me.arcaniax.hdb.api.HeadDatabaseAPI Maven / Gradle / Ivy
/*
* _ _ _ _____ _ _ _____ _____
* | | | | | | __ \ | | | | /\ | __ \_ _|
* | |__| | ___ __ _ __| | | | | __ _| |_ __ _| |__ __ _ ___ ___ ______ / \ | |__) || |
* | __ |/ _ \/ _` |/ _` | | | |/ _` | __/ _` | '_ \ / _` / __|/ _ \______/ /\ \ | ___/ | |
* | | | | __/ (_| | (_| | |__| | (_| | || (_| | |_) | (_| \__ \ __/ / ____ \| | _| |_
* |_| |_|\___|\__,_|\__,_|_____/ \__,_|\__\__,_|_.__/ \__,_|___/\___| /_/ \_\_| |_____|
*
* Head Database is a fast and user-friendly plugin that allows you to obtain thousands
* of custom Minecraft skulls that feature unique designs.
* Copyright (C) 2021 Arcaniax
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
package me.arcaniax.hdb.api;
import me.arcaniax.hdb.enums.CategoryEnum;
import me.arcaniax.hdb.object.head.Head;
import org.bukkit.block.Block;
import org.bukkit.inventory.ItemStack;
import java.util.ArrayList;
import java.util.List;
import java.util.UUID;
public class HeadDatabaseAPI {
/**
* Sets the prefix ID to be used by the API for added heads
*
* @param prefix The prefix to use
*/
public void setPrefixID(String prefix) {}
/**
* Checks whether a head exists with the given ID
*
* @param ID The ID to check
* @return true if a head exists with the given ID, otherwise false
*/
public boolean isHead(String ID) {
return false;
}
/**
* Checks if a Block is a decorative (non-player) head
*
* @param block The block to check
* @return true if the block is a decorative head, otherwise false
*/
public boolean isDecorativeHead(Block block) {
return false;
}
/**
* Checks if an ItemStack is a decorative (non-player) head
*
* @param itemStack The item to check
* @return true if the item is a decorative head, otherwise false
*/
public boolean isDecorativeHead(ItemStack itemStack) {
return false;
}
/**
* Gets an ItemStack of a head with the given ID
*
* @param id The ID of the head to get
* @return An ItemStack of a head with the given ID, or null if one does not exist
*/
public ItemStack getItemHead(String id) {
return null;
}
/**
* Gets an ItemStack of a head from a player skull Block
*
* @param block The ID of the head to get
* @return An ItemStack of a head from the given block, or null if the block is not a head
*/
public ItemStack getItemHead(Block block) {
return null;
}
/**
* Gets the head ID of an ItemStack
*
* @param itemStack The item to get the ID from
* @return The head ID of the item, or null if the item is not a head or is not in the database
*/
public String getItemID(ItemStack itemStack) {
return null;
}
/**
* Gets the head ID of a Block
*
* @param block The block to get the ID from
* @return The head ID of the block, or null if the block is not a head or is not in the database
*/
public String getBlockID(Block block) {
return null;
}
/**
* Gets the base64 string from a head ID
*
* @param id The ID of the head
* @return The base64 String from a head ID, or null if one does not exist
*/
public String getBase64(String id) {
return null;
}
/**
* Gets the base64 String from an ItemStack
*
* @param itemStack The ItemStack
* @return The base64 String from an ItemStack, or null if one does not exist
*/
public String getBase64(ItemStack itemStack) {
return null;
}
/**
* Gets the base64 String from a Block
*
* @param block The Block to get the base64 string from
* @return The base64 String from the Block, or null if the block is not a head or does not have a base64 String
*/
public String getBase64(Block block) {
return null;
}
/**
* Adds a new Head to the database
*
* @param category The category to add the head to
* @param head The head to add
* @return true if the head was successfully added, otherwise false
*/
public boolean addHead(CategoryEnum category, Head head) {
return false;
}
/**
* Gets a List of all Heads in a given category in the database
*
* @param category The category to check
* @return A list of heads in the given category, or an empty list if none
*/
public List getHeads(CategoryEnum category) {
return new ArrayList<>();
}
/**
* @return a random head from the database as an ItemStack
*/
public ItemStack getRandomHead() {
return null;
}
/**
* Gets the Category that a head ID is part of
*
* @param id The ID of the head
* @return The category that the head ID belongs to, or null if not found
*/
public CategoryEnum getCategory(String id) {
return null;
}
/**
* Sets the texture of a player head block to the given head ID
*
* @param block The block to set the texture of
* @param id The ID of the head to set the texture to
* @return true if the block texture was successfully applied, otherwise false
*/
public boolean setBlockSkin(Block block, String id) {
return false;
}
/**
* Adds a head to the database
*
* @param category The category to add to
* @param name The name of the head
* @param uuid The UUID owner of the head
* @return The ID of the head that was added, or null if unable to add
*/
public String addHead(CategoryEnum category, String name, UUID uuid) {
return null;
}
/**
* Adds a head to the database
*
* @param category The category to add to
* @param name The name of the head
* @param base64 The base64 texture string of the head
* @return The ID of the head that was added, or null if unable to add
*/
public String addHead(CategoryEnum category, String name, String base64) {
return null;
}
/**
* Removes a head from the database
*
* @param id The ID of the head to remove
* @return true if the head was removed, or false if a head with the ID was not found
*/
public boolean removeHead(String id) {
return false;
}
}
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