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The AWS SDK for Java with support for OSGi. The AWS SDK for Java provides Java APIs for building software on AWS' cost-effective, scalable, and reliable infrastructure products. The AWS Java SDK allows developers to code against APIs for all of Amazon's infrastructure web services (Amazon S3, Amazon EC2, Amazon SQS, Amazon Relational Database Service, Amazon AutoScaling, etc).

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/*
 * Copyright 2011-2016 Amazon.com, Inc. or its affiliates. All Rights Reserved.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License"). You may not
 * use this file except in compliance with the License. A copy of the License is
 * located at
 * 
 * http://aws.amazon.com/apache2.0
 * 
 * or in the "license" file accompanying this file. This file is distributed on
 * an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
 * express or implied. See the License for the specific language governing
 * permissions and limitations under the License.
 */
package com.amazonaws.services.gamelift.model;

import java.io.Serializable;

/**
 * 

* Current status of fleet utilization, including the number of game and player * sessions being hosted. *

*/ public class FleetUtilization implements Serializable, Cloneable { /** *

* Unique identifier for a fleet. *

*/ private String fleetId; /** *

* Number of server processes in an ACTIVE state currently * running across all instances in the fleet *

*/ private Integer activeServerProcessCount; /** *

* Number of active game sessions currently being hosted on all instances in * the fleet. *

*/ private Integer activeGameSessionCount; /** *

* Number of active player sessions currently being hosted on all instances * in the fleet. *

*/ private Integer currentPlayerSessionCount; /** *

* Maximum players allowed across all game sessions currently being hosted * on all instances in the fleet. *

*/ private Integer maximumPlayerSessionCount; /** *

* Unique identifier for a fleet. *

* * @param fleetId * Unique identifier for a fleet. */ public void setFleetId(String fleetId) { this.fleetId = fleetId; } /** *

* Unique identifier for a fleet. *

* * @return Unique identifier for a fleet. */ public String getFleetId() { return this.fleetId; } /** *

* Unique identifier for a fleet. *

* * @param fleetId * Unique identifier for a fleet. * @return Returns a reference to this object so that method calls can be * chained together. */ public FleetUtilization withFleetId(String fleetId) { setFleetId(fleetId); return this; } /** *

* Number of server processes in an ACTIVE state currently * running across all instances in the fleet *

* * @param activeServerProcessCount * Number of server processes in an ACTIVE state * currently running across all instances in the fleet */ public void setActiveServerProcessCount(Integer activeServerProcessCount) { this.activeServerProcessCount = activeServerProcessCount; } /** *

* Number of server processes in an ACTIVE state currently * running across all instances in the fleet *

* * @return Number of server processes in an ACTIVE state * currently running across all instances in the fleet */ public Integer getActiveServerProcessCount() { return this.activeServerProcessCount; } /** *

* Number of server processes in an ACTIVE state currently * running across all instances in the fleet *

* * @param activeServerProcessCount * Number of server processes in an ACTIVE state * currently running across all instances in the fleet * @return Returns a reference to this object so that method calls can be * chained together. */ public FleetUtilization withActiveServerProcessCount( Integer activeServerProcessCount) { setActiveServerProcessCount(activeServerProcessCount); return this; } /** *

* Number of active game sessions currently being hosted on all instances in * the fleet. *

* * @param activeGameSessionCount * Number of active game sessions currently being hosted on all * instances in the fleet. */ public void setActiveGameSessionCount(Integer activeGameSessionCount) { this.activeGameSessionCount = activeGameSessionCount; } /** *

* Number of active game sessions currently being hosted on all instances in * the fleet. *

* * @return Number of active game sessions currently being hosted on all * instances in the fleet. */ public Integer getActiveGameSessionCount() { return this.activeGameSessionCount; } /** *

* Number of active game sessions currently being hosted on all instances in * the fleet. *

* * @param activeGameSessionCount * Number of active game sessions currently being hosted on all * instances in the fleet. * @return Returns a reference to this object so that method calls can be * chained together. */ public FleetUtilization withActiveGameSessionCount( Integer activeGameSessionCount) { setActiveGameSessionCount(activeGameSessionCount); return this; } /** *

* Number of active player sessions currently being hosted on all instances * in the fleet. *

* * @param currentPlayerSessionCount * Number of active player sessions currently being hosted on all * instances in the fleet. */ public void setCurrentPlayerSessionCount(Integer currentPlayerSessionCount) { this.currentPlayerSessionCount = currentPlayerSessionCount; } /** *

* Number of active player sessions currently being hosted on all instances * in the fleet. *

* * @return Number of active player sessions currently being hosted on all * instances in the fleet. */ public Integer getCurrentPlayerSessionCount() { return this.currentPlayerSessionCount; } /** *

* Number of active player sessions currently being hosted on all instances * in the fleet. *

