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The AWS SDK for Java with support for OSGi. The AWS SDK for Java provides Java APIs for building software on AWS' cost-effective, scalable, and reliable infrastructure products. The AWS Java SDK allows developers to code against APIs for all of Amazon's infrastructure web services (Amazon S3, Amazon EC2, Amazon SQS, Amazon Relational Database Service, Amazon AutoScaling, etc).
/*
* Copyright 2011-2016 Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License"). You may not
* use this file except in compliance with the License. A copy of the License is
* located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "license" file accompanying this file. This file is distributed on
* an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
package com.amazonaws.services.gamelift.model;
import java.io.Serializable;
/**
*
* Set of key-value pairs containing information a server process requires to
* set up a game session. This object allows you to pass in any set of data
* needed for your game. For more information, see the Amazon
* GameLift Developer Guide.
*
*/
public class GameProperty implements Serializable, Cloneable {
private String key;
private String value;
/**
* @param key
*/
public void setKey(String key) {
this.key = key;
}
/**
* @return
*/
public String getKey() {
return this.key;
}
/**
* @param key
* @return Returns a reference to this object so that method calls can be
* chained together.
*/
public GameProperty withKey(String key) {
setKey(key);
return this;
}
/**
* @param value
*/
public void setValue(String value) {
this.value = value;
}
/**
* @return
*/
public String getValue() {
return this.value;
}
/**
* @param value
* @return Returns a reference to this object so that method calls can be
* chained together.
*/
public GameProperty withValue(String value) {
setValue(value);
return this;
}
/**
* Returns a string representation of this object; useful for testing and
* debugging.
*
* @return A string representation of this object.
*
* @see java.lang.Object#toString()
*/
@Override
public String toString() {
StringBuilder sb = new StringBuilder();
sb.append("{");
if (getKey() != null)
sb.append("Key: " + getKey() + ",");
if (getValue() != null)
sb.append("Value: " + getValue());
sb.append("}");
return sb.toString();
}
@Override
public boolean equals(Object obj) {
if (this == obj)
return true;
if (obj == null)
return false;
if (obj instanceof GameProperty == false)
return false;
GameProperty other = (GameProperty) obj;
if (other.getKey() == null ^ this.getKey() == null)
return false;
if (other.getKey() != null
&& other.getKey().equals(this.getKey()) == false)
return false;
if (other.getValue() == null ^ this.getValue() == null)
return false;
if (other.getValue() != null
&& other.getValue().equals(this.getValue()) == false)
return false;
return true;
}
@Override
public int hashCode() {
final int prime = 31;
int hashCode = 1;
hashCode = prime * hashCode
+ ((getKey() == null) ? 0 : getKey().hashCode());
hashCode = prime * hashCode
+ ((getValue() == null) ? 0 : getValue().hashCode());
return hashCode;
}
@Override
public GameProperty clone() {
try {
return (GameProperty) super.clone();
} catch (CloneNotSupportedException e) {
throw new IllegalStateException(
"Got a CloneNotSupportedException from Object.clone() "
+ "even though we're Cloneable!", e);
}
}
}
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