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/*
 * Copyright 2013-2020 Grzegorz Slowikowski (gslowikowski at gmail dot com)
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *   http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing,
 * software distributed under the License is distributed on an
 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
 * KIND, either express or implied.  See the License for the
 * specific language governing permissions and limitations
 * under the License.
 */

package com.google.code.play2.plugin;

import java.io.File;
import java.io.IOException;

import org.apache.maven.plugin.MojoExecutionException;
import org.apache.maven.plugin.MojoFailureException;
import org.apache.maven.plugins.annotations.Mojo;
import org.apache.maven.plugins.annotations.Parameter;
import org.apache.maven.plugins.annotations.ResolutionScope;

import org.apache.tools.ant.BuildException;
import org.apache.tools.ant.taskdefs.Java;

/**
 * Start Play! server in production mode ({@code sbt start} equivalent).
 * 
 * @author Grzegorz Slowikowski
 * @since 1.0.0
 */
@Mojo( name = "start", requiresDependencyResolution = ResolutionScope.RUNTIME )
public class Play2StartMojo
    extends AbstractPlay2StartServerMojo
{
    /**
     * Allows the server startup to be skipped.
     * 
* * @since 1.0.0 */ @Parameter( property = "play2.startSkip", defaultValue = "false" ) private boolean startSkip; /** * Identifier of the module to start. *
*
* Important in multi-module projects with more than one {@code play2} modules * to choose which one should be started. *
* There are three supported formats: *
    *
  • * {@code artifactId} or {@code :artifactId} - find first module with given {@code artifactId} *
  • *
  • * {@code groupId:artifactId} - find module with given {@code groupId} and {@code artifactId} *
  • *
* If not specified, all reactor modules with {@code play2} packaging will be selected. *
* * @since 1.0.0 */ @Parameter( property = "play2.mainModule", defaultValue = "" ) private String mainModule; /** * Spawns started JVM process. *
*
* See Ant Java task * documentation for details. *
* * @since 1.0.0 */ @Parameter( property = "play2.startSpawn", defaultValue = "true" ) private boolean startSpawn; /** * Start server synchronously. *
*
* After starting server wait for {@code startCheckUrl} URL to be available. *
* * @since 1.0.0 */ @Parameter( property = "play2.startSynchro", defaultValue = "false" ) private boolean startSynchro; /** * Server start timeout in milliseconds. *
*
* Used only if {@code startSynchro} is true. *
* * @since 1.0.0 */ @Parameter( property = "play2.startTimeout", defaultValue = "0" ) private int startTimeout; /** * Relative or absolute URL to check periodically when server is starting. *
*
* Server is started when connection to this URL returns any content * (does not throw IOException). *
* Relative URL is allowed only if absolute URL starts with * {@code http://0.0.0.0:9000} (protocol, host and port have * their default values). *
* If URL is relative, it has to start with a slash character * (like URLs in {@code conf/routes} file). *
*
* Used only if {@code startSynchro} is true. *
* * @since 1.0.0 */ @Parameter( property = "play2.startCheckUrl", defaultValue = "/" ) private String startCheckUrl; @Override protected void internalExecute() throws MojoExecutionException, MojoFailureException, IOException { if ( startSkip ) { getLog().info( "Skipping execution" ); return; } if ( !isMainModule() ) { getLog().debug( "Not main module - skipping execution" ); return; } File baseDir = project.getBasedir(); // Make separate method for checking conf file (use in "run" and "start" mojos) File confDir = new File( baseDir, "conf" ); if ( !confDir.isDirectory() ) { getLog().info( "Skipping execution" ); return; } if ( !new File( confDir, "application.conf" ).isFile() && !new File( confDir, "application.json" ).isFile() ) { getLog().info( "Skipping execution" ); return; } getLog().info( "Starting Play! server" ); Java javaTask = getStartServerTask( startSpawn ); JavaRunnable runner = new JavaRunnable( javaTask ); Thread t = new Thread( runner, "Play! server runner" ); t.start(); if ( startSpawn ) { try { t.join(); } catch ( InterruptedException e ) { t.interrupt(); throw new MojoExecutionException( "Play! server start interrupted", e ); } BuildException startServerException = runner.getException(); if ( startServerException != null ) { throw new MojoExecutionException( "Play! server start exception", startServerException ); } } // else don't invoke t.join(), it will lead to a deadlock if ( startSynchro ) { String rootUrl = getRootUrl( startCheckUrl ); getLog().info( String.format( "Waiting for %s", rootUrl ) ); waitForServerStarted( rootUrl, runner, startTimeout, startSpawn ); } getLog().info( "Play! server started" ); } private boolean isMainModule() { return mainModule == null || "".equals( mainModule ) || isMatchingProject( project, mainModule ); } }




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