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The AWS SDK for Java with support for OSGi. The AWS SDK for Java provides Java APIs for building software on AWS' cost-effective, scalable, and reliable infrastructure products. The AWS Java SDK allows developers to code against APIs for all of Amazon's infrastructure web services (Amazon S3, Amazon EC2, Amazon SQS, Amazon Relational Database Service, Amazon AutoScaling, etc).

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/*
 * Copyright 2011-2016 Amazon.com, Inc. or its affiliates. All Rights Reserved.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License"). You may not
 * use this file except in compliance with the License. A copy of the License is
 * located at
 * 
 * http://aws.amazon.com/apache2.0
 * 
 * or in the "license" file accompanying this file. This file is distributed on
 * an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
 * express or implied. See the License for the specific language governing
 * permissions and limitations under the License.
 */
package com.amazonaws.services.gamelift.model;

import java.io.Serializable;
import com.amazonaws.AmazonWebServiceRequest;

/**
 * 

* Represents the input for a request action. *

*/ public class CreatePlayerSessionRequest extends AmazonWebServiceRequest implements Serializable, Cloneable { /** *

* Unique identifier for a game session. Specify the game session you want * to add a player to. *

*/ private String gameSessionId; /** *

* Unique identifier for the player to be added. *

*/ private String playerId; /** *

* Unique identifier for a game session. Specify the game session you want * to add a player to. *

* * @param gameSessionId * Unique identifier for a game session. Specify the game session you * want to add a player to. */ public void setGameSessionId(String gameSessionId) { this.gameSessionId = gameSessionId; } /** *

* Unique identifier for a game session. Specify the game session you want * to add a player to. *

* * @return Unique identifier for a game session. Specify the game session * you want to add a player to. */ public String getGameSessionId() { return this.gameSessionId; } /** *

* Unique identifier for a game session. Specify the game session you want * to add a player to. *

* * @param gameSessionId * Unique identifier for a game session. Specify the game session you * want to add a player to. * @return Returns a reference to this object so that method calls can be * chained together. */ public CreatePlayerSessionRequest withGameSessionId(String gameSessionId) { setGameSessionId(gameSessionId); return this; } /** *

* Unique identifier for the player to be added. *

* * @param playerId * Unique identifier for the player to be added. */ public void setPlayerId(String playerId) { this.playerId = playerId; } /** *

* Unique identifier for the player to be added. *

* * @return Unique identifier for the player to be added. */ public String getPlayerId() { return this.playerId; } /** *

* Unique identifier for the player to be added. *

* * @param playerId * Unique identifier for the player to be added. * @return Returns a reference to this object so that method calls can be * chained together. */ public CreatePlayerSessionRequest withPlayerId(String playerId) { setPlayerId(playerId); return this; } /** * Returns a string representation of this object; useful for testing and * debugging. * * @return A string representation of this object. * * @see java.lang.Object#toString() */ @Override public String toString() { StringBuilder sb = new StringBuilder(); sb.append("{"); if (getGameSessionId() != null) sb.append("GameSessionId: " + getGameSessionId() + ","); if (getPlayerId() != null) sb.append("PlayerId: " + getPlayerId()); sb.append("}"); return sb.toString(); } @Override public boolean equals(Object obj) { if (this == obj) return true; if (obj == null) return false; if (obj instanceof CreatePlayerSessionRequest == false) return false; CreatePlayerSessionRequest other = (CreatePlayerSessionRequest) obj; if (other.getGameSessionId() == null ^ this.getGameSessionId() == null) return false; if (other.getGameSessionId() != null && other.getGameSessionId().equals(this.getGameSessionId()) == false) return false; if (other.getPlayerId() == null ^ this.getPlayerId() == null) return false; if (other.getPlayerId() != null && other.getPlayerId().equals(this.getPlayerId()) == false) return false; return true; } @Override public int hashCode() { final int prime = 31; int hashCode = 1; hashCode = prime * hashCode + ((getGameSessionId() == null) ? 0 : getGameSessionId() .hashCode()); hashCode = prime * hashCode + ((getPlayerId() == null) ? 0 : getPlayerId().hashCode()); return hashCode; } @Override public CreatePlayerSessionRequest clone() { return (CreatePlayerSessionRequest) super.clone(); } }




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