborted when the timeout is breached. The typical case aborts the request within a few * milliseconds but there may occasionally be requests that don't get aborted until several * seconds after the timer has been breached. Because of this, the client execution timeout * feature should not be used when absolute precision is needed. *

*

* This may be used together with {@link ClientConfiguration#setRequestTimeout(int)} to enforce * both a timeout on each individual HTTP request (i.e. each retry) and the total time spent on * all requests across retries (i.e. the 'client execution' time). A non-positive value disables * this feature. *

*

* Note: This feature is not compatible with Java 1.6. *

* * @return The amount of time (in milliseconds) to allow the client to complete the execution of * an API call. * @see {@link ClientConfiguration#setRequestTimeout(int)} to enforce a timeout per HTTP request */ public int getClientExecutionTimeout() { return this.clientExecutionTimeout; } /** * Sets the amount of time (in milliseconds) to allow the client to complete the execution of * an API call. This timeout covers the entire client execution except for marshalling. This * includes request handler execution, all HTTP request including retries, unmarshalling, etc. *

* This feature requires buffering the entire response (for non-streaming APIs) into memory to * enforce a hard timeout when reading the response. For APIs that return large responses this * could be expensive. *

*

* The client execution timeout feature doesn't have strict guarantees on how quickly a request * is aborted when the timeout is breached. The typical case aborts the request within a few * milliseconds but there may occasionally be requests that don't get aborted until several * seconds after the timer has been breached. Because of this, the client execution timeout * feature should not be used when absolute precision is needed. *

*

* This may be used together with {@link ClientConfiguration#setRequestTimeout(int)} to enforce * both a timeout on each individual HTTP request (i.e. each retry) and the total time spent on * all requests across retries (i.e. the 'client execution' time). A non-positive value disables * this feature. *

*

* Note: This feature is not compatible with Java 1.6. *

* * @param clientExecutionTimeout * The amount of time (in milliseconds) to allow the client to complete the execution * of an API call. A value of null disables this feature for this request. * @see {@link ClientConfiguration#setRequestTimeout(int)} to enforce a timeout per HTTP request */ public void setClientExecutionTimeout(int clientExecutionTimeout) { this.clientExecutionTimeout = clientExecutionTimeout; } /** * Sets the amount of time (in milliseconds) to allow the client to complete the execution of * an API call. This timeout covers the entire client execution except for marshalling. This * includes request handler execution, all HTTP request including retries, unmarshalling, etc. *

* This feature requires buffering the entire response (for non-streaming APIs) into memory to * enforce a hard timeout when reading the response. For APIs that return large responses this * could be expensive. *

*

* The client execution timeout feature doesn't have strict guarantees on how quickly a request * is aborted when the timeout is breached. The typical case aborts the request within a few * milliseconds but there may occasionally be requests that don't get aborted until several * seconds after the timer has been breached. Because of this, the client execution timeout * feature should not be used when absolute precision is needed. *

*

* This may be used together with {@link ClientConfiguration#setRequestTimeout(int)} to enforce * both a timeout on each individual HTTP request (i.e. each retry) and the total time spent on * all requests across retries (i.e. the 'client execution' time). A non-positive value disables * this feature. *

*

* Note: This feature is not compatible with Java 1.6. *

* * @param clientExecutionTimeout * The amount of time (in milliseconds) to allow the client to complete the execution * of an API call. A value of null disables this feature for this request. * @return The updated ClientConfiguration object for method chaining * @see {@link ClientConfiguration#setRequestTimeout(int)} to enforce a timeout per HTTP request */ public ClientConfiguration withClientExecutionTimeout(int clientExecutionTimeout) { setClientExecutionTimeout(clientExecutionTimeout); return this; } /** * Checks if the {@link IdleConnectionReaper} is to be started * * @return if the {@link IdleConnectionReaper} is to be started */ public boolean useReaper() { return useReaper; } /** * Sets whether the {@link IdleConnectionReaper} is to be started as a daemon thread * * @param use * whether the {@link IdleConnectionReaper} is to be started as a daemon thread * @see IdleConnectionReaper */ public void setUseReaper(boolean use) { this.useReaper = use; } /** * Sets whether the {@link IdleConnectionReaper} is to be started as a daemon thread * * @param use * the {@link IdleConnectionReaper} is to be started as a daemon thread * @return The updated ClientConfiguration object. */ public ClientConfiguration withReaper(boolean use) { setUseReaper(use); return this; } /** * Returns whether retry throttling will be used. *

