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The AWS SDK for Java with support for OSGi. The AWS SDK for Java provides Java APIs for building software on AWS' cost-effective, scalable, and reliable infrastructure products. The AWS Java SDK allows developers to code against APIs for all of Amazon's infrastructure web services (Amazon S3, Amazon EC2, Amazon SQS, Amazon Relational Database Service, Amazon AutoScaling, etc).

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/*
 * Copyright 2011-2016 Amazon.com, Inc. or its affiliates. All Rights Reserved.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License"). You may not
 * use this file except in compliance with the License. A copy of the License is
 * located at
 * 
 * http://aws.amazon.com/apache2.0
 * 
 * or in the "license" file accompanying this file. This file is distributed on
 * an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
 * express or implied. See the License for the specific language governing
 * permissions and limitations under the License.
 */
package com.amazonaws.services.gamelift.model;

import java.io.Serializable;
import com.amazonaws.AmazonWebServiceRequest;

/**
 * 

* Represents the input for a request action. *

*/ public class UpdateGameSessionRequest extends AmazonWebServiceRequest implements Serializable, Cloneable { /** *

* Unique identifier for a game session. Specify the game session you want * to update. *

*/ private String gameSessionId; /** *

* Maximum number of players that can be simultaneously connected to the * game session. *

*/ private Integer maximumPlayerSessionCount; /** *

* Descriptive label associated with a game session. Session names do not * need to be unique. *

*/ private String name; /** *

* Policy determining whether or not the game session accepts new players. *

*/ private String playerSessionCreationPolicy; /** *

* Game session protection policy to apply to this game session only. *

    *
  • NoProtection – The game session can be terminated during a * scale-down event.
  • *
  • FullProtection – If the game session is in an * ACTIVE status, it cannot be terminated during a scale-down * event.
  • *
*

*/ private String protectionPolicy; /** *

* Unique identifier for a game session. Specify the game session you want * to update. *

* * @param gameSessionId * Unique identifier for a game session. Specify the game session you * want to update. */ public void setGameSessionId(String gameSessionId) { this.gameSessionId = gameSessionId; } /** *

* Unique identifier for a game session. Specify the game session you want * to update. *

* * @return Unique identifier for a game session. Specify the game session * you want to update. */ public String getGameSessionId() { return this.gameSessionId; } /** *

* Unique identifier for a game session. Specify the game session you want * to update. *

* * @param gameSessionId * Unique identifier for a game session. Specify the game session you * want to update. * @return Returns a reference to this object so that method calls can be * chained together. */ public UpdateGameSessionRequest withGameSessionId(String gameSessionId) { setGameSessionId(gameSessionId); return this; } /** *

* Maximum number of players that can be simultaneously connected to the * game session. *

* * @param maximumPlayerSessionCount * Maximum number of players that can be simultaneously connected to * the game session. */ public void setMaximumPlayerSessionCount(Integer maximumPlayerSessionCount) { this.maximumPlayerSessionCount = maximumPlayerSessionCount; } /** *

* Maximum number of players that can be simultaneously connected to the * game session. *

* * @return Maximum number of players that can be simultaneously connected to * the game session. */ public Integer getMaximumPlayerSessionCount() { return this.maximumPlayerSessionCount; } /** *

* Maximum number of players that can be simultaneously connected to the * game session. *

* * @param maximumPlayerSessionCount * Maximum number of players that can be simultaneously connected to * the game session. * @return Returns a reference to this object so that method calls can be * chained together. */ public UpdateGameSessionRequest withMaximumPlayerSessionCount( Integer maximumPlayerSessionCount) { setMaximumPlayerSessionCount(maximumPlayerSessionCount); return this; } /** *

* Descriptive label associated with a game session. Session names do not * need to be unique. *

* * @param name * Descriptive label associated with a game session. Session names do * not need to be unique. */ public void setName(String name) { this.name = name; } /** *

* Descriptive label associated with a game session. Session names do not * need to be unique. *

* * @return Descriptive label associated with a game session. Session names * do not need to be unique. */ public String getName() { return this.name; } /** *

* Descriptive label associated with a game session. Session names do not * need to be unique. *

* * @param name * Descriptive label associated with a game session. Session names do * not need to be unique. * @return Returns a reference to this object so that method calls can be * chained together. */ public UpdateGameSessionRequest withName(String name) { setName(name); return this; } /** *