* * @param currentPlayerSessionCount * Number of active player sessions currently being hosted on all * instances in the fleet. * @return Returns a reference to this object so that method calls can be * chained together. */ public FleetUtilization withCurrentPlayerSessionCount( Integer currentPlayerSessionCount) { setCurrentPlayerSessionCount(currentPlayerSessionCount); return this; } /** *

* Maximum players allowed across all game sessions currently being hosted * on all instances in the fleet. *

* * @param maximumPlayerSessionCount * Maximum players allowed across all game sessions currently being * hosted on all instances in the fleet. */ public void setMaximumPlayerSessionCount(Integer maximumPlayerSessionCount) { this.maximumPlayerSessionCount = maximumPlayerSessionCount; } /** *

* Maximum players allowed across all game sessions currently being hosted * on all instances in the fleet. *

* * @return Maximum players allowed across all game sessions currently being * hosted on all instances in the fleet. */ public Integer getMaximumPlayerSessionCount() { return this.maximumPlayerSessionCount; } /** *

* Maximum players allowed across all game sessions currently being hosted * on all instances in the fleet. *

* * @param maximumPlayerSessionCount * Maximum players allowed across all game sessions currently being * hosted on all instances in the fleet. * @return Returns a reference to this object so that method calls can be * chained together. */ public FleetUtilization withMaximumPlayerSessionCount( Integer maximumPlayerSessionCount) { setMaximumPlayerSessionCount(maximumPlayerSessionCount); return this; } /** * Returns a string representation of this object; useful for testing and * debugging. * * @return A string representation of this object. * * @see java.lang.Object#toString() */ @Override public String toString() { StringBuilder sb = new StringBuilder(); sb.append("{"); if (getFleetId() != null) sb.append("FleetId: " + getFleetId() + ","); if (getActiveServerProcessCount() != null) sb.append("ActiveServerProcessCount: " + getActiveServerProcessCount() + ","); if (getActiveGameSessionCount() != null) sb.append("ActiveGameSessionCount: " + getActiveGameSessionCount() + ","); if (getCurrentPlayerSessionCount() != null) sb.append("CurrentPlayerSessionCount: " + getCurrentPlayerSessionCount() + ","); if (getMaximumPlayerSessionCount() != null) sb.append("MaximumPlayerSessionCount: " + getMaximumPlayerSessionCount()); sb.append("}"); return sb.toString(); } @Override public boolean equals(Object obj) { if (this == obj) return true; if (obj == null) return false; if (obj instanceof FleetUtilization == false) return false; FleetUtilization other = (FleetUtilization) obj; if (other.getFleetId() == null ^ this.getFleetId() == null) return false; if (other.getFleetId() != null && other.getFleetId().equals(this.getFleetId()) == false) return false; if (other.getActiveServerProcessCount() == null ^ this.getActiveServerProcessCount() == null) return false; if (other.getActiveServerProcessCount() != null && other.getActiveServerProcessCount().equals( this.getActiveServerProcessCount()) == false) return false; if (other.getActiveGameSessionCount() == null ^ this.getActiveGameSessionCount() == null) return false; if (other.getActiveGameSessionCount() != null && other.getActiveGameSessionCount().equals( this.getActiveGameSessionCount()) == false) return false; if (other.getCurrentPlayerSessionCount() == null ^ this.getCurrentPlayerSessionCount() == null) return false; if (other.getCurrentPlayerSessionCount() != null && other.getCurrentPlayerSessionCount().equals( this.getCurrentPlayerSessionCount()) == false) return false; if (other.getMaximumPlayerSessionCount() == null ^ this.getMaximumPlayerSessionCount() == null) return false; if (other.getMaximumPlayerSessionCount() != null && other.getMaximumPlayerSessionCount().equals( this.getMaximumPlayerSessionCount()) == false) return false; return true; } @Override public int hashCode() { final int prime = 31; int hashCode = 1; hashCode = prime * hashCode + ((getFleetId() == null) ? 0 : getFleetId().hashCode()); hashCode = prime * hashCode + ((getActiveServerProcessCount() == null) ? 0 : getActiveServerProcessCount().hashCode()); hashCode = prime * hashCode + ((getActiveGameSessionCount() == null) ? 0 : getActiveGameSessionCount().hashCode()); hashCode = prime * hashCode + ((getCurrentPlayerSessionCount() == null) ? 0 : getCurrentPlayerSessionCount().hashCode()); hashCode = prime * hashCode + ((getMaximumPlayerSessionCount() == null) ? 0 : getMaximumPlayerSessionCount().hashCode()); return hashCode; } @Override public FleetUtilization clone() { try { return (FleetUtilization) super.clone(); } catch (CloneNotSupportedException e) { throw new IllegalStateException( "Got a CloneNotSupportedException from Object.clone() " + "even though we're Cloneable!", e); } } }




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