* Retry throttling is a feature which intelligently throttles retry attempts when a * large percentage of requests are failing and retries are unsuccessful, particularly * in scenarios of degraded service health. In these situations the client will drain its * internal retry capacity and slowly roll off from retry attempts until requests begin * to succeed again. At that point the retry capacity pool will begin to refill and * retries will once again be permitted. *

*

* In situations where retries have been throttled this feature will effectively result in * fail-fast behavior from the client. Because retries are circumvented exceptions will * be immediately returned to the caller if the initial request is unsuccessful. This * will result in a greater number of exceptions being returned up front but prevents * requests being tied up attempting subsequent retries which are also likely to fail. *

* * @return true if retry throttling will be used */ public boolean useThrottledRetries() { return throttleRetries || getSystemProperty( SDKGlobalConfiguration.RETRY_THROTTLING_SYSTEM_PROPERTY) != null; } /** * Sets whether throttled retries should be used *

* Retry throttling is a feature which intelligently throttles retry attempts when a * large percentage of requests are failing and retries are unsuccessful, particularly * in scenarios of degraded service health. In these situations the client will drain its * internal retry capacity and slowly roll off from retry attempts until requests begin * to succeed again. At that point the retry capacity pool will begin to refill and * retries will once again be permitted. *

*

* In situations where retries have been throttled this feature will effectively result in * fail-fast behavior from the client. Because retries are circumvented exceptions will * be immediately returned to the caller if the initial request is unsuccessful. This * will result in a greater number of exceptions being returned up front but prevents * requests being tied up attempting subsequent retries which are also likely to fail. *

* * @param use * true if throttled retries should be used */ public void setUseThrottleRetries(boolean use) { this.throttleRetries = use; } /** * Sets whether throttled retries should be used *

* Retry throttling is a feature which intelligently throttles retry attempts when a * large percentage of requests are failing and retries are unsuccessful, particularly * in scenarios of degraded service health. In these situations the client will drain its * internal retry capacity and slowly roll off from retry attempts until requests begin * to succeed again. At that point the retry capacity pool will begin to refill and * retries will once again be permitted. *

*

* In situations where retries have been throttled this feature will effectively result in * fail-fast behavior from the client. Because retries are circumvented exceptions will * be immediately returned to the caller if the initial request is unsuccessful. This * will result in a greater number of exceptions being returned up front but prevents * requests being tied up attempting subsequent retries which are also likely to fail. *

* @param use * true if throttled retries should be used * @return The updated ClientConfiguration object. */ public ClientConfiguration withThrottledRetries(boolean use) { setUseThrottleRetries(use); return this; } /** * Checks if gzip compression is used * * @return if gzip compression is used */ public boolean useGzip() { return useGzip; } /** * Sets whether gzip compression should be used * * @param use * whether gzip compression should be used */ public void setUseGzip(boolean use) { this.useGzip = use; } /** * Sets whether gzip compression should be used * * @param use * whether gzip compression should be used * @return The updated ClientConfiguration object. */ public ClientConfiguration withGzip(boolean use) { setUseGzip(use); return this; } /** * Returns the optional size hints (in bytes) for the low level TCP send and receive buffers. * This is an advanced option for advanced users who want to tune low level TCP parameters to * try and squeeze out more performance. *

* The optimal TCP buffer sizes for a particular application are highly dependent on network * configuration and operating system configuration and capabilities. For example, most modern * operating systems provide auto-tuning functionality for TCP buffer sizes, which can have a * big impact on performance for TCP connections that are held open long enough for the * auto-tuning to optimize buffer sizes. *

* Large buffer sizes (ex: 2MB) will allow the operating system to buffer more data in memory * without requiring the remote server to acknowledge receipt of that information, so can be * particularly useful when the network has high latency. *

* This is only a hint, and the operating system may choose not to honor it. When using * this option, users should always check the operating system's configured limits and * defaults. Most OS's have a maximum TCP buffer size limit configured, and won't let you go * beyond that limit unless you explicitly raise the max TCP buffer size limit. *

* There are many resources available online to help with configuring TCP buffer sizes and * operating system specific TCP settings, including: *

