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/*
 * Copyright (c) 2011-2019 Contributors to the Eclipse Foundation
 *
 * This program and the accompanying materials are made available under the
 * terms of the Eclipse Public License 2.0 which is available at
 * http://www.eclipse.org/legal/epl-2.0, or the Apache License, Version 2.0
 * which is available at https://www.apache.org/licenses/LICENSE-2.0.
 *
 * SPDX-License-Identifier: EPL-2.0 OR Apache-2.0
 */

package com.arangodb.shaded.vertx.core.http;

import com.arangodb.shaded.vertx.codegen.annotations.CacheReturn;
import com.arangodb.shaded.vertx.codegen.annotations.Fluent;
import com.arangodb.shaded.vertx.codegen.annotations.GenIgnore;
import com.arangodb.shaded.vertx.codegen.annotations.Nullable;
import com.arangodb.shaded.vertx.codegen.annotations.VertxGen;
import com.arangodb.shaded.vertx.core.AsyncResult;
import com.arangodb.shaded.vertx.core.Future;
import com.arangodb.shaded.vertx.core.Handler;
import com.arangodb.shaded.vertx.core.MultiMap;
import com.arangodb.shaded.vertx.core.buffer.Buffer;
import com.arangodb.shaded.vertx.core.net.SocketAddress;
import com.arangodb.shaded.vertx.core.streams.ReadStream;
import com.arangodb.shaded.vertx.core.streams.WriteStream;

import javax.net.ssl.SSLPeerUnverifiedException;
import javax.net.ssl.SSLSession;
import javax.security.cert.X509Certificate;
import java.security.cert.Certificate;
import java.util.List;

/**
 * Base WebSocket implementation.
 * 

* It implements both {@link ReadStream} and {@link WriteStream} so it can be used with * {@link com.arangodb.shaded.vertx.core.streams.Pipe} to pipe data with flow control. * * @author Tim Fox */ @VertxGen(concrete = false) public interface WebSocketBase extends ReadStream, WriteStream { @Override WebSocketBase exceptionHandler(Handler handler); @Override WebSocketBase handler(Handler handler); @Override WebSocketBase pause(); @Override WebSocketBase resume(); @Override WebSocketBase fetch(long amount); @Override WebSocketBase endHandler(Handler endHandler); @Override WebSocketBase setWriteQueueMaxSize(int maxSize); @Override WebSocketBase drainHandler(Handler handler); /** * When a {@code WebSocket} is created, it may register an event handler with the event bus - the ID of that * handler is given by this method. *

* By default, no handler is registered, the feature must be enabled via {@link WebSocketConnectOptions#setRegisterWriteHandlers(boolean)} or {@link HttpServerOptions#setRegisterWebSocketWriteHandlers(boolean)}. *

* Given this ID, a different event loop can send a binary frame to that event handler using the event bus and * that buffer will be received by this instance in its own event loop and written to the underlying connection. This * allows you to write data to other WebSockets which are owned by different event loops. * * @return the binary handler id * @see WebSocketConnectOptions#setRegisterWriteHandlers(boolean) * @see HttpServerOptions#setRegisterWebSocketWriteHandlers(boolean) */ String binaryHandlerID(); /** * When a {@code WebSocket} is created, it may register an event handler with the eventbus, the ID of that * handler is given by {@code textHandlerID}. *

* By default, no handler is registered, the feature must be enabled via {@link WebSocketConnectOptions#setRegisterWriteHandlers(boolean)} or {@link HttpServerOptions#setRegisterWebSocketWriteHandlers(boolean)}. *

* Given this ID, a different event loop can send a text frame to that event handler using the event bus and * that buffer will be received by this instance in its own event loop and written to the underlying connection. This * allows you to write data to other WebSockets which are owned by different event loops. * * @return the text handler id * @see WebSocketConnectOptions#setRegisterWriteHandlers(boolean) * @see HttpServerOptions#setRegisterWebSocketWriteHandlers(boolean) */ String textHandlerID(); /** * Returns the WebSocket sub protocol selected by the WebSocket handshake. *

* On the server, the value will be {@code null} when the handler receives the WebSocket callback as the * handshake will not be completed yet. */ String subProtocol(); /** * Returns the close status code received from the remote endpoint or {@code null} when not yet received. */ Short closeStatusCode(); /** * Returns the close reason message from the remote endpoint or {@code null} when not yet received. */ String closeReason(); /** * Returns the HTTP headers when the WebSocket is first obtained in the handler. *

