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The AWS SDK for Java with support for OSGi. The AWS SDK for Java provides Java APIs for building software on AWS' cost-effective, scalable, and reliable infrastructure products. The AWS Java SDK allows developers to code against APIs for all of Amazon's infrastructure web services (Amazon S3, Amazon EC2, Amazon SQS, Amazon Relational Database Service, Amazon AutoScaling, etc).

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/*
 * Copyright 2011-2016 Amazon.com, Inc. or its affiliates. All Rights Reserved.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License"). You may not
 * use this file except in compliance with the License. A copy of the License is
 * located at
 * 
 * http://aws.amazon.com/apache2.0
 * 
 * or in the "license" file accompanying this file. This file is distributed on
 * an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
 * express or implied. See the License for the specific language governing
 * permissions and limitations under the License.
 */
package com.amazonaws.services.gamelift;

import com.amazonaws.services.gamelift.model.*;

/**
 * Interface for accessing Amazon GameLift asynchronously. Each asynchronous
 * method will return a Java Future object representing the asynchronous
 * operation; overloads which accept an {@code AsyncHandler} can be used to
 * receive notification when an asynchronous operation completes.
 * 

* Amazon GameLift Service *

* Welcome to the Amazon GameLift API Reference. Amazon GameLift is a * managed Amazon Web Services (AWS) service for developers who need a scalable, * server-based solution for multiplayer games. Amazon GameLift provides setup * and deployment of game servers, and handles infrastructure scaling and * session management. *

*

* This reference describes the low-level service API for GameLift. You can call * this API directly or use the AWS * SDK for your preferred language. The AWS SDK includes a set of high-level * GameLift actions multiplayer game sessions. Alternatively, you can use the AWS command-line interface (CLI) tool, * which includes commands for GameLift. For administrative actions, you can * also use the Amazon GameLift console. *

*

* More Resources *

* *

* Manage Games and Players Through GameLift *

*

* Call these actions from your game clients and/or services to create and * manage multiplayer game sessions and player sessions. *

* *

* Set Up and Manage Game Servers *

*

* Use these administrative actions to configure GameLift to host your game * servers. When setting up GameLift, you'll need to (1) configure a build for * your game and upload build files, and (2) set up one or more fleets to host * game sessions. Once you've created and activated a fleet, you can assign * aliases to it, scale capacity, track performance and utilization, etc. *

* *

* To view changes to the API, see the GameLift Document History page. *

*/ public interface AmazonGameLiftAsync extends AmazonGameLift { /** *

* Creates an alias for a fleet. You can use an alias to anonymize your * fleet by referencing an alias instead of a specific fleet when you create * game sessions. Amazon GameLift supports two types of routing strategies * for aliases: simple and terminal. Use a simple alias to point to an * active fleet. Use a terminal alias to display a message to incoming * traffic instead of routing players to an active fleet. This option is * useful when a game server is no longer supported but you want to provide * better messaging than a standard 404 error. *

*

* To create a fleet alias, specify an alias name, routing strategy, and * optional description. If successful, a new alias record is returned, * including an alias ID, which you can reference when creating a game * session. To reassign the alias to another fleet ID, call * UpdateAlias. *

* * @param createAliasRequest * Represents the input for a request action. * @return A Java Future containing the result of the CreateAlias operation * returned by the service. * @sample AmazonGameLiftAsync.CreateAlias */ java.util.concurrent.Future createAliasAsync( CreateAliasRequest createAliasRequest); /** *

* Creates an alias for a fleet. You can use an alias to anonymize your * fleet by referencing an alias instead of a specific fleet when you create * game sessions. Amazon GameLift supports two types of routing strategies * for aliases: simple and terminal. Use a simple alias to point to an * active fleet. Use a terminal alias to display a message to incoming * traffic instead of routing players to an active fleet. This option is * useful when a game server is no longer supported but you want to provide * better messaging than a standard 404 error. *

*

* To create a fleet alias, specify an alias name, routing strategy, and * optional description. If successful, a new alias record is returned, * including an alias ID, which you can reference when creating a game * session. To reassign the alias to another fleet ID, call * UpdateAlias. *

* * @param createAliasRequest * Represents the input for a request action. * @param asyncHandler * Asynchronous callback handler for events in the lifecycle of the * request. Users can provide an implementation of the callback * methods in this interface to receive notification of successful or * unsuccessful completion of the operation. * @return A Java Future containing the result of the CreateAlias operation * returned by the service. * @sample AmazonGameLiftAsyncHandler.CreateAlias */ java.util.concurrent.Future createAliasAsync( CreateAliasRequest createAliasRequest, com.amazonaws.handlers.AsyncHandler asyncHandler); /** *

* Initializes a new build record and generates information required to * upload a game build to Amazon GameLift. Once the build record has been * created and is in an INITIALIZED state, you can upload your * game build. *

* *

* Do not use this API action unless you are using your own Amazon Simple * Storage Service (Amazon S3) client and need to manually upload your build * files. Instead, to create a build, use the CLI command * upload-build, which creates a new build record and uploads * the build files in one step. (See the Amazon * GameLift Developer Guide for more details on the CLI and the upload * process.) *

*
*

* To create a new build, optionally specify a build name and version. This * metadata is stored with other properties in the build record and is * displayed in the GameLift console (it is not visible to players). If * successful, this action returns the newly created build record along with * the Amazon S3 storage location and AWS account credentials. Use the * location and credentials to upload your game build. *

* * @param createBuildRequest * Represents the input for a request action. * @return A Java Future containing the result of the CreateBuild operation * returned by the service. * @sample AmazonGameLiftAsync.CreateBuild */ java.util.concurrent.Future createBuildAsync( CreateBuildRequest createBuildRequest); /** *

* Initializes a new build record and generates information required to * upload a game build to Amazon GameLift. Once the build record has been * created and is in an INITIALIZED state, you can upload your * game build. *

* *

* Do not use this API action unless you are using your own Amazon Simple * Storage Service (Amazon S3) client and need to manually upload your build * files. Instead, to create a build, use the CLI command * upload-build, which creates a new build record and uploads * the build files in one step. (See the Amazon * GameLift Developer Guide for more details on the CLI and the upload * process.) *

*
*

* To create a new build, optionally specify a build name and version. This * metadata is stored with other properties in the build record and is * displayed in the GameLift console (it is not visible to players). If * successful, this action returns the newly created build record along with * the Amazon S3 storage location and AWS account credentials. Use the * location and credentials to upload your game build. *

* * @param createBuildRequest * Represents the input for a request action. * @param asyncHandler * Asynchronous callback handler for events in the lifecycle of the * request. Users can provide an implementation of the callback * methods in this interface to receive notification of successful or * unsuccessful completion of the operation. * @return A Java Future containing the result of the CreateBuild operation * returned by the service. * @sample AmazonGameLiftAsyncHandler.CreateBuild */ java.util.concurrent.Future createBuildAsync( CreateBuildRequest createBuildRequest, com.amazonaws.handlers.AsyncHandler asyncHandler); /** *

* Creates a new fleet to run your game servers. A fleet is a set of Amazon * Elastic Compute Cloud (Amazon EC2) instances, each of which can run * multiple server processes to host game sessions. You configure a fleet to * create instances with certain hardware specifications (see Amazon EC2 Instance * Types for more information), and deploy a specified game build to * each instance. A newly created fleet passes through several states; once * it reaches the ACTIVE state, it can begin hosting game * sessions. *

*

* To create a new fleet, provide a fleet name, an EC2 instance type, and a * build ID of the game build to deploy. You can also configure the new * fleet with the following settings: (1) a runtime configuration describing * what server processes to run on each instance in the fleet (required to * create fleet), (2) access permissions for inbound traffic, (3) fleet-wide * game session protection, and (4) the location of default log files for * GameLift to upload and store. *

*

* If the CreateFleet call is successful, Amazon GameLift * performs the following tasks: *

*
    *
  • Creates a fleet record and sets the state to NEW * (followed by other states as the fleet is activated).
  • *
  • Sets the fleet's capacity to 1 "desired", which causes GameLift to * start one new EC2 instance.
  • *
  • Starts launching server processes on the instance. If the fleet is * configured to run multiple server processes per instance, GameLift * staggers each launch by a few seconds.
  • *
  • Begins writing events to the fleet event log, which can be accessed * in the GameLift console.
  • *
  • Sets the fleet's status to ACTIVE once one server * process in the fleet is ready to host a game session.
  • *
*

* After a fleet is created, use the following actions to change fleet * properties and configuration: *