    *
  • http://onlamp.com/pub/a/onlamp/2005/11/17/tcp_tuning.html
  • *
  • http://fasterdata.es.net/TCP-tuning/
  • *
* * @return A two element array containing first the TCP send buffer size hint and then the TCP * receive buffer size hint. */ public int[] getSocketBufferSizeHints() { return new int[] { socketSendBufferSizeHint, socketReceiveBufferSizeHint }; } /** * Sets the optional size hints (in bytes) for the low level TCP send and receive buffers. This * is an advanced option for advanced users who want to tune low level TCP parameters to try and * squeeze out more performance. *

* The optimal TCP buffer sizes for a particular application are highly dependent on network * configuration and operating system configuration and capabilities. For example, most modern * operating systems provide auto-tuning functionality for TCP buffer sizes, which can have a * big impact on performance for TCP connections that are held open long enough for the * auto-tuning to optimize buffer sizes. *

* Large buffer sizes (ex: 2MB) will allow the operating system to buffer more data in memory * without requiring the remote server to acknowledge receipt of that information, so can be * particularly useful when the network has high latency. *

* This is only a hint, and the operating system may choose not to honor it. When using * this option, users should always check the operating system's configured limits and * defaults. Most OS's have a maximum TCP buffer size limit configured, and won't let you go * beyond that limit unless you explicitly raise the max TCP buffer size limit. *

* There are many resources available online to help with configuring TCP buffer sizes and * operating system specific TCP settings, including: *

    *
  • http://onlamp.com/pub/a/onlamp/2005/11/17/tcp_tuning.html
  • *
  • http://fasterdata.es.net/TCP-tuning/
  • *
* * @param socketSendBufferSizeHint * The size hint (in bytes) for the low level TCP send buffer. * @param socketReceiveBufferSizeHint * The size hint (in bytes) for the low level TCP receive buffer. */ public void setSocketBufferSizeHints(int socketSendBufferSizeHint, int socketReceiveBufferSizeHint) { this.socketSendBufferSizeHint = socketSendBufferSizeHint; this.socketReceiveBufferSizeHint = socketReceiveBufferSizeHint; } /** * Sets the optional size hints (in bytes) for the low level TCP send and receive buffers, and * returns the updated ClientConfiguration object so that additional method calls may be chained * together. *

* This is an advanced option for advanced users who want to tune low level TCP parameters to * try and squeeze out more performance. *

* The optimal TCP buffer sizes for a particular application are highly dependent on network * configuration and operating system configuration and capabilities. For example, most modern * operating systems provide auto-tuning functionality for TCP buffer sizes, which can have a * big impact on performance for TCP connections that are held open long enough for the * auto-tuning to optimize buffer sizes. *

* Large buffer sizes (ex: 2MB) will allow the operating system to buffer more data in memory * without requiring the remote server to acknowledge receipt of that information, so can be * particularly useful when the network has high latency. *

* This is only a hint, and the operating system may choose not to honor it. When using * this option, users should always check the operating system's configured limits and * defaults. Most OS's have a maximum TCP buffer size limit configured, and won't let you go * beyond that limit unless you explicitly raise the max TCP buffer size limit. *

* There are many resources available online to help with configuring TCP buffer sizes and * operating system specific TCP settings, including: *

    *
  • http://onlamp.com/pub/a/onlamp/2005/11/17/tcp_tuning.html
  • *
  • http://fasterdata.es.net/TCP-tuning/
  • *
* * @param socketSendBufferSizeHint * The size hint (in bytes) for the low level TCP send buffer. * @param socketReceiveBufferSizeHint * The size hint (in bytes) for the low level TCP receive buffer. * @return The updated ClientConfiguration object. */ public ClientConfiguration withSocketBufferSizeHints(int socketSendBufferSizeHint, int socketReceiveBufferSizeHint) { setSocketBufferSizeHints(socketSendBufferSizeHint, socketReceiveBufferSizeHint); return this; } /** * Returns the name of the signature algorithm to use for signing requests made by this client. * If not set or explicitly set to null, the client will choose a signature algorithm to use * based on a configuration file of supported signature algorithms for the service and region. *

* Most users do not need to concern themselves with which signature algorithm is being used, as * the defaults will be sufficient. This setting exists only so advanced users can opt in to * newer signature protocols which have not yet been made the default for a particular * service/region. *

