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The AWS SDK for Java with support for OSGi. The AWS SDK for Java provides Java APIs for building software on AWS' cost-effective, scalable, and reliable infrastructure products. The AWS Java SDK allows developers to code against APIs for all of Amazon's infrastructure web services (Amazon S3, Amazon EC2, Amazon SQS, Amazon Relational Database Service, Amazon AutoScaling, etc).

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/*
 * Copyright 2011-2016 Amazon.com, Inc. or its affiliates. All Rights Reserved.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License"). You may not
 * use this file except in compliance with the License. A copy of the License is
 * located at
 * 
 * http://aws.amazon.com/apache2.0
 * 
 * or in the "license" file accompanying this file. This file is distributed on
 * an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
 * express or implied. See the License for the specific language governing
 * permissions and limitations under the License.
 */
package com.amazonaws.services.gamelift.model;

import java.io.Serializable;
import com.amazonaws.AmazonWebServiceRequest;

/**
 * 

* Represents the input for a request action. *

*/ public class DescribePlayerSessionsRequest extends AmazonWebServiceRequest implements Serializable, Cloneable { /** *

* Unique identifier for a game session. *

*/ private String gameSessionId; /** *

* Unique identifier for a player. *

*/ private String playerId; /** *

* Unique identifier for a player session. *

*/ private String playerSessionId; /** *

* Player session status to filter results on. Possible player session * states include the following: *

    *
  • RESERVED – The player session request has been received, but * the player has not yet connected to the server process and/or been * validated.
  • *
  • ACTIVE – The player has been validated by the server process * and is currently connected.
  • *
  • COMPLETED – The player connection has been dropped.
  • *
  • TIMEDOUT – A player session request was received, but the * player did not connect and/or was not validated within the time-out limit * (60 seconds).
  • *
*

*/ private String playerSessionStatusFilter; /** *

* Maximum number of results to return. Use this parameter with * NextToken to get results as a set of sequential pages. If a * player session ID is specified, this parameter is ignored. *

*/ private Integer limit; /** *

* Token indicating the start of the next sequential page of results. Use * the token that is returned with a previous call to this action. To * specify the start of the result set, do not specify a value. If a player * session ID is specified, this parameter is ignored. *

*/ private String nextToken; /** *

* Unique identifier for a game session. *

* * @param gameSessionId * Unique identifier for a game session. */ public void setGameSessionId(String gameSessionId) { this.gameSessionId = gameSessionId; } /** *

* Unique identifier for a game session. *

* * @return Unique identifier for a game session. */ public String getGameSessionId() { return this.gameSessionId; } /** *

* Unique identifier for a game session. *

* * @param gameSessionId * Unique identifier for a game session. * @return Returns a reference to this object so that method calls can be * chained together. */ public DescribePlayerSessionsRequest withGameSessionId(String gameSessionId) { setGameSessionId(gameSessionId); return this; } /** *

* Unique identifier for a player. *

* * @param playerId * Unique identifier for a player. */ public void setPlayerId(String playerId) { this.playerId = playerId; } /** *

* Unique identifier for a player. *

* * @return Unique identifier for a player. */ public String getPlayerId() { return this.playerId; } /** *

* Unique identifier for a player. *

* * @param playerId * Unique identifier for a player. * @return Returns a reference to this object so that method calls can be * chained together. */ public DescribePlayerSessionsRequest withPlayerId(String playerId) { setPlayerId(playerId); return this; } /** *

* Unique identifier for a player session. *

* * @param playerSessionId * Unique identifier for a player session. */ public void setPlayerSessionId(String playerSessionId) { this.playerSessionId = playerSessionId; } /** *

* Unique identifier for a player session. *

* * @return Unique identifier for a player session. */ public String getPlayerSessionId() { return this.playerSessionId; } /** *

* Unique identifier for a player session. *

* * @param playerSessionId * Unique identifier for a player session. * @return Returns a reference to this object so that method calls can be * chained together. */ public DescribePlayerSessionsRequest withPlayerSessionId( String playerSessionId) { setPlayerSessionId(playerSessionId); return this; } /** *

* Player session status to filter results on. Possible player session * states include the following: *

    *
  • RESERVED – The player session request has been received, but * the player has not yet connected to the server process and/or been * validated.
  • *
  • ACTIVE – The player has been validated by the server process * and is currently connected.
  • *
  • COMPLETED – The player connection has been dropped.
  • *
  • TIMEDOUT – A player session request was received, but the * player did not connect and/or was not validated within the time-out limit * (60 seconds).
  • *
*

