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The AWS SDK for Java with support for OSGi. The AWS SDK for Java provides Java APIs for building software on AWS' cost-effective, scalable, and reliable infrastructure products. The AWS Java SDK allows developers to code against APIs for all of Amazon's infrastructure web services (Amazon S3, Amazon EC2, Amazon SQS, Amazon Relational Database Service, Amazon AutoScaling, etc).

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/*
 * Copyright 2011-2016 Amazon.com, Inc. or its affiliates. All Rights Reserved.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License"). You may not
 * use this file except in compliance with the License. A copy of the License is
 * located at
 * 
 * http://aws.amazon.com/apache2.0
 * 
 * or in the "license" file accompanying this file. This file is distributed on
 * an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
 * express or implied. See the License for the specific language governing
 * permissions and limitations under the License.
 */
package com.amazonaws.services.gamelift.model;

import java.io.Serializable;
import com.amazonaws.AmazonWebServiceRequest;

/**
 * 

* Represents the input for a request action. *

*/ public class UpdateFleetAttributesRequest extends AmazonWebServiceRequest implements Serializable, Cloneable { /** *

* Unique identifier for the fleet you want to update attribute metadata * for. *

*/ private String fleetId; /** *

* Descriptive label associated with a fleet. Fleet names do not need to be * unique. *

*/ private String name; /** *

* Human-readable description of a fleet. *

*/ private String description; /** *

* Game session protection policy to apply to all new instances created in * this fleet. Instances that already exist are not affected. You can set * protection for individual instances using UpdateGameSession. *

    *
  • NoProtection – The game session can be terminated during a * scale-down event.
  • *
  • FullProtection – If the game session is in an * ACTIVE status, it cannot be terminated during a scale-down * event.
  • *
*

*/ private String newGameSessionProtectionPolicy; /** *

* Unique identifier for the fleet you want to update attribute metadata * for. *

* * @param fleetId * Unique identifier for the fleet you want to update attribute * metadata for. */ public void setFleetId(String fleetId) { this.fleetId = fleetId; } /** *

* Unique identifier for the fleet you want to update attribute metadata * for. *

* * @return Unique identifier for the fleet you want to update attribute * metadata for. */ public String getFleetId() { return this.fleetId; } /** *

* Unique identifier for the fleet you want to update attribute metadata * for. *

* * @param fleetId * Unique identifier for the fleet you want to update attribute * metadata for. * @return Returns a reference to this object so that method calls can be * chained together. */ public UpdateFleetAttributesRequest withFleetId(String fleetId) { setFleetId(fleetId); return this; } /** *

* Descriptive label associated with a fleet. Fleet names do not need to be * unique. *

* * @param name * Descriptive label associated with a fleet. Fleet names do not need * to be unique. */ public void setName(String name) { this.name = name; } /** *

* Descriptive label associated with a fleet. Fleet names do not need to be * unique. *

* * @return Descriptive label associated with a fleet. Fleet names do not * need to be unique. */ public String getName() { return this.name; } /** *

* Descriptive label associated with a fleet. Fleet names do not need to be * unique. *

* * @param name * Descriptive label associated with a fleet. Fleet names do not need * to be unique. * @return Returns a reference to this object so that method calls can be * chained together. */ public UpdateFleetAttributesRequest withName(String name) { setName(name); return this; } /** *

* Human-readable description of a fleet. *

* * @param description * Human-readable description of a fleet. */ public void setDescription(String description) { this.description = description; } /** *

* Human-readable description of a fleet. *

* * @return Human-readable description of a fleet. */ public String getDescription() { return this.description; } /** *

* Human-readable description of a fleet. *

* * @param description * Human-readable description of a fleet. * @return Returns a reference to this object so that method calls can be * chained together. */ public UpdateFleetAttributesRequest withDescription(String description) { setDescription(description); return this; } /** *

* Game session protection policy to apply to all new instances created in * this fleet. Instances that already exist are not affected. You can set * protection for individual instances using UpdateGameSession. *

    *
  • NoProtection – The game session can be terminated during a * scale-down event.
  • *
  • FullProtection – If the game session is in an * ACTIVE status, it cannot be terminated during a scale-down * event.
  • *
*

* * @param newGameSessionProtectionPolicy * Game session protection policy to apply to all new instances * created in this fleet. Instances that already exist are not * affected. You can set protection for individual instances using * UpdateGameSession. *
    *
  • NoProtection – The game session can be terminated * during a scale-down event.
  • *
  • FullProtection – If the game session is in an * ACTIVE status, it cannot be terminated during a * scale-down event.
  • *
* @see ProtectionPolicy */ public void setNewGameSessionProtectionPolicy( String newGameSessionProtectionPolicy) { this.newGameSessionProtectionPolicy = newGameSessionProtectionPolicy; } /** *

* Game session protection policy to apply to all new instances created in * this fleet. Instances that already exist are not affected. You can set * protection for individual instances using UpdateGameSession. *

    *
  • NoProtection – The game session can be terminated during a * scale-down event.
  • *
  • FullProtection – If the game session is in an * ACTIVE status, it cannot be terminated during a scale-down * event.
  • *
*

* * @return Game session protection policy to apply to all new instances * created in this fleet. Instances that already exist are not * affected. You can set protection for individual instances using * UpdateGameSession. *
    *
  • NoProtection – The game session can be terminated * during a scale-down event.
  • *
  • FullProtection – If the game session is in an * ACTIVE status, it cannot be terminated during a * scale-down event.
  • *
* @see ProtectionPolicy */ public String getNewGameSessionProtectionPolicy() { return this.newGameSessionProtectionPolicy; } /** *