* Not all services support all signature algorithms, and configuring an unsupported signature * algorithm will lead to authentication failures. Use me at your own risk, and only after * consulting the documentation for the service to ensure it actually does supports your chosen * algorithm. *

* If non-null, the name returned from this method is used to look up a {@code Signer} class * implementing the chosen algorithm by the {@code com.amazonaws.auth.SignerFactory} class. * * @return The signature algorithm to use for this client, or null to use the default. */ public String getSignerOverride() { return signerOverride; } /** * Sets the name of the signature algorithm to use for signing requests made by this client. If * not set or explicitly set to null, the client will choose a signature algorithm to use based * on a configuration file of supported signature algorithms for the service and region. *

* Most users do not need to concern themselves with which signature algorithm is being used, as * the defaults will be sufficient. This setting exists only so advanced users can opt in to * newer signature protocols which have not yet been made the default for a particular * service/region. *

* Not all services support all signature algorithms, and configuring an unsupported signature * algorithm will lead to authentication failures. Use me at your own risk, and only after * consulting the documentation for the service to ensure it actually does supports your chosen * algorithm. *

* If non-null, the name returned from this method is used to look up a {@code Signer} class * implementing the chosen algorithm by the {@code com.amazonaws.auth.SignerFactory} class. * * @param value * The signature algorithm to use for this client, or null to use the default. */ public void setSignerOverride(final String value) { signerOverride = value; } /** * Sets the name of the signature algorithm to use for signing requests made by this client. If * not set or explicitly set to null, the client will choose a signature algorithm to use based * on a configuration file of supported signature algorithms for the service and region. *

* Most users do not need to concern themselves with which signature algorithm is being used, as * the defaults will be sufficient. This setting exists only so advanced users can opt in to * newer signature protocols which have not yet been made the default for a particular * service/region. *

* Not all services support all signature algorithms, and configuring an unsupported signature * algorithm will lead to authentication failures. Use me at your own risk, and only after * consulting the documentation for the service to ensure it actually does supports your chosen * algorithm. *

* If non-null, the name returned from this method is used to look up a {@code Signer} class * implementing the chosen algorithm by the {@code com.amazonaws.auth.SignerFactory} class. * * @param value * The signature algorithm to use for this client, or null to use the default. * @return The updated ClientConfiguration object. */ public ClientConfiguration withSignerOverride(final String value) { setSignerOverride(value); return this; } /** * Returns whether to attempt to authenticate preemptively against proxy servers using basic * authentication * * @return Whether to authenticate preemptively against proxy server. */ public boolean isPreemptiveBasicProxyAuth() { return preemptiveBasicProxyAuth; } /** * Sets whether to attempt to authenticate preemptively against proxy servers using basic * authentication * * @param preemptiveBasicProxyAuth * Whether to authenticate preemptively against proxy server. */ public void setPreemptiveBasicProxyAuth(Boolean preemptiveBasicProxyAuth) { this.preemptiveBasicProxyAuth = preemptiveBasicProxyAuth; } /** * Sets whether to attempt to authenticate preemptively against proxy servers using basic * authentication, and returns the updated ClientConfiguration object so that additional method * calls may be chained together. * * @param preemptiveBasicProxyAuth * Whether to authenticate preemptively against proxy server. * @return The updated ClientConfiguration object. */ public ClientConfiguration withPreemptiveBasicProxyAuth(boolean preemptiveBasicProxyAuth) { setPreemptiveBasicProxyAuth(preemptiveBasicProxyAuth); return this; } /** * Returns the expiration time (in milliseconds) for a connection in the connection pool. When * retrieving a connection from the pool to make a request, the total time that the connection * has been open is compared against this value. Connections which have been open for longer are * discarded, and if needed a new connection is created. *

* Tuning this setting down (together with an appropriately-low setting for Java's DNS cache * TTL) ensures that your application will quickly rotate over to new IP addresses when the * service begins announcing them through DNS, at the cost of having to re-establish new * connections more frequently. * * @return the connection TTL, in milliseconds */ public long getConnectionTTL() { return connectionTTL; } /** * Sets the expiration time (in milliseconds) for a connection in the connection pool. When * retrieving a connection from the pool to make a request, the total time that the connection * has been open is compared against this value. Connections which have been open for longer are * discarded, and if needed a new connection is created. *