* * @param playerSessionStatusFilter * Player session status to filter results on. Possible player * session states include the following: *
    *
  • RESERVED – The player session request has been * received, but the player has not yet connected to the server * process and/or been validated.
  • *
  • ACTIVE – The player has been validated by the server * process and is currently connected.
  • *
  • COMPLETED – The player connection has been dropped.
  • *
  • TIMEDOUT – A player session request was received, but * the player did not connect and/or was not validated within the * time-out limit (60 seconds).
  • *
*/ public void setPlayerSessionStatusFilter(String playerSessionStatusFilter) { this.playerSessionStatusFilter = playerSessionStatusFilter; } /** *

* Player session status to filter results on. Possible player session * states include the following: *

    *
  • RESERVED – The player session request has been received, but * the player has not yet connected to the server process and/or been * validated.
  • *
  • ACTIVE – The player has been validated by the server process * and is currently connected.
  • *
  • COMPLETED – The player connection has been dropped.
  • *
  • TIMEDOUT – A player session request was received, but the * player did not connect and/or was not validated within the time-out limit * (60 seconds).
  • *
*

* * @return Player session status to filter results on. Possible player * session states include the following: *
    *
  • RESERVED – The player session request has been * received, but the player has not yet connected to the server * process and/or been validated.
  • *
  • ACTIVE – The player has been validated by the server * process and is currently connected.
  • *
  • COMPLETED – The player connection has been dropped.
  • *
  • TIMEDOUT – A player session request was received, but * the player did not connect and/or was not validated within the * time-out limit (60 seconds).
  • *
*/ public String getPlayerSessionStatusFilter() { return this.playerSessionStatusFilter; } /** *

* Player session status to filter results on. Possible player session * states include the following: *

    *
  • RESERVED – The player session request has been received, but * the player has not yet connected to the server process and/or been * validated.
  • *
  • ACTIVE – The player has been validated by the server process * and is currently connected.
  • *
  • COMPLETED – The player connection has been dropped.
  • *
  • TIMEDOUT – A player session request was received, but the * player did not connect and/or was not validated within the time-out limit * (60 seconds).
  • *
*

* * @param playerSessionStatusFilter * Player session status to filter results on. Possible player * session states include the following: *
    *
  • RESERVED – The player session request has been * received, but the player has not yet connected to the server * process and/or been validated.
  • *
  • ACTIVE – The player has been validated by the server * process and is currently connected.
  • *
  • COMPLETED – The player connection has been dropped.
  • *
  • TIMEDOUT – A player session request was received, but * the player did not connect and/or was not validated within the * time-out limit (60 seconds).
  • *
* @return Returns a reference to this object so that method calls can be * chained together. */ public DescribePlayerSessionsRequest withPlayerSessionStatusFilter( String playerSessionStatusFilter) { setPlayerSessionStatusFilter(playerSessionStatusFilter); return this; } /** *

* Maximum number of results to return. Use this parameter with * NextToken to get results as a set of sequential pages. If a * player session ID is specified, this parameter is ignored. *

* * @param limit * Maximum number of results to return. Use this parameter with * NextToken to get results as a set of sequential * pages. If a player session ID is specified, this parameter is * ignored. */ public void setLimit(Integer limit) { this.limit = limit; } /** *

* Maximum number of results to return. Use this parameter with * NextToken to get results as a set of sequential pages. If a * player session ID is specified, this parameter is ignored. *

* * @return Maximum number of results to return. Use this parameter with * NextToken to get results as a set of sequential * pages. If a player session ID is specified, this parameter is * ignored. */ public Integer getLimit() { return this.limit; } /** *

* Maximum number of results to return. Use this parameter with * NextToken to get results as a set of sequential pages. If a * player session ID is specified, this parameter is ignored. *

* * @param limit * Maximum number of results to return. Use this parameter with * NextToken to get results as a set of sequential * pages. If a player session ID is specified, this parameter is * ignored. * @return Returns a reference to this object so that method calls can be * chained together. */ public DescribePlayerSessionsRequest withLimit(Integer limit) { setLimit(limit); return this; } /** *

* Token indicating the start of the next sequential page of results. Use * the token that is returned with a previous call to this action. To * specify the start of the result set, do not specify a value. If a player * session ID is specified, this parameter is ignored. *

