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The AWS SDK for Java with support for OSGi. The AWS SDK for Java provides Java APIs for building software on AWS' cost-effective, scalable, and reliable infrastructure products. The AWS Java SDK allows developers to code against APIs for all of Amazon's infrastructure web services (Amazon S3, Amazon EC2, Amazon SQS, Amazon Relational Database Service, Amazon AutoScaling, etc).

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/*
 * Copyright 2011-2016 Amazon.com, Inc. or its affiliates. All Rights Reserved.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License"). You may not
 * use this file except in compliance with the License. A copy of the License is
 * located at
 * 
 * http://aws.amazon.com/apache2.0
 * 
 * or in the "license" file accompanying this file. This file is distributed on
 * an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
 * express or implied. See the License for the specific language governing
 * permissions and limitations under the License.
 */
package com.amazonaws.services.gamelift.model;

import java.io.Serializable;
import com.amazonaws.AmazonWebServiceRequest;

/**
 * 

* Represents the input for a request action. *

*/ public class ListBuildsRequest extends AmazonWebServiceRequest implements Serializable, Cloneable { /** *

* Build state to filter results by. To retrieve all builds, leave this * parameter empty. Possible build states include the following: *

    *
  • INITIALIZED – A new build has been defined, but no files have * been uploaded. You cannot create fleets for builds that are in this * state. When a build is successfully created, the build state is set to * this value.
  • *
  • READY – The game build has been successfully uploaded. You can * now create new fleets for this build.
  • *
  • FAILED – The game build upload failed. You cannot create new * fleets for this build.
  • *
*

*/ private String status; /** *

* Maximum number of results to return. Use this parameter with * NextToken to get results as a set of sequential pages. *

*/ private Integer limit; /** *

* Token indicating the start of the next sequential page of results. Use * the token that is returned with a previous call to this action. To * specify the start of the result set, do not specify a value. *

*/ private String nextToken; /** *

* Build state to filter results by. To retrieve all builds, leave this * parameter empty. Possible build states include the following: *

    *
  • INITIALIZED – A new build has been defined, but no files have * been uploaded. You cannot create fleets for builds that are in this * state. When a build is successfully created, the build state is set to * this value.
  • *
  • READY – The game build has been successfully uploaded. You can * now create new fleets for this build.
  • *
  • FAILED – The game build upload failed. You cannot create new * fleets for this build.
  • *
*

* * @param status * Build state to filter results by. To retrieve all builds, leave * this parameter empty. Possible build states include the following: *
    *
  • INITIALIZED – A new build has been defined, but no * files have been uploaded. You cannot create fleets for builds that * are in this state. When a build is successfully created, the build * state is set to this value.
  • *
  • READY – The game build has been successfully uploaded. * You can now create new fleets for this build.
  • *
  • FAILED – The game build upload failed. You cannot * create new fleets for this build.
  • *
* @see BuildStatus */ public void setStatus(String status) { this.status = status; } /** *

* Build state to filter results by. To retrieve all builds, leave this * parameter empty. Possible build states include the following: *

    *
  • INITIALIZED – A new build has been defined, but no files have * been uploaded. You cannot create fleets for builds that are in this * state. When a build is successfully created, the build state is set to * this value.
  • *
  • READY – The game build has been successfully uploaded. You can * now create new fleets for this build.
  • *
  • FAILED – The game build upload failed. You cannot create new * fleets for this build.
  • *
*

* * @return Build state to filter results by. To retrieve all builds, leave * this parameter empty. Possible build states include the * following: *
    *
  • INITIALIZED – A new build has been defined, but no * files have been uploaded. You cannot create fleets for builds * that are in this state. When a build is successfully created, the * build state is set to this value.
  • *
  • READY – The game build has been successfully uploaded. * You can now create new fleets for this build.
  • *
  • FAILED – The game build upload failed. You cannot * create new fleets for this build.
  • *
* @see BuildStatus */ public String getStatus() { return this.status; } /** *

* Build state to filter results by. To retrieve all builds, leave this * parameter empty. Possible build states include the following: *

    *
  • INITIALIZED – A new build has been defined, but no files have * been uploaded. You cannot create fleets for builds that are in this * state. When a build is successfully created, the build state is set to * this value.
  • *
  • READY – The game build has been successfully uploaded. You can * now create new fleets for this build.
  • *
  • FAILED – The game build upload failed. You cannot create new * fleets for this build.
  • *
*

* * @param status * Build state to filter results by. To retrieve all builds, leave * this parameter empty. Possible build states include the following: *
    *
  • INITIALIZED – A new build has been defined, but no * files have been uploaded. You cannot create fleets for builds that * are in this state. When a build is successfully created, the build * state is set to this value.
  • *
  • READY – The game build has been successfully uploaded. * You can now create new fleets for this build.
  • *
  • FAILED – The game build upload failed. You cannot * create new fleets for this build.
  • *
* @return Returns a reference to this object so that method calls can be * chained together. * @see BuildStatus */ public ListBuildsRequest withStatus(String status) { setStatus(status); return this; } /** *

* Build state to filter results by. To retrieve all builds, leave this * parameter empty. Possible build states include the following: *

    *
  • INITIALIZED – A new build has been defined, but no files have * been uploaded. You cannot create fleets for builds that are in this * state. When a build is successfully created, the build state is set to * this value.
  • *
  • READY – The game build has been successfully uploaded. You can * now create new fleets for this build.
  • *
  • FAILED – The game build upload failed. You cannot create new * fleets for this build.
  • *
*

