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A collection of examples for the aparapi framework.
/**
* Copyright (c) 2016 - 2018 Syncleus, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* This product currently only contains code developed by authors
* of specific components, as identified by the source code files.
*
* Since product implements StAX API, it has dependencies to StAX API
* classes.
*
* For additional credits (generally to people who reported problems)
* see CREDITS file.
*/
package com.aparapi.examples.oopnbody;
public final class Body{
public static Body[] allBodies;
final private boolean isHeavy;
public Body(float x, float y, float z, float _m, boolean isHeavy) {
this.x = x;
this.y = y;
this.z = z;
m = _m;
this.isHeavy = isHeavy;
}
float x, y, z, m, vx, vy, vz;
public boolean isHeavy() {
return isHeavy;
}
public float getX() {
return x;
}
public float getY() {
return y;
}
public float getZ() {
return z;
}
public float getRadius() {
return (float) Math.sqrt(x * x + y * y + z* z);
}
public float getTheta() {
return (float) Math.acos(z / getRadius());
}
public float getPhi() {
return (float) Math.atan(y / x);
}
public float getVx() {
return vx;
}
public float getVy() {
return vy;
}
public float getVz() {
return vz;
}
public float getM() {
return m;
}
public void setM(float _m) {
m = _m;
}
public void setX(float _x) {
x = _x;
}
public void setY(float _y) {
y = _y;
}
public void setZ(float _z) {
z = _z;
}
public void setRadius(float radius) {
final float theta = getTheta();
final float phi = getPhi();
x = (float) (radius * Math.cos(theta) * Math.sin(phi));
y = (float) (radius * Math.sin(theta) * Math.sin(phi));
z = (float) (radius * Math.cos(phi));
}
public void setTheta(float theta) {
final float radius = getRadius();
final float phi = getPhi();
x = (float) (radius * Math.cos(theta) * Math.sin(phi));
y = (float) (radius * Math.sin(theta) * Math.sin(phi));
z = (float) (radius * Math.cos(phi));
}
public void setPhi(float phi) {
final float radius = getRadius();
final float theta = getTheta();
x = (float) (radius * Math.cos(theta) * Math.sin(phi));
y = (float) (radius * Math.sin(theta) * Math.sin(phi));
z = (float) (radius * Math.cos(phi));
}
public void setVx(float _vx) {
vx = _vx;
}
public void setVy(float _vy) {
vy = _vy;
}
public void setVz(float _vz) {
vz = _vz;
}
}
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