* The headers will be {@code null} on subsequent interactions. * * @return the headers */ MultiMap headers(); /** * Write a WebSocket frame to the connection * * @param frame the frame to write * @return a future completed with the result */ Future writeFrame(WebSocketFrame frame); /** * Same as {@link #writeFrame(WebSocketFrame)} but with an {@code handler} called when the operation completes */ @Fluent WebSocketBase writeFrame(WebSocketFrame frame, Handler> handler); /** * Write a final WebSocket text frame to the connection * * @param text The text to write * @return a future completed with the result */ Future writeFinalTextFrame(String text); /** * Same as {@link #writeFinalTextFrame(String, Handler)} but with an {@code handler} called when the operation completes */ @Fluent WebSocketBase writeFinalTextFrame(String text, Handler> handler); /** * Write a final WebSocket binary frame to the connection * * @param data The data to write * @return a future completed with the result */ Future writeFinalBinaryFrame(Buffer data); /** * Same as {@link #writeFinalBinaryFrame(Buffer, Handler)} but with an {@code handler} called when the operation completes */ @Fluent WebSocketBase writeFinalBinaryFrame(Buffer data, Handler> handler); /** * Writes a (potentially large) piece of binary data to the connection. This data might be written as multiple frames * if it exceeds the maximum WebSocket frame size. * * @param data the data to write * @return a future completed with the result */ Future writeBinaryMessage(Buffer data); /** * Same as {@link #writeBinaryMessage(Buffer)} but with an {@code handler} called when the operation completes */ @Fluent WebSocketBase writeBinaryMessage(Buffer data, Handler> handler); /** * Writes a (potentially large) piece of text data to the connection. This data might be written as multiple frames * if it exceeds the maximum WebSocket frame size. * * @param text the data to write * @return a future completed with the result */ Future writeTextMessage(String text); /** * Same as {@link #writeTextMessage(String)} but with an {@code handler} called when the operation completes */ @Fluent WebSocketBase writeTextMessage(String text, Handler> handler); /** * Writes a ping frame to the connection. This will be written in a single frame. Ping frames may be at most 125 bytes (octets). *

* This method should not be used to write application data and should only be used for implementing a keep alive or * to ensure the client is still responsive, see RFC 6455 Section section 5.5.2. *

* There is no handler for ping frames because RFC 6455 clearly * states that the only response to a ping frame is a pong frame with identical contents. * * @param data the data to write, may be at most 125 bytes * @param handler called when the ping frame has been successfully written * @return a reference to this, so the API can be used fluently */ @Fluent WebSocketBase writePing(Buffer data, Handler> handler); /** * Like {@link #writePing(Buffer, Handler)} but with an {@code handler} called when the message has been written * or failed to be written. */ Future writePing(Buffer data); /** * Writes a pong frame to the connection. This will be written in a single frame. Pong frames may be at most 125 bytes (octets). *

* This method should not be used to write application data and should only be used for implementing a keep alive or * to ensure the client is still responsive, see RFC 6455 section 5.5.2. *

* There is no need to manually write a pong frame, as the server and client both handle responding to a ping from with a pong from * automatically and this is exposed to users. RFC 6455 section 5.5.3 states that pongs may be sent unsolicited in order * to implement a one way heartbeat. * * @param data the data to write, may be at most 125 bytes * @param handler called when the pong frame has been successfully written * @return a reference to this, so the API can be used fluently */ @Fluent WebSocketBase writePong(Buffer data, Handler> handler); /** * Like {@link #writePong(Buffer, Handler)} but with an {@code handler} called when the message has been written * or failed to be written. */ Future writePong(Buffer data); /** * Set a close handler. This will be called when the WebSocket is closed. *

