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Library to use the rendering library for Android layouts: layoutlib
/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.ide.common.rendering.api;
import java.awt.image.BufferedImage;
/**
* Image Factory Interface.
*
* An Image factory's task is to create the {@link BufferedImage} into which the scene will be
* rendered. The goal is to let the layoutlib caller create an image that's optimized for its use
* case.
*
* If no factory is passed in {@link RenderParams#setImageFactory(IImageFactory)}, then a default
* {@link BufferedImage} of type {@link BufferedImage#TYPE_INT_ARGB} is created.
*
*/
public interface IImageFactory {
/**
* Creates a buffered image with the given size
* @param width the width of the image
* @param height the height of the image
* @return a new (or reused) BufferedImage of the given size.
*/
BufferedImage getImage(int width, int height);
}