* * @param status * Build state to filter results by. To retrieve all builds, leave * this parameter empty. Possible build states include the following: *
    *
  • INITIALIZED – A new build has been defined, but no * files have been uploaded. You cannot create fleets for builds that * are in this state. When a build is successfully created, the build * state is set to this value.
  • *
  • READY – The game build has been successfully uploaded. * You can now create new fleets for this build.
  • *
  • FAILED – The game build upload failed. You cannot * create new fleets for this build.
  • *
* @see BuildStatus */ public void setStatus(BuildStatus status) { this.status = status.toString(); } /** *

* Build state to filter results by. To retrieve all builds, leave this * parameter empty. Possible build states include the following: *

    *
  • INITIALIZED – A new build has been defined, but no files have * been uploaded. You cannot create fleets for builds that are in this * state. When a build is successfully created, the build state is set to * this value.
  • *
  • READY – The game build has been successfully uploaded. You can * now create new fleets for this build.
  • *
  • FAILED – The game build upload failed. You cannot create new * fleets for this build.
  • *
*

* * @param status * Build state to filter results by. To retrieve all builds, leave * this parameter empty. Possible build states include the following: *
    *
  • INITIALIZED – A new build has been defined, but no * files have been uploaded. You cannot create fleets for builds that * are in this state. When a build is successfully created, the build * state is set to this value.
  • *
  • READY – The game build has been successfully uploaded. * You can now create new fleets for this build.
  • *
  • FAILED – The game build upload failed. You cannot * create new fleets for this build.
  • *
* @return Returns a reference to this object so that method calls can be * chained together. * @see BuildStatus */ public ListBuildsRequest withStatus(BuildStatus status) { setStatus(status); return this; } /** *

* Maximum number of results to return. Use this parameter with * NextToken to get results as a set of sequential pages. *

* * @param limit * Maximum number of results to return. Use this parameter with * NextToken to get results as a set of sequential * pages. */ public void setLimit(Integer limit) { this.limit = limit; } /** *

* Maximum number of results to return. Use this parameter with * NextToken to get results as a set of sequential pages. *

* * @return Maximum number of results to return. Use this parameter with * NextToken to get results as a set of sequential * pages. */ public Integer getLimit() { return this.limit; } /** *

* Maximum number of results to return. Use this parameter with * NextToken to get results as a set of sequential pages. *

* * @param limit * Maximum number of results to return. Use this parameter with * NextToken to get results as a set of sequential * pages. * @return Returns a reference to this object so that method calls can be * chained together. */ public ListBuildsRequest withLimit(Integer limit) { setLimit(limit); return this; } /** *

* Token indicating the start of the next sequential page of results. Use * the token that is returned with a previous call to this action. To * specify the start of the result set, do not specify a value. *

* * @param nextToken * Token indicating the start of the next sequential page of results. * Use the token that is returned with a previous call to this * action. To specify the start of the result set, do not specify a * value. */ public void setNextToken(String nextToken) { this.nextToken = nextToken; } /** *

* Token indicating the start of the next sequential page of results. Use * the token that is returned with a previous call to this action. To * specify the start of the result set, do not specify a value. *

* * @return Token indicating the start of the next sequential page of * results. Use the token that is returned with a previous call to * this action. To specify the start of the result set, do not * specify a value. */ public String getNextToken() { return this.nextToken; } /** *

* Token indicating the start of the next sequential page of results. Use * the token that is returned with a previous call to this action. To * specify the start of the result set, do not specify a value. *

* * @param nextToken * Token indicating the start of the next sequential page of results. * Use the token that is returned with a previous call to this * action. To specify the start of the result set, do not specify a * value. * @return Returns a reference to this object so that method calls can be * chained together. */ public ListBuildsRequest withNextToken(String nextToken) { setNextToken(nextToken); return this; } /** * Returns a string representation of this object; useful for testing and * debugging. * * @return A string representation of this object. * * @see java.lang.Object#toString() */ @Override public String toString() { StringBuilder sb = new StringBuilder(); sb.append("{"); if (getStatus() != null) sb.append("Status: " + getStatus() + ","); if (getLimit() != null) sb.append("Limit: " + getLimit() + ","); if (getNextToken() != null) sb.append("NextToken: " + getNextToken()); sb.append("}"); return sb.toString(); } @Override public boolean equals(Object obj) { if (this == obj) return true; if (obj == null) return false; if (obj instanceof ListBuildsRequest == false) return false; ListBuildsRequest other = (ListBuildsRequest) obj; if (other.getStatus() == null ^ this.getStatus() == null) return false; if (other.getStatus() != null && other.getStatus().equals(this.getStatus()) == false) return false; if (other.getLimit() == null ^ this.getLimit() == null) return false; if (other.getLimit() != null && other.getLimit().equals(this.getLimit()) == false) return false; if (other.getNextToken() == null ^ this.getNextToken() == null) return false; if (other.getNextToken() != null && other.getNextToken().equals(this.getNextToken()) == false) return false; return true; } @Override public int hashCode() { final int prime = 31; int hashCode = 1; hashCode = prime * hashCode + ((getStatus() == null) ? 0 : getStatus().hashCode()); hashCode = prime * hashCode + ((getLimit() == null) ? 0 : getLimit().hashCode()); hashCode = prime * hashCode + ((getNextToken() == null) ? 0 : getNextToken().hashCode()); return hashCode; } @Override public ListBuildsRequest clone() { return (ListBuildsRequest) super.clone(); } }




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