*
    *
  • UpdateFleetAttributes -- Update fleet metadata, including name * and description.
  • *
  • UpdateFleetCapacity -- Increase or decrease the number of * instances you want the fleet to maintain.
  • *
  • UpdateFleetPortSettings -- Change the IP address and port * ranges that allow access to incoming traffic.
  • *
  • UpdateRuntimeConfiguration -- Change how server processes are * launched in the fleet, including launch path, launch parameters, and the * number of concurrent processes.
  • *
* * @param createFleetRequest * Represents the input for a request action. * @return A Java Future containing the result of the CreateFleet operation * returned by the service. * @sample AmazonGameLiftAsync.CreateFleet */ java.util.concurrent.Future createFleetAsync( CreateFleetRequest createFleetRequest); /** *

* Creates a new fleet to run your game servers. A fleet is a set of Amazon * Elastic Compute Cloud (Amazon EC2) instances, each of which can run * multiple server processes to host game sessions. You configure a fleet to * create instances with certain hardware specifications (see Amazon EC2 Instance * Types for more information), and deploy a specified game build to * each instance. A newly created fleet passes through several states; once * it reaches the ACTIVE state, it can begin hosting game * sessions. *

*

* To create a new fleet, provide a fleet name, an EC2 instance type, and a * build ID of the game build to deploy. You can also configure the new * fleet with the following settings: (1) a runtime configuration describing * what server processes to run on each instance in the fleet (required to * create fleet), (2) access permissions for inbound traffic, (3) fleet-wide * game session protection, and (4) the location of default log files for * GameLift to upload and store. *

*

* If the CreateFleet call is successful, Amazon GameLift * performs the following tasks: *

*
    *
  • Creates a fleet record and sets the state to NEW * (followed by other states as the fleet is activated).
  • *
  • Sets the fleet's capacity to 1 "desired", which causes GameLift to * start one new EC2 instance.
  • *
  • Starts launching server processes on the instance. If the fleet is * configured to run multiple server processes per instance, GameLift * staggers each launch by a few seconds.
  • *
  • Begins writing events to the fleet event log, which can be accessed * in the GameLift console.
  • *
  • Sets the fleet's status to ACTIVE once one server * process in the fleet is ready to host a game session.
  • *
*

* After a fleet is created, use the following actions to change fleet * properties and configuration: *

*
    *
  • UpdateFleetAttributes -- Update fleet metadata, including name * and description.
  • *
  • UpdateFleetCapacity -- Increase or decrease the number of * instances you want the fleet to maintain.
  • *
  • UpdateFleetPortSettings -- Change the IP address and port * ranges that allow access to incoming traffic.
  • *
  • UpdateRuntimeConfiguration -- Change how server processes are * launched in the fleet, including launch path, launch parameters, and the * number of concurrent processes.
  • *
* * @param createFleetRequest * Represents the input for a request action. * @param asyncHandler * Asynchronous callback handler for events in the lifecycle of the * request. Users can provide an implementation of the callback * methods in this interface to receive notification of successful or * unsuccessful completion of the operation. * @return A Java Future containing the result of the CreateFleet operation * returned by the service. * @sample AmazonGameLiftAsyncHandler.CreateFleet */ java.util.concurrent.Future createFleetAsync( CreateFleetRequest createFleetRequest, com.amazonaws.handlers.AsyncHandler asyncHandler); /** *

* Creates a multiplayer game session for players. This action creates a * game session record and assigns the new session to an instance in the * specified fleet, which initializes a new server process to host the game * session. A fleet must be in an ACTIVE state before a game * session can be created in it. *

*

* To create a game session, specify either a fleet ID or an alias ID and * indicate the maximum number of players the game session allows. You can * also provide a name and a set of properties for your game (optional). If * successful, a GameSession object is returned containing session * properties, including an IP address. By default, newly created game * sessions are set to accept adding any new players to the game session. * Use UpdateGameSession to change the creation policy. *

* * @param createGameSessionRequest * Represents the input for a request action. * @return A Java Future containing the result of the CreateGameSession * operation returned by the service. * @sample AmazonGameLiftAsync.CreateGameSession */ java.util.concurrent.Future createGameSessionAsync( CreateGameSessionRequest createGameSessionRequest); /** *

* Creates a multiplayer game session for players. This action creates a * game session record and assigns the new session to an instance in the * specified fleet, which initializes a new server process to host the game * session. A fleet must be in an ACTIVE state before a game * session can be created in it. *

*

* To create a game session, specify either a fleet ID or an alias ID and * indicate the maximum number of players the game session allows. You can * also provide a name and a set of properties for your game (optional). If * successful, a GameSession object is returned containing session * properties, including an IP address. By default, newly created game * sessions are set to accept adding any new players to the game session. * Use UpdateGameSession to change the creation policy. *

* * @param createGameSessionRequest * Represents the input for a request action. * @param asyncHandler * Asynchronous callback handler for events in the lifecycle of the * request. Users can provide an implementation of the callback * methods in this interface to receive notification of successful or * unsuccessful completion of the operation. * @return A Java Future containing the result of the CreateGameSession * operation returned by the service. * @sample AmazonGameLiftAsyncHandler.CreateGameSession */ java.util.concurrent.Future createGameSessionAsync( CreateGameSessionRequest createGameSessionRequest, com.amazonaws.handlers.AsyncHandler asyncHandler); /** *

* Adds a player to a game session and creates a player session record. A * game session must be in an ACTIVE state, have a creation * policy of ALLOW_ALL, and have an open player slot before * players can be added to the session. *

*

* To create a player session, specify a game session ID and player ID. If * successful, the player is added to the game session and a new * PlayerSession object is returned. *

* * @param createPlayerSessionRequest * Represents the input for a request action. * @return A Java Future containing the result of the CreatePlayerSession * operation returned by the service. * @sample AmazonGameLiftAsync.CreatePlayerSession */ java.util.concurrent.Future createPlayerSessionAsync( CreatePlayerSessionRequest createPlayerSessionRequest); /** *

* Adds a player to a game session and creates a player session record. A * game session must be in an ACTIVE state, have a creation * policy of ALLOW_ALL, and have an open player slot before * players can be added to the session. *

*

* To create a player session, specify a game session ID and player ID. If * successful, the player is added to the game session and a new * PlayerSession object is returned. *

* * @param createPlayerSessionRequest * Represents the input for a request action. * @param asyncHandler * Asynchronous callback handler for events in the lifecycle of the * request. Users can provide an implementation of the callback * methods in this interface to receive notification of successful or * unsuccessful completion of the operation. * @return A Java Future containing the result of the CreatePlayerSession * operation returned by the service. * @sample AmazonGameLiftAsyncHandler.CreatePlayerSession */ java.util.concurrent.Future createPlayerSessionAsync( CreatePlayerSessionRequest createPlayerSessionRequest, com.amazonaws.handlers.AsyncHandler asyncHandler); /** *

* Adds a group of players to a game session. Similar to * CreatePlayerSession, this action allows you to add multiple * players in a single call, which is useful for games that provide party * and/or matchmaking features. A game session must be in an * ACTIVE state, have a creation policy of * ALLOW_ALL, and have an open player slot before players can * be added to the session. *

*

* To create player sessions, specify a game session ID and a list of player * IDs. If successful, the players are added to the game session and a set * of new PlayerSession objects is returned. *

* * @param createPlayerSessionsRequest * Represents the input for a request action. * @return A Java Future containing the result of the CreatePlayerSessions * operation returned by the service. * @sample AmazonGameLiftAsync.CreatePlayerSessions */ java.util.concurrent.Future createPlayerSessionsAsync( CreatePlayerSessionsRequest createPlayerSessionsRequest); /** *

* Adds a group of players to a game session. Similar to * CreatePlayerSession, this action allows you to add multiple * players in a single call, which is useful for games that provide party * and/or matchmaking features. A game session must be in an * ACTIVE state, have a creation policy of * ALLOW_ALL, and have an open player slot before players can * be added to the session. *

*

* To create player sessions, specify a game session ID and a list of player * IDs. If successful, the players are added to the game session and a set * of new PlayerSession objects is returned. *

* * @param createPlayerSessionsRequest * Represents the input for a request action. * @param asyncHandler * Asynchronous callback handler for events in the lifecycle of the * request. Users can provide an implementation of the callback * methods in this interface to receive notification of successful or * unsuccessful completion of the operation. * @return A Java Future containing the result of the CreatePlayerSessions * operation returned by the service. * @sample AmazonGameLiftAsyncHandler.CreatePlayerSessions */ java.util.concurrent.Future createPlayerSessionsAsync( CreatePlayerSessionsRequest createPlayerSessionsRequest, com.amazonaws.handlers.AsyncHandler asyncHandler); /** *