* Game session protection policy to apply to all new instances created in * this fleet. Instances that already exist are not affected. You can set * protection for individual instances using UpdateGameSession. *

    *
  • NoProtection – The game session can be terminated during a * scale-down event.
  • *
  • FullProtection – If the game session is in an * ACTIVE status, it cannot be terminated during a scale-down * event.
  • *
*

* * @param newGameSessionProtectionPolicy * Game session protection policy to apply to all new instances * created in this fleet. Instances that already exist are not * affected. You can set protection for individual instances using * UpdateGameSession. *
    *
  • NoProtection – The game session can be terminated * during a scale-down event.
  • *
  • FullProtection – If the game session is in an * ACTIVE status, it cannot be terminated during a * scale-down event.
  • *
* @return Returns a reference to this object so that method calls can be * chained together. * @see ProtectionPolicy */ public UpdateFleetAttributesRequest withNewGameSessionProtectionPolicy( String newGameSessionProtectionPolicy) { setNewGameSessionProtectionPolicy(newGameSessionProtectionPolicy); return this; } /** *

* Game session protection policy to apply to all new instances created in * this fleet. Instances that already exist are not affected. You can set * protection for individual instances using UpdateGameSession. *

    *
  • NoProtection – The game session can be terminated during a * scale-down event.
  • *
  • FullProtection – If the game session is in an * ACTIVE status, it cannot be terminated during a scale-down * event.
  • *
*

* * @param newGameSessionProtectionPolicy * Game session protection policy to apply to all new instances * created in this fleet. Instances that already exist are not * affected. You can set protection for individual instances using * UpdateGameSession. *
    *
  • NoProtection – The game session can be terminated * during a scale-down event.
  • *
  • FullProtection – If the game session is in an * ACTIVE status, it cannot be terminated during a * scale-down event.
  • *
* @see ProtectionPolicy */ public void setNewGameSessionProtectionPolicy( ProtectionPolicy newGameSessionProtectionPolicy) { this.newGameSessionProtectionPolicy = newGameSessionProtectionPolicy .toString(); } /** *

* Game session protection policy to apply to all new instances created in * this fleet. Instances that already exist are not affected. You can set * protection for individual instances using UpdateGameSession. *

    *
  • NoProtection – The game session can be terminated during a * scale-down event.
  • *
  • FullProtection – If the game session is in an * ACTIVE status, it cannot be terminated during a scale-down * event.
  • *
*

* * @param newGameSessionProtectionPolicy * Game session protection policy to apply to all new instances * created in this fleet. Instances that already exist are not * affected. You can set protection for individual instances using * UpdateGameSession. *
    *
  • NoProtection – The game session can be terminated * during a scale-down event.
  • *
  • FullProtection – If the game session is in an * ACTIVE status, it cannot be terminated during a * scale-down event.
  • *
* @return Returns a reference to this object so that method calls can be * chained together. * @see ProtectionPolicy */ public UpdateFleetAttributesRequest withNewGameSessionProtectionPolicy( ProtectionPolicy newGameSessionProtectionPolicy) { setNewGameSessionProtectionPolicy(newGameSessionProtectionPolicy); return this; } /** * Returns a string representation of this object; useful for testing and * debugging. * * @return A string representation of this object. * * @see java.lang.Object#toString() */ @Override public String toString() { StringBuilder sb = new StringBuilder(); sb.append("{"); if (getFleetId() != null) sb.append("FleetId: " + getFleetId() + ","); if (getName() != null) sb.append("Name: " + getName() + ","); if (getDescription() != null) sb.append("Description: " + getDescription() + ","); if (getNewGameSessionProtectionPolicy() != null) sb.append("NewGameSessionProtectionPolicy: " + getNewGameSessionProtectionPolicy()); sb.append("}"); return sb.toString(); } @Override public boolean equals(Object obj) { if (this == obj) return true; if (obj == null) return false; if (obj instanceof UpdateFleetAttributesRequest == false) return false; UpdateFleetAttributesRequest other = (UpdateFleetAttributesRequest) obj; if (other.getFleetId() == null ^ this.getFleetId() == null) return false; if (other.getFleetId() != null && other.getFleetId().equals(this.getFleetId()) == false) return false; if (other.getName() == null ^ this.getName() == null) return false; if (other.getName() != null && other.getName().equals(this.getName()) == false) return false; if (other.getDescription() == null ^ this.getDescription() == null) return false; if (other.getDescription() != null && other.getDescription().equals(this.getDescription()) == false) return false; if (other.getNewGameSessionProtectionPolicy() == null ^ this.getNewGameSessionProtectionPolicy() == null) return false; if (other.getNewGameSessionProtectionPolicy() != null && other.getNewGameSessionProtectionPolicy().equals( this.getNewGameSessionProtectionPolicy()) == false) return false; return true; } @Override public int hashCode() { final int prime = 31; int hashCode = 1; hashCode = prime * hashCode + ((getFleetId() == null) ? 0 : getFleetId().hashCode()); hashCode = prime * hashCode + ((getName() == null) ? 0 : getName().hashCode()); hashCode = prime * hashCode + ((getDescription() == null) ? 0 : getDescription().hashCode()); hashCode = prime * hashCode + ((getNewGameSessionProtectionPolicy() == null) ? 0 : getNewGameSessionProtectionPolicy().hashCode()); return hashCode; } @Override public UpdateFleetAttributesRequest clone() { return (UpdateFleetAttributesRequest) super.clone(); } }




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