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The AWS SDK for Java with support for OSGi. The AWS SDK for Java provides Java APIs for building software on AWS' cost-effective, scalable, and reliable infrastructure products. The AWS Java SDK allows developers to code against APIs for all of Amazon's infrastructure web services (Amazon S3, Amazon EC2, Amazon SQS, Amazon Relational Database Service, Amazon AutoScaling, etc).

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/*
 * Copyright 2011-2016 Amazon.com, Inc. or its affiliates. All Rights Reserved.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License"). You may not
 * use this file except in compliance with the License. A copy of the License is
 * located at
 * 
 * http://aws.amazon.com/apache2.0
 * 
 * or in the "license" file accompanying this file. This file is distributed on
 * an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
 * express or implied. See the License for the specific language governing
 * permissions and limitations under the License.
 */
package com.amazonaws.services.gamelift.model;

import java.io.Serializable;

/**
 * 

* A game session's properties and the protection policy currently in force. *

*/ public class GameSessionDetail implements Serializable, Cloneable { private GameSession gameSession; /** *

* Current status of protection for the game session. *

    *
  • NoProtection – The game session can be terminated during a * scale-down event.
  • *
  • FullProtection – If the game session is in an * ACTIVE status, it cannot be terminated during a scale-down * event.
  • *
*

*/ private String protectionPolicy; /** * @param gameSession */ public void setGameSession(GameSession gameSession) { this.gameSession = gameSession; } /** * @return */ public GameSession getGameSession() { return this.gameSession; } /** * @param gameSession * @return Returns a reference to this object so that method calls can be * chained together. */ public GameSessionDetail withGameSession(GameSession gameSession) { setGameSession(gameSession); return this; } /** *

* Current status of protection for the game session. *

    *
  • NoProtection – The game session can be terminated during a * scale-down event.
  • *
  • FullProtection – If the game session is in an * ACTIVE status, it cannot be terminated during a scale-down * event.
  • *
*

* * @param protectionPolicy * Current status of protection for the game session. *
    *
  • NoProtection – The game session can be terminated * during a scale-down event.
  • *
  • FullProtection – If the game session is in an * ACTIVE status, it cannot be terminated during a * scale-down event.
  • *
* @see ProtectionPolicy */ public void setProtectionPolicy(String protectionPolicy) { this.protectionPolicy = protectionPolicy; } /** *

* Current status of protection for the game session. *

    *
  • NoProtection – The game session can be terminated during a * scale-down event.
  • *
  • FullProtection – If the game session is in an * ACTIVE status, it cannot be terminated during a scale-down * event.
  • *
*

* * @return Current status of protection for the game session. *
    *
  • NoProtection – The game session can be terminated * during a scale-down event.
  • *
  • FullProtection – If the game session is in an * ACTIVE status, it cannot be terminated during a * scale-down event.
  • *
* @see ProtectionPolicy */ public String getProtectionPolicy() { return this.protectionPolicy; } /** *

* Current status of protection for the game session. *

    *
  • NoProtection – The game session can be terminated during a * scale-down event.
  • *
  • FullProtection – If the game session is in an * ACTIVE status, it cannot be terminated during a scale-down * event.
  • *
*

* * @param protectionPolicy * Current status of protection for the game session. *
    *
  • NoProtection – The game session can be terminated * during a scale-down event.
  • *
  • FullProtection – If the game session is in an * ACTIVE status, it cannot be terminated during a * scale-down event.
  • *
* @return Returns a reference to this object so that method calls can be * chained together. * @see ProtectionPolicy */ public GameSessionDetail withProtectionPolicy(String protectionPolicy) { setProtectionPolicy(protectionPolicy); return this; } /** *

* Current status of protection for the game session. *

    *
  • NoProtection – The game session can be terminated during a * scale-down event.
  • *
  • FullProtection – If the game session is in an * ACTIVE status, it cannot be terminated during a scale-down * event.
  • *
*

* * @param protectionPolicy * Current status of protection for the game session. *
    *
  • NoProtection – The game session can be terminated * during a scale-down event.
  • *
  • FullProtection – If the game session is in an * ACTIVE status, it cannot be terminated during a * scale-down event.
  • *
* @see ProtectionPolicy */ public void setProtectionPolicy(ProtectionPolicy protectionPolicy) { this.protectionPolicy = protectionPolicy.toString(); } /** *

* Current status of protection for the game session. *

    *
  • NoProtection – The game session can be terminated during a * scale-down event.
  • *
  • FullProtection – If the game session is in an * ACTIVE status, it cannot be terminated during a scale-down * event.
  • *
*

* * @param protectionPolicy * Current status of protection for the game session. *
    *
  • NoProtection – The game session can be terminated * during a scale-down event.
  • *
  • FullProtection – If the game session is in an * ACTIVE status, it cannot be terminated during a * scale-down event.
  • *
* @return Returns a reference to this object so that method calls can be * chained together. * @see ProtectionPolicy */ public GameSessionDetail withProtectionPolicy( ProtectionPolicy protectionPolicy) { setProtectionPolicy(protectionPolicy); return this; } /** * Returns a string representation of this object; useful for testing and * debugging. * * @return A string representation of this object. * * @see java.lang.Object#toString() */ @Override public String toString() { StringBuilder sb = new StringBuilder(); sb.append("{"); if (getGameSession() != null) sb.append("GameSession: " + getGameSession() + ","); if (getProtectionPolicy() != null) sb.append("ProtectionPolicy: " + getProtectionPolicy()); sb.append("}"); return sb.toString(); } @Override public boolean equals(Object obj) { if (this == obj) return true; if (obj == null) return false; if (obj instanceof GameSessionDetail == false) return false; GameSessionDetail other = (GameSessionDetail) obj; if (other.getGameSession() == null ^ this.getGameSession() == null) return false; if (other.getGameSession() != null && other.getGameSession().equals(this.getGameSession()) == false) return false; if (other.getProtectionPolicy() == null ^ this.getProtectionPolicy() == null) return false; if (other.getProtectionPolicy() != null && other.getProtectionPolicy().equals( this.getProtectionPolicy()) == false) return false; return true; } @Override public int hashCode() { final int prime = 31; int hashCode = 1; hashCode = prime * hashCode + ((getGameSession() == null) ? 0 : getGameSession().hashCode()); hashCode = prime * hashCode + ((getProtectionPolicy() == null) ? 0 : getProtectionPolicy() .hashCode()); return hashCode; } @Override public GameSessionDetail clone() { try { return (GameSessionDetail) super.clone(); } catch (CloneNotSupportedException e) { throw new IllegalStateException( "Got a CloneNotSupportedException from Object.clone() " + "even though we're Cloneable!", e); } } }




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