* Deletes an alias. This action removes all record of the alias; game * clients attempting to access a server process using the deleted alias * receive an error. To delete an alias, specify the alias ID to be deleted. *

* * @param deleteAliasRequest * Represents the input for a request action. * @return A Java Future containing the result of the DeleteAlias operation * returned by the service. * @sample AmazonGameLiftAsync.DeleteAlias */ java.util.concurrent.Future deleteAliasAsync( DeleteAliasRequest deleteAliasRequest); /** *

* Deletes an alias. This action removes all record of the alias; game * clients attempting to access a server process using the deleted alias * receive an error. To delete an alias, specify the alias ID to be deleted. *

* * @param deleteAliasRequest * Represents the input for a request action. * @param asyncHandler * Asynchronous callback handler for events in the lifecycle of the * request. Users can provide an implementation of the callback * methods in this interface to receive notification of successful or * unsuccessful completion of the operation. * @return A Java Future containing the result of the DeleteAlias operation * returned by the service. * @sample AmazonGameLiftAsyncHandler.DeleteAlias */ java.util.concurrent.Future deleteAliasAsync( DeleteAliasRequest deleteAliasRequest, com.amazonaws.handlers.AsyncHandler asyncHandler); /** *

* Deletes a build. This action permanently deletes the build record and any * uploaded build files. *

*

* To delete a build, specify its ID. Deleting a build does not affect the * status of any active fleets using the build, but you can no longer create * new fleets with the deleted build. *

* * @param deleteBuildRequest * Represents the input for a request action. * @return A Java Future containing the result of the DeleteBuild operation * returned by the service. * @sample AmazonGameLiftAsync.DeleteBuild */ java.util.concurrent.Future deleteBuildAsync( DeleteBuildRequest deleteBuildRequest); /** *

* Deletes a build. This action permanently deletes the build record and any * uploaded build files. *

*

* To delete a build, specify its ID. Deleting a build does not affect the * status of any active fleets using the build, but you can no longer create * new fleets with the deleted build. *

* * @param deleteBuildRequest * Represents the input for a request action. * @param asyncHandler * Asynchronous callback handler for events in the lifecycle of the * request. Users can provide an implementation of the callback * methods in this interface to receive notification of successful or * unsuccessful completion of the operation. * @return A Java Future containing the result of the DeleteBuild operation * returned by the service. * @sample AmazonGameLiftAsyncHandler.DeleteBuild */ java.util.concurrent.Future deleteBuildAsync( DeleteBuildRequest deleteBuildRequest, com.amazonaws.handlers.AsyncHandler asyncHandler); /** *

* Deletes everything related to a fleet. Before deleting a fleet, you must * set the fleet's desired capacity to zero. See UpdateFleetCapacity. *

*

* This action removes the fleet's resources and the fleet record. Once a * fleet is deleted, you can no longer use that fleet. *

* * @param deleteFleetRequest * Represents the input for a request action. * @return A Java Future containing the result of the DeleteFleet operation * returned by the service. * @sample AmazonGameLiftAsync.DeleteFleet */ java.util.concurrent.Future deleteFleetAsync( DeleteFleetRequest deleteFleetRequest); /** *

* Deletes everything related to a fleet. Before deleting a fleet, you must * set the fleet's desired capacity to zero. See UpdateFleetCapacity. *

*

* This action removes the fleet's resources and the fleet record. Once a * fleet is deleted, you can no longer use that fleet. *

* * @param deleteFleetRequest * Represents the input for a request action. * @param asyncHandler * Asynchronous callback handler for events in the lifecycle of the * request. Users can provide an implementation of the callback * methods in this interface to receive notification of successful or * unsuccessful completion of the operation. * @return A Java Future containing the result of the DeleteFleet operation * returned by the service. * @sample AmazonGameLiftAsyncHandler.DeleteFleet */ java.util.concurrent.Future deleteFleetAsync( DeleteFleetRequest deleteFleetRequest, com.amazonaws.handlers.AsyncHandler asyncHandler); /** *

* Deletes a fleet scaling policy. This action means that the policy is no * longer in force and removes all record of it. To delete a scaling policy, * specify both the scaling policy name and the fleet ID it is associated * with. *

* * @param deleteScalingPolicyRequest * Represents the input for a request action. * @return A Java Future containing the result of the DeleteScalingPolicy * operation returned by the service. * @sample AmazonGameLiftAsync.DeleteScalingPolicy */ java.util.concurrent.Future deleteScalingPolicyAsync( DeleteScalingPolicyRequest deleteScalingPolicyRequest); /** *

* Deletes a fleet scaling policy. This action means that the policy is no * longer in force and removes all record of it. To delete a scaling policy, * specify both the scaling policy name and the fleet ID it is associated * with. *

* * @param deleteScalingPolicyRequest * Represents the input for a request action. * @param asyncHandler * Asynchronous callback handler for events in the lifecycle of the * request. Users can provide an implementation of the callback * methods in this interface to receive notification of successful or * unsuccessful completion of the operation. * @return A Java Future containing the result of the DeleteScalingPolicy * operation returned by the service. * @sample AmazonGameLiftAsyncHandler.DeleteScalingPolicy */ java.util.concurrent.Future deleteScalingPolicyAsync( DeleteScalingPolicyRequest deleteScalingPolicyRequest, com.amazonaws.handlers.AsyncHandler asyncHandler); /** *

* Retrieves properties for a specified alias. To get the alias, specify an * alias ID. If successful, an Alias object is returned. *

* * @param describeAliasRequest * Represents the input for a request action. * @return A Java Future containing the result of the DescribeAlias * operation returned by the service. * @sample AmazonGameLiftAsync.DescribeAlias */ java.util.concurrent.Future describeAliasAsync( DescribeAliasRequest describeAliasRequest); /** *

* Retrieves properties for a specified alias. To get the alias, specify an * alias ID. If successful, an Alias object is returned. *

* * @param describeAliasRequest * Represents the input for a request action. * @param asyncHandler * Asynchronous callback handler for events in the lifecycle of the * request. Users can provide an implementation of the callback * methods in this interface to receive notification of successful or * unsuccessful completion of the operation. * @return A Java Future containing the result of the DescribeAlias * operation returned by the service. * @sample AmazonGameLiftAsyncHandler.DescribeAlias */ java.util.concurrent.Future describeAliasAsync( DescribeAliasRequest describeAliasRequest, com.amazonaws.handlers.AsyncHandler asyncHandler); /** *

* Retrieves properties for a build. To get a build record, specify a build * ID. If successful, an object containing the build properties is returned. *

* * @param describeBuildRequest * Represents the input for a request action. * @return A Java Future containing the result of the DescribeBuild * operation returned by the service. * @sample AmazonGameLiftAsync.DescribeBuild */ java.util.concurrent.Future describeBuildAsync( DescribeBuildRequest describeBuildRequest); /** *

* Retrieves properties for a build. To get a build record, specify a build * ID. If successful, an object containing the build properties is returned. *

* * @param describeBuildRequest * Represents the input for a request action. * @param asyncHandler * Asynchronous callback handler for events in the lifecycle of the * request. Users can provide an implementation of the callback * methods in this interface to receive notification of successful or * unsuccessful completion of the operation. * @return A Java Future containing the result of the DescribeBuild * operation returned by the service. * @sample AmazonGameLiftAsyncHandler.DescribeBuild */ java.util.concurrent.Future describeBuildAsync( DescribeBuildRequest describeBuildRequest, com.amazonaws.handlers.AsyncHandler asyncHandler); /** *

* Retrieves the following information for the specified EC2 instance type: *

*
    *
  • maximum number of instances allowed per AWS account (service limit)
  • *
  • current usage level for the AWS account
  • *
*

* Service limits vary depending on region. Available regions for GameLift * can be found in the AWS Management Console for GameLift (see the * drop-down list in the upper right corner). *

* * @param describeEC2InstanceLimitsRequest * Represents the input for a request action. * @return A Java Future containing the result of the * DescribeEC2InstanceLimits operation returned by the service. * @sample AmazonGameLiftAsync.DescribeEC2InstanceLimits */ java.util.concurrent.Future describeEC2InstanceLimitsAsync( DescribeEC2InstanceLimitsRequest describeEC2InstanceLimitsRequest); /** *

* Retrieves the following information for the specified EC2 instance type: *

*
    *
  • maximum number of instances allowed per AWS account (service limit)
  • *
  • current usage level for the AWS account
  • *
*

* Service limits vary depending on region. Available regions for GameLift * can be found in the AWS Management Console for GameLift (see the * drop-down list in the upper right corner). *