* Policy determining whether or not the game session accepts new players. *

* * @param playerSessionCreationPolicy * Policy determining whether or not the game session accepts new * players. * @see PlayerSessionCreationPolicy */ public void setPlayerSessionCreationPolicy( String playerSessionCreationPolicy) { this.playerSessionCreationPolicy = playerSessionCreationPolicy; } /** *

* Policy determining whether or not the game session accepts new players. *

* * @return Policy determining whether or not the game session accepts new * players. * @see PlayerSessionCreationPolicy */ public String getPlayerSessionCreationPolicy() { return this.playerSessionCreationPolicy; } /** *

* Policy determining whether or not the game session accepts new players. *

* * @param playerSessionCreationPolicy * Policy determining whether or not the game session accepts new * players. * @return Returns a reference to this object so that method calls can be * chained together. * @see PlayerSessionCreationPolicy */ public UpdateGameSessionRequest withPlayerSessionCreationPolicy( String playerSessionCreationPolicy) { setPlayerSessionCreationPolicy(playerSessionCreationPolicy); return this; } /** *

* Policy determining whether or not the game session accepts new players. *

* * @param playerSessionCreationPolicy * Policy determining whether or not the game session accepts new * players. * @see PlayerSessionCreationPolicy */ public void setPlayerSessionCreationPolicy( PlayerSessionCreationPolicy playerSessionCreationPolicy) { this.playerSessionCreationPolicy = playerSessionCreationPolicy .toString(); } /** *

* Policy determining whether or not the game session accepts new players. *

* * @param playerSessionCreationPolicy * Policy determining whether or not the game session accepts new * players. * @return Returns a reference to this object so that method calls can be * chained together. * @see PlayerSessionCreationPolicy */ public UpdateGameSessionRequest withPlayerSessionCreationPolicy( PlayerSessionCreationPolicy playerSessionCreationPolicy) { setPlayerSessionCreationPolicy(playerSessionCreationPolicy); return this; } /** *

* Game session protection policy to apply to this game session only. *

    *
  • NoProtection – The game session can be terminated during a * scale-down event.
  • *
  • FullProtection – If the game session is in an * ACTIVE status, it cannot be terminated during a scale-down * event.
  • *
*

* * @param protectionPolicy * Game session protection policy to apply to this game session only. *
    *
  • NoProtection – The game session can be terminated * during a scale-down event.
  • *
  • FullProtection – If the game session is in an * ACTIVE status, it cannot be terminated during a * scale-down event.
  • *
* @see ProtectionPolicy */ public void setProtectionPolicy(String protectionPolicy) { this.protectionPolicy = protectionPolicy; } /** *

* Game session protection policy to apply to this game session only. *

    *
  • NoProtection – The game session can be terminated during a * scale-down event.
  • *
  • FullProtection – If the game session is in an * ACTIVE status, it cannot be terminated during a scale-down * event.
  • *
*

* * @return Game session protection policy to apply to this game session * only. *
    *
  • NoProtection – The game session can be terminated * during a scale-down event.
  • *
  • FullProtection – If the game session is in an * ACTIVE status, it cannot be terminated during a * scale-down event.
  • *
* @see ProtectionPolicy */ public String getProtectionPolicy() { return this.protectionPolicy; } /** *

* Game session protection policy to apply to this game session only. *

    *
  • NoProtection – The game session can be terminated during a * scale-down event.
  • *
  • FullProtection – If the game session is in an * ACTIVE status, it cannot be terminated during a scale-down * event.
  • *
*

* * @param protectionPolicy * Game session protection policy to apply to this game session only. *
    *
  • NoProtection – The game session can be terminated * during a scale-down event.
  • *
  • FullProtection – If the game session is in an * ACTIVE status, it cannot be terminated during a * scale-down event.
  • *
* @return Returns a reference to this object so that method calls can be * chained together. * @see ProtectionPolicy */ public UpdateGameSessionRequest withProtectionPolicy(String protectionPolicy) { setProtectionPolicy(protectionPolicy); return this; } /** *

* Game session protection policy to apply to this game session only. *

    *
  • NoProtection – The game session can be terminated during a * scale-down event.
  • *
  • FullProtection – If the game session is in an * ACTIVE status, it cannot be terminated during a scale-down * event.
  • *
*

