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/**
 * Copyright (c) 2008-2012 Ardor Labs, Inc.
 *
 * This file is part of Ardor3D.
 *
 * Ardor3D is free software: you can redistribute it and/or modify it 
 * under the terms of its license which may be found in the accompanying
 * LICENSE file or at .
 */

package com.ardor3d.example.canvas;

import com.ardor3d.annotation.MainThread;
import com.ardor3d.framework.Scene;
import com.ardor3d.intersection.PickResults;
import com.ardor3d.math.Ray3;
import com.ardor3d.renderer.ContextManager;
import com.ardor3d.renderer.Renderer;
import com.ardor3d.scenegraph.Node;
import com.ardor3d.util.ContextGarbageCollector;
import com.ardor3d.util.GameTaskQueue;
import com.ardor3d.util.GameTaskQueueManager;

/**
 * The framework should provide a default implementation of a scene, probably with a root node and a stats node, just
 * like today. Probably, controllers don't belong here, but I also don't think they belong in the Node API.
 */
public final class ExampleScene implements Scene {
    private final Node root;

    public ExampleScene() {
        root = new Node("root");
    }

    public Node getRoot() {
        return root;
    }

    @MainThread
    public boolean renderUnto(final Renderer renderer) {
        // Execute renderQueue item
        GameTaskQueueManager.getManager(ContextManager.getCurrentContext()).getQueue(GameTaskQueue.RENDER).execute(
                renderer);
        ContextGarbageCollector.doRuntimeCleanup(renderer);

        renderer.draw(root);
        return true;
    }

    public PickResults doPick(final Ray3 pickRay) {
        // does nothing.
        return null;
    }
}




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