* * @param describeEC2InstanceLimitsRequest * Represents the input for a request action. * @param asyncHandler * Asynchronous callback handler for events in the lifecycle of the * request. Users can provide an implementation of the callback * methods in this interface to receive notification of successful or * unsuccessful completion of the operation. * @return A Java Future containing the result of the * DescribeEC2InstanceLimits operation returned by the service. * @sample AmazonGameLiftAsyncHandler.DescribeEC2InstanceLimits */ java.util.concurrent.Future describeEC2InstanceLimitsAsync( DescribeEC2InstanceLimitsRequest describeEC2InstanceLimitsRequest, com.amazonaws.handlers.AsyncHandler asyncHandler); /** *

* Retrieves fleet properties, including metadata, status, and * configuration, for one or more fleets. You can request attributes for all * fleets, or specify a list of one or more fleet IDs. When requesting * multiple fleets, use the pagination parameters to retrieve results as a * set of sequential pages. If successful, a FleetAttributes object * is returned for each requested fleet ID. When specifying a list of fleet * IDs, attribute objects are returned only for fleets that currently exist. *

* *

* Some API actions may limit the number of fleet IDs allowed in one * request. If a request exceeds this limit, the request fails and the error * message includes the maximum allowed. *

*
* * @param describeFleetAttributesRequest * Represents the input for a request action. * @return A Java Future containing the result of the * DescribeFleetAttributes operation returned by the service. * @sample AmazonGameLiftAsync.DescribeFleetAttributes */ java.util.concurrent.Future describeFleetAttributesAsync( DescribeFleetAttributesRequest describeFleetAttributesRequest); /** *

* Retrieves fleet properties, including metadata, status, and * configuration, for one or more fleets. You can request attributes for all * fleets, or specify a list of one or more fleet IDs. When requesting * multiple fleets, use the pagination parameters to retrieve results as a * set of sequential pages. If successful, a FleetAttributes object * is returned for each requested fleet ID. When specifying a list of fleet * IDs, attribute objects are returned only for fleets that currently exist. *

* *

* Some API actions may limit the number of fleet IDs allowed in one * request. If a request exceeds this limit, the request fails and the error * message includes the maximum allowed. *

*
* * @param describeFleetAttributesRequest * Represents the input for a request action. * @param asyncHandler * Asynchronous callback handler for events in the lifecycle of the * request. Users can provide an implementation of the callback * methods in this interface to receive notification of successful or * unsuccessful completion of the operation. * @return A Java Future containing the result of the * DescribeFleetAttributes operation returned by the service. * @sample AmazonGameLiftAsyncHandler.DescribeFleetAttributes */ java.util.concurrent.Future describeFleetAttributesAsync( DescribeFleetAttributesRequest describeFleetAttributesRequest, com.amazonaws.handlers.AsyncHandler asyncHandler); /** *

* Retrieves the current status of fleet capacity for one or more fleets. * This information includes the number of instances that have been * requested for the fleet and the number currently active. You can request * capacity for all fleets, or specify a list of one or more fleet IDs. When * requesting multiple fleets, use the pagination parameters to retrieve * results as a set of sequential pages. If successful, a * FleetCapacity object is returned for each requested fleet ID. When * specifying a list of fleet IDs, attribute objects are returned only for * fleets that currently exist. *

* *

* Some API actions may limit the number of fleet IDs allowed in one * request. If a request exceeds this limit, the request fails and the error * message includes the maximum allowed. *

*
* * @param describeFleetCapacityRequest * Represents the input for a request action. * @return A Java Future containing the result of the DescribeFleetCapacity * operation returned by the service. * @sample AmazonGameLiftAsync.DescribeFleetCapacity */ java.util.concurrent.Future describeFleetCapacityAsync( DescribeFleetCapacityRequest describeFleetCapacityRequest); /** *

* Retrieves the current status of fleet capacity for one or more fleets. * This information includes the number of instances that have been * requested for the fleet and the number currently active. You can request * capacity for all fleets, or specify a list of one or more fleet IDs. When * requesting multiple fleets, use the pagination parameters to retrieve * results as a set of sequential pages. If successful, a * FleetCapacity object is returned for each requested fleet ID. When * specifying a list of fleet IDs, attribute objects are returned only for * fleets that currently exist. *

* *

* Some API actions may limit the number of fleet IDs allowed in one * request. If a request exceeds this limit, the request fails and the error * message includes the maximum allowed. *

*
* * @param describeFleetCapacityRequest * Represents the input for a request action. * @param asyncHandler * Asynchronous callback handler for events in the lifecycle of the * request. Users can provide an implementation of the callback * methods in this interface to receive notification of successful or * unsuccessful completion of the operation. * @return A Java Future containing the result of the DescribeFleetCapacity * operation returned by the service. * @sample AmazonGameLiftAsyncHandler.DescribeFleetCapacity */ java.util.concurrent.Future describeFleetCapacityAsync( DescribeFleetCapacityRequest describeFleetCapacityRequest, com.amazonaws.handlers.AsyncHandler asyncHandler); /** *

* Retrieves entries from the specified fleet's event log. You can specify a * time range to limit the result set. Use the pagination parameters to * retrieve results as a set of sequential pages. If successful, a * collection of event log entries matching the request are returned. *

* * @param describeFleetEventsRequest * Represents the input for a request action. * @return A Java Future containing the result of the DescribeFleetEvents * operation returned by the service. * @sample AmazonGameLiftAsync.DescribeFleetEvents */ java.util.concurrent.Future describeFleetEventsAsync( DescribeFleetEventsRequest describeFleetEventsRequest); /** *

* Retrieves entries from the specified fleet's event log. You can specify a * time range to limit the result set. Use the pagination parameters to * retrieve results as a set of sequential pages. If successful, a * collection of event log entries matching the request are returned. *

* * @param describeFleetEventsRequest * Represents the input for a request action. * @param asyncHandler * Asynchronous callback handler for events in the lifecycle of the * request. Users can provide an implementation of the callback * methods in this interface to receive notification of successful or * unsuccessful completion of the operation. * @return A Java Future containing the result of the DescribeFleetEvents * operation returned by the service. * @sample AmazonGameLiftAsyncHandler.DescribeFleetEvents */ java.util.concurrent.Future describeFleetEventsAsync( DescribeFleetEventsRequest describeFleetEventsRequest, com.amazonaws.handlers.AsyncHandler asyncHandler); /** *

* Retrieves the inbound connection permissions for a fleet. Connection * permissions include a range of IP addresses and port settings that * incoming traffic can use to access server processes in the fleet. To get * a fleet's inbound connection permissions, specify a fleet ID. If * successful, a collection of IpPermission objects is returned for * the requested fleet ID. If the requested fleet has been deleted, the * result set is empty. *

* * @param describeFleetPortSettingsRequest * Represents the input for a request action. * @return A Java Future containing the result of the * DescribeFleetPortSettings operation returned by the service. * @sample AmazonGameLiftAsync.DescribeFleetPortSettings */ java.util.concurrent.Future describeFleetPortSettingsAsync( DescribeFleetPortSettingsRequest describeFleetPortSettingsRequest); /** *

* Retrieves the inbound connection permissions for a fleet. Connection * permissions include a range of IP addresses and port settings that * incoming traffic can use to access server processes in the fleet. To get * a fleet's inbound connection permissions, specify a fleet ID. If * successful, a collection of IpPermission objects is returned for * the requested fleet ID. If the requested fleet has been deleted, the * result set is empty. *

* * @param describeFleetPortSettingsRequest * Represents the input for a request action. * @param asyncHandler * Asynchronous callback handler for events in the lifecycle of the * request. Users can provide an implementation of the callback * methods in this interface to receive notification of successful or * unsuccessful completion of the operation. * @return A Java Future containing the result of the * DescribeFleetPortSettings operation returned by the service. * @sample AmazonGameLiftAsyncHandler.DescribeFleetPortSettings */ java.util.concurrent.Future describeFleetPortSettingsAsync( DescribeFleetPortSettingsRequest describeFleetPortSettingsRequest, com.amazonaws.handlers.AsyncHandler asyncHandler); /** *

* Retrieves utilization statistics for one or more fleets. You can request * utilization data for all fleets, or specify a list of one or more fleet * IDs. When requesting multiple fleets, use the pagination parameters to * retrieve results as a set of sequential pages. If successful, a * FleetUtilization object is returned for each requested fleet ID. * When specifying a list of fleet IDs, utilization objects are returned * only for fleets that currently exist. *

* *

* Some API actions may limit the number of fleet IDs allowed in one * request. If a request exceeds this limit, the request fails and the error * message includes the maximum allowed. *