* * @param nextToken * Token indicating the start of the next sequential page of results. * Use the token that is returned with a previous call to this * action. To specify the start of the result set, do not specify a * value. If a player session ID is specified, this parameter is * ignored. */ public void setNextToken(String nextToken) { this.nextToken = nextToken; } /** *

* Token indicating the start of the next sequential page of results. Use * the token that is returned with a previous call to this action. To * specify the start of the result set, do not specify a value. If a player * session ID is specified, this parameter is ignored. *

* * @return Token indicating the start of the next sequential page of * results. Use the token that is returned with a previous call to * this action. To specify the start of the result set, do not * specify a value. If a player session ID is specified, this * parameter is ignored. */ public String getNextToken() { return this.nextToken; } /** *

* Token indicating the start of the next sequential page of results. Use * the token that is returned with a previous call to this action. To * specify the start of the result set, do not specify a value. If a player * session ID is specified, this parameter is ignored. *

* * @param nextToken * Token indicating the start of the next sequential page of results. * Use the token that is returned with a previous call to this * action. To specify the start of the result set, do not specify a * value. If a player session ID is specified, this parameter is * ignored. * @return Returns a reference to this object so that method calls can be * chained together. */ public DescribePlayerSessionsRequest withNextToken(String nextToken) { setNextToken(nextToken); return this; } /** * Returns a string representation of this object; useful for testing and * debugging. * * @return A string representation of this object. * * @see java.lang.Object#toString() */ @Override public String toString() { StringBuilder sb = new StringBuilder(); sb.append("{"); if (getGameSessionId() != null) sb.append("GameSessionId: " + getGameSessionId() + ","); if (getPlayerId() != null) sb.append("PlayerId: " + getPlayerId() + ","); if (getPlayerSessionId() != null) sb.append("PlayerSessionId: " + getPlayerSessionId() + ","); if (getPlayerSessionStatusFilter() != null) sb.append("PlayerSessionStatusFilter: " + getPlayerSessionStatusFilter() + ","); if (getLimit() != null) sb.append("Limit: " + getLimit() + ","); if (getNextToken() != null) sb.append("NextToken: " + getNextToken()); sb.append("}"); return sb.toString(); } @Override public boolean equals(Object obj) { if (this == obj) return true; if (obj == null) return false; if (obj instanceof DescribePlayerSessionsRequest == false) return false; DescribePlayerSessionsRequest other = (DescribePlayerSessionsRequest) obj; if (other.getGameSessionId() == null ^ this.getGameSessionId() == null) return false; if (other.getGameSessionId() != null && other.getGameSessionId().equals(this.getGameSessionId()) == false) return false; if (other.getPlayerId() == null ^ this.getPlayerId() == null) return false; if (other.getPlayerId() != null && other.getPlayerId().equals(this.getPlayerId()) == false) return false; if (other.getPlayerSessionId() == null ^ this.getPlayerSessionId() == null) return false; if (other.getPlayerSessionId() != null && other.getPlayerSessionId().equals(this.getPlayerSessionId()) == false) return false; if (other.getPlayerSessionStatusFilter() == null ^ this.getPlayerSessionStatusFilter() == null) return false; if (other.getPlayerSessionStatusFilter() != null && other.getPlayerSessionStatusFilter().equals( this.getPlayerSessionStatusFilter()) == false) return false; if (other.getLimit() == null ^ this.getLimit() == null) return false; if (other.getLimit() != null && other.getLimit().equals(this.getLimit()) == false) return false; if (other.getNextToken() == null ^ this.getNextToken() == null) return false; if (other.getNextToken() != null && other.getNextToken().equals(this.getNextToken()) == false) return false; return true; } @Override public int hashCode() { final int prime = 31; int hashCode = 1; hashCode = prime * hashCode + ((getGameSessionId() == null) ? 0 : getGameSessionId() .hashCode()); hashCode = prime * hashCode + ((getPlayerId() == null) ? 0 : getPlayerId().hashCode()); hashCode = prime * hashCode + ((getPlayerSessionId() == null) ? 0 : getPlayerSessionId() .hashCode()); hashCode = prime * hashCode + ((getPlayerSessionStatusFilter() == null) ? 0 : getPlayerSessionStatusFilter().hashCode()); hashCode = prime * hashCode + ((getLimit() == null) ? 0 : getLimit().hashCode()); hashCode = prime * hashCode + ((getNextToken() == null) ? 0 : getNextToken().hashCode()); return hashCode; } @Override public DescribePlayerSessionsRequest clone() { return (DescribePlayerSessionsRequest) super.clone(); } }




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