* After this callback, no more messages are expected. When the WebSocket received a close frame, the * {@link #closeStatusCode()} will return the status code and {@link #closeReason()} will return the reason. * * @param handler the handler * @return a reference to this, so the API can be used fluently */ @Fluent WebSocketBase closeHandler(@Nullable Handler handler); /** * Set a frame handler on the connection. This handler will be called when frames are read on the connection. * * @param handler the handler * @return a reference to this, so the API can be used fluently */ @Fluent WebSocketBase frameHandler(@Nullable Handler handler); /** * Set a text message handler on the connection. This handler will be called similar to the * {@link #binaryMessageHandler(Handler)}, but the buffer will be converted to a String first * * @param handler the handler * @return a reference to this, so the API can be used fluently */ @Fluent WebSocketBase textMessageHandler(@Nullable Handler handler); /** * Set a binary message handler on the connection. This handler serves a similar purpose to {@link #handler(Handler)} * except that if a message comes into the socket in multiple frames, the data from the frames will be aggregated * into a single buffer before calling the handler (using {@link WebSocketFrame#isFinal()} to find the boundaries). * * @param handler the handler * @return a reference to this, so the API can be used fluently */ @Fluent WebSocketBase binaryMessageHandler(@Nullable Handler handler); /** * Set a pong frame handler on the connection. This handler will be invoked every time a pong frame is received * on the server, and can be used by both clients and servers since the RFC 6455 section 5.5.2 and section 5.5.3 do not * specify whether the client or server sends a ping. *

* Pong frames may be at most 125 bytes (octets). *

* There is no ping handler since ping frames should immediately be responded to with a pong frame with identical content *

* Pong frames may be received unsolicited. * * @param handler the handler * @return a reference to this, so the API can be used fluently */ @Fluent WebSocketBase pongHandler(@Nullable Handler handler); /** * {@inheritDoc} * * Calls {@link #close()} */ @Override Future end(); /** * {@inheritDoc} * * Calls {@link #close(Handler)} */ @Override void end(Handler> handler); /** * Close the WebSocket sending the default close frame. *

* No more messages can be sent. * * @return a future completed with the result */ Future close(); /** * Same as {@link #close()} but with an {@code handler} called when the operation completes */ void close(Handler> handler); /** * Close the WebSocket sending a close frame with specified status code. You can give a look at various close payloads * here: RFC6455 section 7.4.1 *

* No more messages can be sent. * * @param statusCode the status code * @return a future completed with the result */ Future close(short statusCode); /** * Same as {@link #close(short)} but with an {@code handler} called when the operation completes */ void close(short statusCode, Handler> handler); /** * Close sending a close frame with specified status code and reason. You can give a look at various close payloads * here: RFC6455 section 7.4.1 *

* No more messages can be sent. * * @param statusCode the status code * @param reason reason of closure * @return a future completed with the result */ Future close(short statusCode, @Nullable String reason); /** * Same as {@link #close(short, String)} but with an {@code handler} called when the operation completes */ void close(short statusCode, @Nullable String reason, Handler> handler); /** * @return the remote address for this connection, possibly {@code null} (e.g a server bound on a domain socket). * If {@code useProxyProtocol} is set to {@code true}, the address returned will be of the actual connecting client. */ @CacheReturn SocketAddress remoteAddress(); /** * @return the local address for this connection, possibly {@code null} (e.g a server bound on a domain socket) * If {@code useProxyProtocol} is set to {@code true}, the address returned will be of the proxy. */ @CacheReturn SocketAddress localAddress(); /** * @return true if this {@link com.arangodb.shaded.vertx.core.http.HttpConnection} is encrypted via SSL/TLS. */ boolean isSsl(); /** * @return {@code true} if the WebSocket is closed */ boolean isClosed(); /** * @return SSLSession associated with the underlying socket. Returns null if connection is * not SSL. * @see javax.net.ssl.SSLSession */ @GenIgnore(GenIgnore.PERMITTED_TYPE) SSLSession sslSession(); /** * @return an ordered array of the peer certificates. Returns null if connection is * not SSL. * @throws javax.net.ssl.SSLPeerUnverifiedException SSL peer's identity has not been verified. * @see javax.net.ssl.SSLSession#getPeerCertificateChain() * @see #sslSession() * @deprecated instead use {@link #peerCertificates()} or {@link #sslSession()} */ @Deprecated @GenIgnore X509Certificate[] peerCertificateChain() throws SSLPeerUnverifiedException; /** * @return an ordered list of the peer certificates. Returns null if connection is * not SSL. * @throws javax.net.ssl.SSLPeerUnverifiedException SSL peer's identity has not been verified. * @see javax.net.ssl.SSLSession#getPeerCertificateChain() * @see #sslSession() */ @GenIgnore() List peerCertificates() throws SSLPeerUnverifiedException; }





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