*
* * @param describeFleetUtilizationRequest * Represents the input for a request action. * @return A Java Future containing the result of the * DescribeFleetUtilization operation returned by the service. * @sample AmazonGameLiftAsync.DescribeFleetUtilization */ java.util.concurrent.Future describeFleetUtilizationAsync( DescribeFleetUtilizationRequest describeFleetUtilizationRequest); /** *

* Retrieves utilization statistics for one or more fleets. You can request * utilization data for all fleets, or specify a list of one or more fleet * IDs. When requesting multiple fleets, use the pagination parameters to * retrieve results as a set of sequential pages. If successful, a * FleetUtilization object is returned for each requested fleet ID. * When specifying a list of fleet IDs, utilization objects are returned * only for fleets that currently exist. *

* *

* Some API actions may limit the number of fleet IDs allowed in one * request. If a request exceeds this limit, the request fails and the error * message includes the maximum allowed. *

*
* * @param describeFleetUtilizationRequest * Represents the input for a request action. * @param asyncHandler * Asynchronous callback handler for events in the lifecycle of the * request. Users can provide an implementation of the callback * methods in this interface to receive notification of successful or * unsuccessful completion of the operation. * @return A Java Future containing the result of the * DescribeFleetUtilization operation returned by the service. * @sample AmazonGameLiftAsyncHandler.DescribeFleetUtilization */ java.util.concurrent.Future describeFleetUtilizationAsync( DescribeFleetUtilizationRequest describeFleetUtilizationRequest, com.amazonaws.handlers.AsyncHandler asyncHandler); /** *

* Retrieves properties, including the protection policy in force, for one * or more game sessions. This action can be used in several ways: (1) * provide a GameSessionId to request details for a specific * game session; (2) provide either a FleetId or an * AliasId to request properties for all game sessions running * on a fleet. *

*

* To get game session record(s), specify just one of the following: game * session ID, fleet ID, or alias ID. You can filter this request by game * session status. Use the pagination parameters to retrieve results as a * set of sequential pages. If successful, a GameSessionDetail object * is returned for each session matching the request. *

* * @param describeGameSessionDetailsRequest * Represents the input for a request action. * @return A Java Future containing the result of the * DescribeGameSessionDetails operation returned by the service. * @sample AmazonGameLiftAsync.DescribeGameSessionDetails */ java.util.concurrent.Future describeGameSessionDetailsAsync( DescribeGameSessionDetailsRequest describeGameSessionDetailsRequest); /** *

* Retrieves properties, including the protection policy in force, for one * or more game sessions. This action can be used in several ways: (1) * provide a GameSessionId to request details for a specific * game session; (2) provide either a FleetId or an * AliasId to request properties for all game sessions running * on a fleet. *

*

* To get game session record(s), specify just one of the following: game * session ID, fleet ID, or alias ID. You can filter this request by game * session status. Use the pagination parameters to retrieve results as a * set of sequential pages. If successful, a GameSessionDetail object * is returned for each session matching the request. *

* * @param describeGameSessionDetailsRequest * Represents the input for a request action. * @param asyncHandler * Asynchronous callback handler for events in the lifecycle of the * request. Users can provide an implementation of the callback * methods in this interface to receive notification of successful or * unsuccessful completion of the operation. * @return A Java Future containing the result of the * DescribeGameSessionDetails operation returned by the service. * @sample AmazonGameLiftAsyncHandler.DescribeGameSessionDetails */ java.util.concurrent.Future describeGameSessionDetailsAsync( DescribeGameSessionDetailsRequest describeGameSessionDetailsRequest, com.amazonaws.handlers.AsyncHandler asyncHandler); /** *

* Retrieves properties for one or more game sessions. This action can be * used in several ways: (1) provide a GameSessionId to request * properties for a specific game session; (2) provide a * FleetId or an AliasId to request properties for * all game sessions running on a fleet. *

*

* To get game session record(s), specify just one of the following: game * session ID, fleet ID, or alias ID. You can filter this request by game * session status. Use the pagination parameters to retrieve results as a * set of sequential pages. If successful, a GameSession object is * returned for each session matching the request. *

* * @param describeGameSessionsRequest * Represents the input for a request action. * @return A Java Future containing the result of the DescribeGameSessions * operation returned by the service. * @sample AmazonGameLiftAsync.DescribeGameSessions */ java.util.concurrent.Future describeGameSessionsAsync( DescribeGameSessionsRequest describeGameSessionsRequest); /** *

* Retrieves properties for one or more game sessions. This action can be * used in several ways: (1) provide a GameSessionId to request * properties for a specific game session; (2) provide a * FleetId or an AliasId to request properties for * all game sessions running on a fleet. *

*

* To get game session record(s), specify just one of the following: game * session ID, fleet ID, or alias ID. You can filter this request by game * session status. Use the pagination parameters to retrieve results as a * set of sequential pages. If successful, a GameSession object is * returned for each session matching the request. *

* * @param describeGameSessionsRequest * Represents the input for a request action. * @param asyncHandler * Asynchronous callback handler for events in the lifecycle of the * request. Users can provide an implementation of the callback * methods in this interface to receive notification of successful or * unsuccessful completion of the operation. * @return A Java Future containing the result of the DescribeGameSessions * operation returned by the service. * @sample AmazonGameLiftAsyncHandler.DescribeGameSessions */ java.util.concurrent.Future describeGameSessionsAsync( DescribeGameSessionsRequest describeGameSessionsRequest, com.amazonaws.handlers.AsyncHandler asyncHandler); /** *

* Retrieves properties for one or more player sessions. This action can be * used in several ways: (1) provide a PlayerSessionId * parameter to request properties for a specific player session; (2) * provide a GameSessionId parameter to request properties for * all player sessions in the specified game session; (3) provide a * PlayerId parameter to request properties for all player * sessions of a specified player. *

*

* To get game session record(s), specify only one of the following: a * player session ID, a game session ID, or a player ID. You can filter this * request by player session status. Use the pagination parameters to * retrieve results as a set of sequential pages. If successful, a * PlayerSession object is returned for each session matching the * request. *

* * @param describePlayerSessionsRequest * Represents the input for a request action. * @return A Java Future containing the result of the DescribePlayerSessions * operation returned by the service. * @sample AmazonGameLiftAsync.DescribePlayerSessions */ java.util.concurrent.Future describePlayerSessionsAsync( DescribePlayerSessionsRequest describePlayerSessionsRequest); /** *

* Retrieves properties for one or more player sessions. This action can be * used in several ways: (1) provide a PlayerSessionId * parameter to request properties for a specific player session; (2) * provide a GameSessionId parameter to request properties for * all player sessions in the specified game session; (3) provide a * PlayerId parameter to request properties for all player * sessions of a specified player. *

*

* To get game session record(s), specify only one of the following: a * player session ID, a game session ID, or a player ID. You can filter this * request by player session status. Use the pagination parameters to * retrieve results as a set of sequential pages. If successful, a * PlayerSession object is returned for each session matching the * request. *

* * @param describePlayerSessionsRequest * Represents the input for a request action. * @param asyncHandler * Asynchronous callback handler for events in the lifecycle of the * request. Users can provide an implementation of the callback * methods in this interface to receive notification of successful or * unsuccessful completion of the operation. * @return A Java Future containing the result of the DescribePlayerSessions * operation returned by the service. * @sample AmazonGameLiftAsyncHandler.DescribePlayerSessions */ java.util.concurrent.Future describePlayerSessionsAsync( DescribePlayerSessionsRequest describePlayerSessionsRequest, com.amazonaws.handlers.AsyncHandler asyncHandler); /** *

* Retrieves the current runtime configuration for the specified fleet. The * runtime configuration tells GameLift how to launch server processes on * instances in the fleet. *

* * @param describeRuntimeConfigurationRequest * Represents the input for a request action. * @return A Java Future containing the result of the * DescribeRuntimeConfiguration operation returned by the service. * @sample AmazonGameLiftAsync.DescribeRuntimeConfiguration */ java.util.concurrent.Future describeRuntimeConfigurationAsync( DescribeRuntimeConfigurationRequest describeRuntimeConfigurationRequest); /** *

* Retrieves the current runtime configuration for the specified fleet. The * runtime configuration tells GameLift how to launch server processes on * instances in the fleet. *

* * @param describeRuntimeConfigurationRequest * Represents the input for a request action. * @param asyncHandler * Asynchronous callback handler for events in the lifecycle of the * request. Users can provide an implementation of the callback * methods in this interface to receive notification of successful or * unsuccessful completion of the operation. * @return A Java Future containing the result of the * DescribeRuntimeConfiguration operation returned by the service. * @sample AmazonGameLiftAsyncHandler.DescribeRuntimeConfiguration */ java.util.concurrent.Future describeRuntimeConfigurationAsync( DescribeRuntimeConfigurationRequest describeRuntimeConfigurationRequest, com.amazonaws.handlers.AsyncHandler asyncHandler); /** *