* Tuning this setting down (together with an appropriately-low setting for Java's DNS cache * TTL) ensures that your application will quickly rotate over to new IP addresses when the * service begins announcing them through DNS, at the cost of having to re-establish new * connections more frequently. *

* By default, it is set to {@code -1], i.e. connections do not expire. * * @param connectionTTL * the connection TTL, in milliseconds */ public void setConnectionTTL(long connectionTTL) { this.connectionTTL = connectionTTL; } /** * Sets the expiration time (in milliseconds) for a connection in the connection pool. When * retrieving a connection from the pool to make a request, the total time that the connection * has been open is compared against this value. Connections which have been open for longer are * discarded, and if needed a new connection is created. *

* Tuning this setting down (together with an appropriately-low setting for Java's DNS cache * TTL) ensures that your application will quickly rotate over to new IP addresses when the * service begins announcing them through DNS, at the cost of having to re-establish new * connections more frequently. *

* By default, it is set to {@code -1}, i.e. connections do not expire. * * @param connectionTTL * the connection TTL, in milliseconds * @return the updated ClientConfiguration object */ public ClientConfiguration withConnectionTTL(long connectionTTL) { setConnectionTTL(connectionTTL); return this; } /** * Returns the maximum amount of time that an idle connection may sit in the connection pool and * still be eligible for reuse. When retrieving a connection from the pool to make a request, * the amount of time the connection has been idle is compared against this value. Connections * which have been idle for longer are discarded, and if needed a new connection is created. *

* Tuning this setting down reduces the likelihood of a race condition (wherein you begin * sending a request down a connection which appears to be healthy, but before it arrives the * service decides the connection has been idle for too long and closes it) at the cost of * having to re-establish new connections more frequently. * * @return the connection maximum idle time, in milliseconds */ public long getConnectionMaxIdleMillis() { return connectionMaxIdleMillis; } /** * Sets the maximum amount of time that an idle connection may sit in the connection pool and * still be eligible for reuse. When retrieving a connection from the pool to make a request, * the amount of time the connection has been idle is compared against this value. Connections * which have been idle for longer are discarded, and if needed a new connection is created. *

* Tuning this setting down reduces the likelihood of a race condition (wherein you begin * sending a request down a connection which appears to be healthy, but before it arrives the * service decides the connection has been idle for too long and closes it) at the cost of * having to re-establish new connections more frequently. *

* By default, it is set to one minute (60000ms). * * @param connectionMaxIdleMillis * the connection maximum idle time, in milliseconds */ public void setConnectionMaxIdleMillis(long connectionMaxIdleMillis) { this.connectionMaxIdleMillis = connectionMaxIdleMillis; } /** * Sets the maximum amount of time that an idle connection may sit in the connection pool and * still be eligible for reuse. When retrieving a connection from the pool to make a request, * the amount of time the connection has been idle is compared against this value. Connections * which have been idle for longer are discarded, and if needed a new connection is created. *

* Tuning this setting down reduces the likelihood of a race condition (wherein you begin * sending a request down a connection which appears to be healthy, but before it arrives the * service decides the connection has been idle for too long and closes it) at the cost of * having to re-establish new connections more frequently. *

* By default, it is set to one minute (60000ms). * * @param connectionMaxIdleMillis * the connection maximum idle time, in milliseconds * @return the updated ClientConfiguration object */ public ClientConfiguration withConnectionMaxIdleMillis(long connectionMaxIdleMillis) { setConnectionMaxIdleMillis(connectionMaxIdleMillis); return this; } /** * Returns whether or not TCP KeepAlive support is enabled. */ public boolean useTcpKeepAlive() { return tcpKeepAlive; } /** * Sets whether or not to enable TCP KeepAlive support at the socket level. */ public void setUseTcpKeepAlive(final boolean use) { this.tcpKeepAlive = use; } /** * Sets whether or not to enable TCP KeepAlive support at the socket level. * * @return The updated ClientConfiguration object. */ public ClientConfiguration withTcpKeepAlive(final boolean use) { setUseTcpKeepAlive(use); return this; } /** * Returns the DnsResolver for resolving AWS IP addresses. * Returns the {@link SystemDefaultDnsResolver} by default if not * explicitly configured by the user. */ public DnsResolver getDnsResolver() { return dnsResolver; } /** * Sets the DNS Resolver that should be used to for resolving AWS IP addresses. */ public void setDnsResolver(final DnsResolver resolver) { if (resolver == null) { throw new IllegalArgumentException("resolver cannot be null"); } this.dnsResolver = resolver; } /** * Sets the DNS Resolver that should be used to for resolving AWS IP addresses. * * @return The updated ClientConfiguration object. */ public ClientConfiguration withDnsResolver(final DnsResolver resolver) { setDnsResolver(resolver); return this; } /** * Returns whether or not to cache response metadata. *

