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/*
 * Copyright 2023 Arcade Data Ltd
 *
 * Licensed to the Apache Software Foundation (ASF) under one
 * or more contributor license agreements.  See the NOTICE file
 * distributed with this work for additional information
 * regarding copyright ownership.  The ASF licenses this file
 * to you under the Apache License, Version 2.0 (the
 * "License"); you may not use this file except in compliance
 * with the License.  You may obtain a copy of the License at
 *
 *   http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing,
 * software distributed under the License is distributed on an
 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
 * KIND, either express or implied.  See the License for the
 * specific language governing permissions and limitations
 * under the License.
 */

package com.arcadedb.index.vector;

/**
 * This work is derived from the excellent work made by Jelmer Kuperus on https://github.com/jelmerk/hnswlib.
 * 

* Misc utility methods for dealing with vectors. */ public final class VectorUtils { private VectorUtils() { } /** * Calculates the magnitude of the vector. * * @param vector The vector to calculate magnitude for. * * @return The magnitude. */ public static double magnitude(final double[] vector) { double magnitude = 0.0f; for (double aDouble : vector) { magnitude += aDouble * aDouble; } return Math.sqrt(magnitude); } /** * Turns vector to unit vector. * * @param vector The vector to normalize. * * @return the input vector as a unit vector */ public static double[] normalize(final double[] vector) { final double[] result = new double[vector.length]; final double normFactor = 1 / magnitude(vector); for (int i = 0; i < vector.length; i++) { result[i] = vector[i] * normFactor; } return result; } /** * Calculates the magnitude of the vector. * * @param vector The vector to calculate magnitude for. * * @return The magnitude. */ public static float magnitude(final float[] vector) { float magnitude = 0.0f; for (float aFloat : vector) { magnitude += aFloat * aFloat; } return (float) Math.sqrt(magnitude); } /** * Turns vector to unit vector. * * @param vector The vector to normalize. * * @return the input vector as a unit vector */ public static float[] normalize(final float[] vector) { final float[] result = new float[vector.length]; final float normFactor = 1 / magnitude(vector); for (int i = 0; i < vector.length; i++) { result[i] = vector[i] * normFactor; } return result; } }





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