* Retrieves all scaling policies applied to a fleet. *

*

* To get a fleet's scaling policies, specify the fleet ID. You can filter * this request by policy status, such as to retrieve only active scaling * policies. Use the pagination parameters to retrieve results as a set of * sequential pages. If successful, set of ScalingPolicy objects is * returned for the fleet. *

* * @param describeScalingPoliciesRequest * Represents the input for a request action. * @return A Java Future containing the result of the * DescribeScalingPolicies operation returned by the service. * @sample AmazonGameLiftAsync.DescribeScalingPolicies */ java.util.concurrent.Future describeScalingPoliciesAsync( DescribeScalingPoliciesRequest describeScalingPoliciesRequest); /** *

* Retrieves all scaling policies applied to a fleet. *

*

* To get a fleet's scaling policies, specify the fleet ID. You can filter * this request by policy status, such as to retrieve only active scaling * policies. Use the pagination parameters to retrieve results as a set of * sequential pages. If successful, set of ScalingPolicy objects is * returned for the fleet. *

* * @param describeScalingPoliciesRequest * Represents the input for a request action. * @param asyncHandler * Asynchronous callback handler for events in the lifecycle of the * request. Users can provide an implementation of the callback * methods in this interface to receive notification of successful or * unsuccessful completion of the operation. * @return A Java Future containing the result of the * DescribeScalingPolicies operation returned by the service. * @sample AmazonGameLiftAsyncHandler.DescribeScalingPolicies */ java.util.concurrent.Future describeScalingPoliciesAsync( DescribeScalingPoliciesRequest describeScalingPoliciesRequest, com.amazonaws.handlers.AsyncHandler asyncHandler); /** *

* Retrieves the location of stored game session logs for a specified game * session. When a game session is terminated, Amazon GameLift automatically * stores the logs in Amazon S3. Use this URL to download the logs. *

* *

* See the AWS Service Limits page for maximum log file sizes. Log files that * exceed this limit are not saved. *

*
* * @param getGameSessionLogUrlRequest * Represents the input for a request action. * @return A Java Future containing the result of the GetGameSessionLogUrl * operation returned by the service. * @sample AmazonGameLiftAsync.GetGameSessionLogUrl */ java.util.concurrent.Future getGameSessionLogUrlAsync( GetGameSessionLogUrlRequest getGameSessionLogUrlRequest); /** *

* Retrieves the location of stored game session logs for a specified game * session. When a game session is terminated, Amazon GameLift automatically * stores the logs in Amazon S3. Use this URL to download the logs. *

* *

* See the AWS Service Limits page for maximum log file sizes. Log files that * exceed this limit are not saved. *

*
* * @param getGameSessionLogUrlRequest * Represents the input for a request action. * @param asyncHandler * Asynchronous callback handler for events in the lifecycle of the * request. Users can provide an implementation of the callback * methods in this interface to receive notification of successful or * unsuccessful completion of the operation. * @return A Java Future containing the result of the GetGameSessionLogUrl * operation returned by the service. * @sample AmazonGameLiftAsyncHandler.GetGameSessionLogUrl */ java.util.concurrent.Future getGameSessionLogUrlAsync( GetGameSessionLogUrlRequest getGameSessionLogUrlRequest, com.amazonaws.handlers.AsyncHandler asyncHandler); /** *

* Retrieves a collection of alias records for this AWS account. You can * filter the result set by alias name and/or routing strategy type. Use the * pagination parameters to retrieve results in sequential pages. *

* *

* Aliases are not listed in any particular order. *

*
* * @param listAliasesRequest * Represents the input for a request action. * @return A Java Future containing the result of the ListAliases operation * returned by the service. * @sample AmazonGameLiftAsync.ListAliases */ java.util.concurrent.Future listAliasesAsync( ListAliasesRequest listAliasesRequest); /** *

* Retrieves a collection of alias records for this AWS account. You can * filter the result set by alias name and/or routing strategy type. Use the * pagination parameters to retrieve results in sequential pages. *

* *

* Aliases are not listed in any particular order. *

*
* * @param listAliasesRequest * Represents the input for a request action. * @param asyncHandler * Asynchronous callback handler for events in the lifecycle of the * request. Users can provide an implementation of the callback * methods in this interface to receive notification of successful or * unsuccessful completion of the operation. * @return A Java Future containing the result of the ListAliases operation * returned by the service. * @sample AmazonGameLiftAsyncHandler.ListAliases */ java.util.concurrent.Future listAliasesAsync( ListAliasesRequest listAliasesRequest, com.amazonaws.handlers.AsyncHandler asyncHandler); /** *

* Retrieves build records for all builds associated with the AWS account in * use. You can limit results to builds in a specific state using the * Status parameter. Use the pagination parameters to retrieve * results in a set of sequential pages. *

* *

* Build records are not listed in any particular order. *

*
* * @param listBuildsRequest * Represents the input for a request action. * @return A Java Future containing the result of the ListBuilds operation * returned by the service. * @sample AmazonGameLiftAsync.ListBuilds */ java.util.concurrent.Future listBuildsAsync( ListBuildsRequest listBuildsRequest); /** *

* Retrieves build records for all builds associated with the AWS account in * use. You can limit results to builds in a specific state using the * Status parameter. Use the pagination parameters to retrieve * results in a set of sequential pages. *

* *

* Build records are not listed in any particular order. *

*
* * @param listBuildsRequest * Represents the input for a request action. * @param asyncHandler * Asynchronous callback handler for events in the lifecycle of the * request. Users can provide an implementation of the callback * methods in this interface to receive notification of successful or * unsuccessful completion of the operation. * @return A Java Future containing the result of the ListBuilds operation * returned by the service. * @sample AmazonGameLiftAsyncHandler.ListBuilds */ java.util.concurrent.Future listBuildsAsync( ListBuildsRequest listBuildsRequest, com.amazonaws.handlers.AsyncHandler asyncHandler); /** *

* Retrieves a collection of fleet records for this AWS account. You can * filter the result set by build ID. Use the pagination parameters to * retrieve results in sequential pages. *

* *

* Fleet records are not listed in any particular order. *

*
* * @param listFleetsRequest * Represents the input for a request action. * @return A Java Future containing the result of the ListFleets operation * returned by the service. * @sample AmazonGameLiftAsync.ListFleets */ java.util.concurrent.Future listFleetsAsync( ListFleetsRequest listFleetsRequest); /** *

* Retrieves a collection of fleet records for this AWS account. You can * filter the result set by build ID. Use the pagination parameters to * retrieve results in sequential pages. *

* *

* Fleet records are not listed in any particular order. *

*
* * @param listFleetsRequest * Represents the input for a request action. * @param asyncHandler * Asynchronous callback handler for events in the lifecycle of the * request. Users can provide an implementation of the callback * methods in this interface to receive notification of successful or * unsuccessful completion of the operation. * @return A Java Future containing the result of the ListFleets operation * returned by the service. * @sample AmazonGameLiftAsyncHandler.ListFleets */ java.util.concurrent.Future listFleetsAsync( ListFleetsRequest listFleetsRequest, com.amazonaws.handlers.AsyncHandler asyncHandler); /** *

* Creates or updates a scaling policy for a fleet. An active scaling policy * prompts Amazon GameLift to track a certain metric for a fleet and * automatically change the fleet's capacity in specific circumstances. Each * scaling policy contains one rule statement. Fleets can have multiple * scaling policies in force simultaneously. *

*

* A scaling policy rule statement has the following structure: *

*

* If [MetricName] is [ComparisonOperator] * [Threshold] for [EvaluationPeriods] minutes, * then [ScalingAdjustmentType] to/by * [ScalingAdjustment]. *

*

* For example, this policy: * "If the number of idle instances exceeds 20 for more than 15 minutes, then reduce the fleet capacity by 10 instances" * could be implemented as the following rule statement: *

*

* If [IdleInstances] is [GreaterThanOrEqualToThreshold] [20] for [15] * minutes, then [ChangeInCapacity] by [-10]. *

*

* To create or update a scaling policy, specify a unique combination of * name and fleet ID, and set the rule values. All parameters for this * action are required. If successful, the policy name is returned. Scaling * policies cannot be suspended or made inactive. To stop enforcing a * scaling policy, call DeleteScalingPolicy. *