* Response metadata is typically used for troubleshooting issues with AWS support staff when * services aren't acting as expected. *

*

* While this feature is useful for debugging it adds overhead and disabling it may * be desired in high throughput applications. *

* * @return true if response metadata will be cached */ public boolean getCacheResponseMetadata() { return cacheResponseMetadata; } /** * Sets whether or not to cache response metadata. *

* Response metadata is typically used for troubleshooting issues with AWS support staff when * services aren't acting as expected. *

*

* While this feature is useful for debugging it adds overhead and disabling it may * be desired in high throughput applications. *

* * @param shouldCache true if response metadata should be cached */ public void setCacheResponseMetadata(boolean shouldCache) { this.cacheResponseMetadata = shouldCache; } /** * Sets whether or not to cache response metadata. *

* Response metadata is typically used for troubleshooting issues with AWS support staff when * services aren't acting as expected. *

*

* While this feature is useful for debugging it adds overhead and disabling it may * be desired in high throughput applications. *

* * @param shouldCache true if response metadata should be cached * @return The updated ClientConfiguration object. */ public ClientConfiguration withCacheResponseMetadata(final boolean shouldCache) { setCacheResponseMetadata(shouldCache); return this; } /** * Returns the response metadata cache size. */ public int getResponseMetadataCacheSize() { return responseMetadataCacheSize; } /** * Sets the response metadata cache size. By default, it is set to * {@value #DEFAULT_RESPONSE_METADATA_CACHE_SIZE}. * * @param responseMetadataCacheSize * maximum cache size. */ public void setResponseMetadataCacheSize(int responseMetadataCacheSize) { this.responseMetadataCacheSize = responseMetadataCacheSize; } /** * Sets the response metadata cache size. By default, it is set to * {@value #DEFAULT_RESPONSE_METADATA_CACHE_SIZE}. * * @param responseMetadataCacheSize * maximum cache size. * @return The updated ClientConfiguration object. */ public ClientConfiguration withResponseMetadataCacheSize(int responseMetadataCacheSize) { setResponseMetadataCacheSize(responseMetadataCacheSize); return this; } /** * Returns a non-null object that can be used to specify Apache HTTP client specific custom * configurations. */ public ApacheHttpClientConfig getApacheHttpClientConfig() { return apacheHttpClientConfig; } /** * Returns the instance of {@link SecureRandom} configured by the user; or the JDK default if it * is null. * * @return a non-null instance of SecureRandom. */ public SecureRandom getSecureRandom() { if (secureRandom == null) secureRandom = new SecureRandom(); return secureRandom; } /** * Sets an instance of {@link SecureRandom} to be used by the SDK. */ public void setSecureRandom(SecureRandom secureRandom) { this.secureRandom = secureRandom; } /** * Fluent API for {@link #setSecureRandom(SecureRandom)}. */ public ClientConfiguration withSecureRandom(SecureRandom secureRandom) { setSecureRandom(secureRandom); return this; } /** * Returns the use expect continue flag */ public boolean isUseExpectContinue() { return useExpectContinue; } /** * Sets if use expect continue should be enabled. By default, it is set to * {@value #DEFAULT_USE_EXPECT_CONTINUE}. * * @param useExpectContinue * use expect continue HTTP/1.1 header. */ public void setUseExpectContinue(boolean useExpectContinue) { this.useExpectContinue = useExpectContinue; } /** * Sets if use expect continue should be enabled. By default, it is set to * {@value #DEFAULT_USE_EXPECT_CONTINUE}. * * @param useExpectContinue * use expect continue HTTP/1.1 header. * @return The updated ClientConfiguration object. */ public ClientConfiguration withUseExpectContinue(boolean useExpectContinue) { setUseExpectContinue(useExpectContinue); return this; } }




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