* * @param protectionPolicy * Game session protection policy to apply to this game session only. *
    *
  • NoProtection – The game session can be terminated * during a scale-down event.
  • *
  • FullProtection – If the game session is in an * ACTIVE status, it cannot be terminated during a * scale-down event.
  • *
* @see ProtectionPolicy */ public void setProtectionPolicy(ProtectionPolicy protectionPolicy) { this.protectionPolicy = protectionPolicy.toString(); } /** *

* Game session protection policy to apply to this game session only. *

    *
  • NoProtection – The game session can be terminated during a * scale-down event.
  • *
  • FullProtection – If the game session is in an * ACTIVE status, it cannot be terminated during a scale-down * event.
  • *
*

* * @param protectionPolicy * Game session protection policy to apply to this game session only. *
    *
  • NoProtection – The game session can be terminated * during a scale-down event.
  • *
  • FullProtection – If the game session is in an * ACTIVE status, it cannot be terminated during a * scale-down event.
  • *
* @return Returns a reference to this object so that method calls can be * chained together. * @see ProtectionPolicy */ public UpdateGameSessionRequest withProtectionPolicy( ProtectionPolicy protectionPolicy) { setProtectionPolicy(protectionPolicy); return this; } /** * Returns a string representation of this object; useful for testing and * debugging. * * @return A string representation of this object. * * @see java.lang.Object#toString() */ @Override public String toString() { StringBuilder sb = new StringBuilder(); sb.append("{"); if (getGameSessionId() != null) sb.append("GameSessionId: " + getGameSessionId() + ","); if (getMaximumPlayerSessionCount() != null) sb.append("MaximumPlayerSessionCount: " + getMaximumPlayerSessionCount() + ","); if (getName() != null) sb.append("Name: " + getName() + ","); if (getPlayerSessionCreationPolicy() != null) sb.append("PlayerSessionCreationPolicy: " + getPlayerSessionCreationPolicy() + ","); if (getProtectionPolicy() != null) sb.append("ProtectionPolicy: " + getProtectionPolicy()); sb.append("}"); return sb.toString(); } @Override public boolean equals(Object obj) { if (this == obj) return true; if (obj == null) return false; if (obj instanceof UpdateGameSessionRequest == false) return false; UpdateGameSessionRequest other = (UpdateGameSessionRequest) obj; if (other.getGameSessionId() == null ^ this.getGameSessionId() == null) return false; if (other.getGameSessionId() != null && other.getGameSessionId().equals(this.getGameSessionId()) == false) return false; if (other.getMaximumPlayerSessionCount() == null ^ this.getMaximumPlayerSessionCount() == null) return false; if (other.getMaximumPlayerSessionCount() != null && other.getMaximumPlayerSessionCount().equals( this.getMaximumPlayerSessionCount()) == false) return false; if (other.getName() == null ^ this.getName() == null) return false; if (other.getName() != null && other.getName().equals(this.getName()) == false) return false; if (other.getPlayerSessionCreationPolicy() == null ^ this.getPlayerSessionCreationPolicy() == null) return false; if (other.getPlayerSessionCreationPolicy() != null && other.getPlayerSessionCreationPolicy().equals( this.getPlayerSessionCreationPolicy()) == false) return false; if (other.getProtectionPolicy() == null ^ this.getProtectionPolicy() == null) return false; if (other.getProtectionPolicy() != null && other.getProtectionPolicy().equals( this.getProtectionPolicy()) == false) return false; return true; } @Override public int hashCode() { final int prime = 31; int hashCode = 1; hashCode = prime * hashCode + ((getGameSessionId() == null) ? 0 : getGameSessionId() .hashCode()); hashCode = prime * hashCode + ((getMaximumPlayerSessionCount() == null) ? 0 : getMaximumPlayerSessionCount().hashCode()); hashCode = prime * hashCode + ((getName() == null) ? 0 : getName().hashCode()); hashCode = prime * hashCode + ((getPlayerSessionCreationPolicy() == null) ? 0 : getPlayerSessionCreationPolicy().hashCode()); hashCode = prime * hashCode + ((getProtectionPolicy() == null) ? 0 : getProtectionPolicy() .hashCode()); return hashCode; } @Override public UpdateGameSessionRequest clone() { return (UpdateGameSessionRequest) super.clone(); } }




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