* * @param putScalingPolicyRequest * Represents the input for a request action. * @return A Java Future containing the result of the PutScalingPolicy * operation returned by the service. * @sample AmazonGameLiftAsync.PutScalingPolicy */ java.util.concurrent.Future putScalingPolicyAsync( PutScalingPolicyRequest putScalingPolicyRequest); /** *

* Creates or updates a scaling policy for a fleet. An active scaling policy * prompts Amazon GameLift to track a certain metric for a fleet and * automatically change the fleet's capacity in specific circumstances. Each * scaling policy contains one rule statement. Fleets can have multiple * scaling policies in force simultaneously. *

*

* A scaling policy rule statement has the following structure: *

*

* If [MetricName] is [ComparisonOperator] * [Threshold] for [EvaluationPeriods] minutes, * then [ScalingAdjustmentType] to/by * [ScalingAdjustment]. *

*

* For example, this policy: * "If the number of idle instances exceeds 20 for more than 15 minutes, then reduce the fleet capacity by 10 instances" * could be implemented as the following rule statement: *

*

* If [IdleInstances] is [GreaterThanOrEqualToThreshold] [20] for [15] * minutes, then [ChangeInCapacity] by [-10]. *

*

* To create or update a scaling policy, specify a unique combination of * name and fleet ID, and set the rule values. All parameters for this * action are required. If successful, the policy name is returned. Scaling * policies cannot be suspended or made inactive. To stop enforcing a * scaling policy, call DeleteScalingPolicy. *

* * @param putScalingPolicyRequest * Represents the input for a request action. * @param asyncHandler * Asynchronous callback handler for events in the lifecycle of the * request. Users can provide an implementation of the callback * methods in this interface to receive notification of successful or * unsuccessful completion of the operation. * @return A Java Future containing the result of the PutScalingPolicy * operation returned by the service. * @sample AmazonGameLiftAsyncHandler.PutScalingPolicy */ java.util.concurrent.Future putScalingPolicyAsync( PutScalingPolicyRequest putScalingPolicyRequest, com.amazonaws.handlers.AsyncHandler asyncHandler); /** *

* Retrieves a fresh set of upload credentials and the assigned Amazon S3 * storage location for a specific build. Valid credentials are required to * upload your game build files to Amazon S3. *

* *

* Call this action only if you need credentials for a build created with * CreateBuild. This is a rare situation; in most cases, * builds are created using the CLI command upload-build, which * creates a build record and also uploads build files. *

*
*

* Upload credentials are returned when you create the build, but they have * a limited lifespan. You can get fresh credentials and use them to * re-upload game files until the state of that build changes to * READY. Once this happens, you must create a brand new build. *

* * @param requestUploadCredentialsRequest * Represents the input for a request action. * @return A Java Future containing the result of the * RequestUploadCredentials operation returned by the service. * @sample AmazonGameLiftAsync.RequestUploadCredentials */ java.util.concurrent.Future requestUploadCredentialsAsync( RequestUploadCredentialsRequest requestUploadCredentialsRequest); /** *

* Retrieves a fresh set of upload credentials and the assigned Amazon S3 * storage location for a specific build. Valid credentials are required to * upload your game build files to Amazon S3. *

* *

* Call this action only if you need credentials for a build created with * CreateBuild. This is a rare situation; in most cases, * builds are created using the CLI command upload-build, which * creates a build record and also uploads build files. *

*
*

* Upload credentials are returned when you create the build, but they have * a limited lifespan. You can get fresh credentials and use them to * re-upload game files until the state of that build changes to * READY. Once this happens, you must create a brand new build. *

* * @param requestUploadCredentialsRequest * Represents the input for a request action. * @param asyncHandler * Asynchronous callback handler for events in the lifecycle of the * request. Users can provide an implementation of the callback * methods in this interface to receive notification of successful or * unsuccessful completion of the operation. * @return A Java Future containing the result of the * RequestUploadCredentials operation returned by the service. * @sample AmazonGameLiftAsyncHandler.RequestUploadCredentials */ java.util.concurrent.Future requestUploadCredentialsAsync( RequestUploadCredentialsRequest requestUploadCredentialsRequest, com.amazonaws.handlers.AsyncHandler asyncHandler); /** *

* Retrieves the fleet ID that a specified alias is currently pointing to. *

* * @param resolveAliasRequest * Represents the input for a request action. * @return A Java Future containing the result of the ResolveAlias operation * returned by the service. * @sample AmazonGameLiftAsync.ResolveAlias */ java.util.concurrent.Future resolveAliasAsync( ResolveAliasRequest resolveAliasRequest); /** *

* Retrieves the fleet ID that a specified alias is currently pointing to. *

* * @param resolveAliasRequest * Represents the input for a request action. * @param asyncHandler * Asynchronous callback handler for events in the lifecycle of the * request. Users can provide an implementation of the callback * methods in this interface to receive notification of successful or * unsuccessful completion of the operation. * @return A Java Future containing the result of the ResolveAlias operation * returned by the service. * @sample AmazonGameLiftAsyncHandler.ResolveAlias */ java.util.concurrent.Future resolveAliasAsync( ResolveAliasRequest resolveAliasRequest, com.amazonaws.handlers.AsyncHandler asyncHandler); /** *

* Updates properties for an alias. To update properties, specify the alias * ID to be updated and provide the information to be changed. To reassign * an alias to another fleet, provide an updated routing strategy. If * successful, the updated alias record is returned. *

* * @param updateAliasRequest * Represents the input for a request action. * @return A Java Future containing the result of the UpdateAlias operation * returned by the service. * @sample AmazonGameLiftAsync.UpdateAlias */ java.util.concurrent.Future updateAliasAsync( UpdateAliasRequest updateAliasRequest); /** *

* Updates properties for an alias. To update properties, specify the alias * ID to be updated and provide the information to be changed. To reassign * an alias to another fleet, provide an updated routing strategy. If * successful, the updated alias record is returned. *

* * @param updateAliasRequest * Represents the input for a request action. * @param asyncHandler * Asynchronous callback handler for events in the lifecycle of the * request. Users can provide an implementation of the callback * methods in this interface to receive notification of successful or * unsuccessful completion of the operation. * @return A Java Future containing the result of the UpdateAlias operation * returned by the service. * @sample AmazonGameLiftAsyncHandler.UpdateAlias */ java.util.concurrent.Future updateAliasAsync( UpdateAliasRequest updateAliasRequest, com.amazonaws.handlers.AsyncHandler asyncHandler); /** *

* Updates metadata in a build record, including the build name and version. * To update the metadata, specify the build ID to update and provide the * new values. If successful, a build object containing the updated metadata * is returned. *

* * @param updateBuildRequest * Represents the input for a request action. * @return A Java Future containing the result of the UpdateBuild operation * returned by the service. * @sample AmazonGameLiftAsync.UpdateBuild */ java.util.concurrent.Future updateBuildAsync( UpdateBuildRequest updateBuildRequest); /** *

* Updates metadata in a build record, including the build name and version. * To update the metadata, specify the build ID to update and provide the * new values. If successful, a build object containing the updated metadata * is returned. *

* * @param updateBuildRequest * Represents the input for a request action. * @param asyncHandler * Asynchronous callback handler for events in the lifecycle of the * request. Users can provide an implementation of the callback * methods in this interface to receive notification of successful or * unsuccessful completion of the operation. * @return A Java Future containing the result of the UpdateBuild operation * returned by the service. * @sample AmazonGameLiftAsyncHandler.UpdateBuild */ java.util.concurrent.Future updateBuildAsync( UpdateBuildRequest updateBuildRequest, com.amazonaws.handlers.AsyncHandler asyncHandler); /** *

* Updates fleet properties, including name and description, for a fleet. To * update metadata, specify the fleet ID and the property values you want to * change. If successful, the fleet ID for the updated fleet is returned. *

* * @param updateFleetAttributesRequest * Represents the input for a request action. * @return A Java Future containing the result of the UpdateFleetAttributes * operation returned by the service. * @sample AmazonGameLiftAsync.UpdateFleetAttributes */ java.util.concurrent.Future updateFleetAttributesAsync( UpdateFleetAttributesRequest updateFleetAttributesRequest); /** *

* Updates fleet properties, including name and description, for a fleet. To * update metadata, specify the fleet ID and the property values you want to * change. If successful, the fleet ID for the updated fleet is returned. *

* * @param updateFleetAttributesRequest * Represents the input for a request action. * @param asyncHandler * Asynchronous callback handler for events in the lifecycle of the * request. Users can provide an implementation of the callback * methods in this interface to receive notification of successful or * unsuccessful completion of the operation. * @return A Java Future containing the result of the UpdateFleetAttributes * operation returned by the service. * @sample AmazonGameLiftAsyncHandler.UpdateFleetAttributes */ java.util.concurrent.Future updateFleetAttributesAsync( UpdateFleetAttributesRequest updateFleetAttributesRequest, com.amazonaws.handlers.AsyncHandler asyncHandler); /** *

* Updates capacity settings for a fleet. Use this action to specify the * number of EC2 instances (hosts) that you want this fleet to contain. * Before calling this action, you may want to call * DescribeEC2InstanceLimits to get the maximum capacity based on the * fleet's EC2 instance type. *

*

* If you're using autoscaling (see PutScalingPolicy), you may want * to specify a minimum and/or maximum capacity. If you don't provide these, * autoscaling can set capacity anywhere between zero and the service limits. *

*

* To update fleet capacity, specify the fleet ID and the number of * instances you want the fleet to host. If successful, Amazon GameLift * starts or terminates instances so that the fleet's active instance count * matches the desired instance count. You can view a fleet's current * capacity information by calling DescribeFleetCapacity. If the * desired instance count is higher than the instance type's limit, the * "Limit Exceeded" exception occurs. *

* * @param updateFleetCapacityRequest * Represents the input for a request action. * @return A Java Future containing the result of the UpdateFleetCapacity * operation returned by the service. * @sample AmazonGameLiftAsync.UpdateFleetCapacity */ java.util.concurrent.Future updateFleetCapacityAsync( UpdateFleetCapacityRequest updateFleetCapacityRequest); /** *

* Updates capacity settings for a fleet. Use this action to specify the * number of EC2 instances (hosts) that you want this fleet to contain. * Before calling this action, you may want to call * DescribeEC2InstanceLimits to get the maximum capacity based on the * fleet's EC2 instance type. *

*

* If you're using autoscaling (see PutScalingPolicy), you may want * to specify a minimum and/or maximum capacity. If you don't provide these, * autoscaling can set capacity anywhere between zero and the service limits. *

*

* To update fleet capacity, specify the fleet ID and the number of * instances you want the fleet to host. If successful, Amazon GameLift * starts or terminates instances so that the fleet's active instance count * matches the desired instance count. You can view a fleet's current * capacity information by calling DescribeFleetCapacity. If the * desired instance count is higher than the instance type's limit, the * "Limit Exceeded" exception occurs. *

* * @param updateFleetCapacityRequest * Represents the input for a request action. * @param asyncHandler * Asynchronous callback handler for events in the lifecycle of the * request. Users can provide an implementation of the callback * methods in this interface to receive notification of successful or * unsuccessful completion of the operation. * @return A Java Future containing the result of the UpdateFleetCapacity * operation returned by the service. * @sample AmazonGameLiftAsyncHandler.UpdateFleetCapacity */ java.util.concurrent.Future updateFleetCapacityAsync( UpdateFleetCapacityRequest updateFleetCapacityRequest, com.amazonaws.handlers.AsyncHandler asyncHandler); /** *

* Updates port settings for a fleet. To update settings, specify the fleet * ID to be updated and list the permissions you want to update. List the * permissions you want to add in * InboundPermissionAuthorizations, and permissions you want to * remove in InboundPermissionRevocations. Permissions to be * removed must match existing fleet permissions. If successful, the fleet * ID for the updated fleet is returned. *

* * @param updateFleetPortSettingsRequest * Represents the input for a request action. * @return A Java Future containing the result of the * UpdateFleetPortSettings operation returned by the service. * @sample AmazonGameLiftAsync.UpdateFleetPortSettings */ java.util.concurrent.Future updateFleetPortSettingsAsync( UpdateFleetPortSettingsRequest updateFleetPortSettingsRequest); /** *

* Updates port settings for a fleet. To update settings, specify the fleet * ID to be updated and list the permissions you want to update. List the * permissions you want to add in * InboundPermissionAuthorizations, and permissions you want to * remove in InboundPermissionRevocations. Permissions to be * removed must match existing fleet permissions. If successful, the fleet * ID for the updated fleet is returned. *

* * @param updateFleetPortSettingsRequest * Represents the input for a request action. * @param asyncHandler * Asynchronous callback handler for events in the lifecycle of the * request. Users can provide an implementation of the callback * methods in this interface to receive notification of successful or * unsuccessful completion of the operation. * @return A Java Future containing the result of the * UpdateFleetPortSettings operation returned by the service. * @sample AmazonGameLiftAsyncHandler.UpdateFleetPortSettings */ java.util.concurrent.Future updateFleetPortSettingsAsync( UpdateFleetPortSettingsRequest updateFleetPortSettingsRequest, com.amazonaws.handlers.AsyncHandler asyncHandler); /** *

* Updates game session properties. This includes the session name, maximum * player count, protection policy, which controls whether or not an active * game session can be terminated during a scale-down event, and the player * session creation policy, which controls whether or not new players can * join the session. To update a game session, specify the game session ID * and the values you want to change. If successful, an updated * GameSession object is returned. *

* * @param updateGameSessionRequest * Represents the input for a request action. * @return A Java Future containing the result of the UpdateGameSession * operation returned by the service. * @sample AmazonGameLiftAsync.UpdateGameSession */ java.util.concurrent.Future updateGameSessionAsync( UpdateGameSessionRequest updateGameSessionRequest); /** *

* Updates game session properties. This includes the session name, maximum * player count, protection policy, which controls whether or not an active * game session can be terminated during a scale-down event, and the player * session creation policy, which controls whether or not new players can * join the session. To update a game session, specify the game session ID * and the values you want to change. If successful, an updated * GameSession object is returned. *

* * @param updateGameSessionRequest * Represents the input for a request action. * @param asyncHandler * Asynchronous callback handler for events in the lifecycle of the * request. Users can provide an implementation of the callback * methods in this interface to receive notification of successful or * unsuccessful completion of the operation. * @return A Java Future containing the result of the UpdateGameSession * operation returned by the service. * @sample AmazonGameLiftAsyncHandler.UpdateGameSession */ java.util.concurrent.Future updateGameSessionAsync( UpdateGameSessionRequest updateGameSessionRequest, com.amazonaws.handlers.AsyncHandler asyncHandler); /** *

* Updates the current runtime configuration for the specified fleet, which * tells GameLift how to launch server processes on instances in the fleet. * You can update a fleet's runtime configuration at any time after the * fleet is created; it does not need to be in an ACTIVE state. *

*

* To update runtime configuration, specify the fleet ID and provide a * RuntimeConfiguration object with the updated collection of * server process configurations. *

*

* Each instance in a GameLift fleet checks regularly for an updated runtime * configuration and changes how it launches server processes to comply with * the latest version. Existing server processes are not affected by the * update; they continue to run until they end, while GameLift simply adds * new server processes to fit the current runtime configuration. As a * result, the runtime configuration changes are applied gradually as * existing processes shut down and new processes are launched in GameLift's * normal process recycling activity. *

* * @param updateRuntimeConfigurationRequest * Represents the input for a request action. * @return A Java Future containing the result of the * UpdateRuntimeConfiguration operation returned by the service. * @sample AmazonGameLiftAsync.UpdateRuntimeConfiguration */ java.util.concurrent.Future updateRuntimeConfigurationAsync( UpdateRuntimeConfigurationRequest updateRuntimeConfigurationRequest); /** *

* Updates the current runtime configuration for the specified fleet, which * tells GameLift how to launch server processes on instances in the fleet. * You can update a fleet's runtime configuration at any time after the * fleet is created; it does not need to be in an ACTIVE state. *

*

* To update runtime configuration, specify the fleet ID and provide a * RuntimeConfiguration object with the updated collection of * server process configurations. *

*

* Each instance in a GameLift fleet checks regularly for an updated runtime * configuration and changes how it launches server processes to comply with * the latest version. Existing server processes are not affected by the * update; they continue to run until they end, while GameLift simply adds * new server processes to fit the current runtime configuration. As a * result, the runtime configuration changes are applied gradually as * existing processes shut down and new processes are launched in GameLift's * normal process recycling activity. *

* * @param updateRuntimeConfigurationRequest * Represents the input for a request action. * @param asyncHandler * Asynchronous callback handler for events in the lifecycle of the * request. Users can provide an implementation of the callback * methods in this interface to receive notification of successful or * unsuccessful completion of the operation. * @return A Java Future containing the result of the * UpdateRuntimeConfiguration operation returned by the service. * @sample AmazonGameLiftAsyncHandler.UpdateRuntimeConfiguration */ java.util.concurrent.Future updateRuntimeConfigurationAsync( UpdateRuntimeConfigurationRequest updateRuntimeConfigurationRequest, com.amazonaws.handlers.AsyncHandler asyncHandler); }




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