com.google.code.play2.plugin.Play2StartMojo Maven / Gradle / Ivy
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/*
* Copyright 2013-2020 Grzegorz Slowikowski (gslowikowski at gmail dot com)
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
package com.google.code.play2.plugin;
import java.io.File;
import java.io.IOException;
import org.apache.maven.plugin.MojoExecutionException;
import org.apache.maven.plugin.MojoFailureException;
import org.apache.maven.plugins.annotations.Mojo;
import org.apache.maven.plugins.annotations.Parameter;
import org.apache.maven.plugins.annotations.ResolutionScope;
import org.apache.tools.ant.BuildException;
import org.apache.tools.ant.taskdefs.Java;
/**
* Start Play! server in production mode ({@code sbt start} equivalent).
*
* @author Grzegorz Slowikowski
* @since 1.0.0
*/
@Mojo( name = "start", requiresDependencyResolution = ResolutionScope.RUNTIME )
public class Play2StartMojo
extends AbstractPlay2StartServerMojo
{
/**
* Allows the server startup to be skipped.
*
*
* @since 1.0.0
*/
@Parameter( property = "play2.startSkip", defaultValue = "false" )
private boolean startSkip;
/**
* Identifier of the module to start.
*
*
* Important in multi-module projects with more than one {@code play2} modules
* to choose which one should be started.
*
* There are three supported formats:
*
* -
* {@code artifactId} or {@code :artifactId} - find first module with given {@code artifactId}
*
* -
* {@code groupId:artifactId} - find module with given {@code groupId} and {@code artifactId}
*
*
* If not specified, all reactor modules with {@code play2} packaging will be selected.
*
*
* @since 1.0.0
*/
@Parameter( property = "play2.mainModule", defaultValue = "" )
private String mainModule;
/**
* Spawns started JVM process.
*
*
* See Ant Java task
* documentation for details.
*
*
* @since 1.0.0
*/
@Parameter( property = "play2.startSpawn", defaultValue = "true" )
private boolean startSpawn;
/**
* Start server synchronously.
*
*
* After starting server wait for {@code startCheckUrl} URL to be available.
*
*
* @since 1.0.0
*/
@Parameter( property = "play2.startSynchro", defaultValue = "false" )
private boolean startSynchro;
/**
* Server start timeout in milliseconds.
*
*
* Used only if {@code startSynchro} is true.
*
*
* @since 1.0.0
*/
@Parameter( property = "play2.startTimeout", defaultValue = "0" )
private int startTimeout;
/**
* Relative or absolute URL to check periodically when server is starting.
*
*
* Server is started when connection to this URL returns any content
* (does not throw IOException).
*
* Relative URL is allowed only if absolute URL starts with
* {@code http://0.0.0.0:9000} (protocol, host and port have
* their default values).
*
* If URL is relative, it has to start with a slash character
* (like URLs in {@code conf/routes} file).
*
*
* Used only if {@code startSynchro} is true.
*
*
* @since 1.0.0
*/
@Parameter( property = "play2.startCheckUrl", defaultValue = "/" )
private String startCheckUrl;
@Override
protected void internalExecute()
throws MojoExecutionException, MojoFailureException, IOException
{
if ( startSkip )
{
getLog().info( "Skipping execution" );
return;
}
if ( !isMainModule() )
{
getLog().debug( "Not main module - skipping execution" );
return;
}
File baseDir = project.getBasedir();
// Make separate method for checking conf file (use in "run" and "start" mojos)
File confDir = new File( baseDir, "conf" );
if ( !confDir.isDirectory() )
{
getLog().info( "Skipping execution" );
return;
}
if ( !new File( confDir, "application.conf" ).isFile() && !new File( confDir, "application.json" ).isFile() )
{
getLog().info( "Skipping execution" );
return;
}
getLog().info( "Starting Play! server" );
Java javaTask = getStartServerTask( startSpawn );
JavaRunnable runner = new JavaRunnable( javaTask );
Thread t = new Thread( runner, "Play! server runner" );
t.start();
if ( startSpawn )
{
try
{
t.join();
}
catch ( InterruptedException e )
{
t.interrupt();
throw new MojoExecutionException( "Play! server start interrupted", e );
}
BuildException startServerException = runner.getException();
if ( startServerException != null )
{
throw new MojoExecutionException( "Play! server start exception", startServerException );
}
}
// else don't invoke t.join(), it will lead to a deadlock
if ( startSynchro )
{
String rootUrl = getRootUrl( startCheckUrl );
getLog().info( String.format( "Waiting for %s", rootUrl ) );
waitForServerStarted( rootUrl, runner, startTimeout, startSpawn );
}
getLog().info( "Play! server started" );
}
private boolean isMainModule()
{
return mainModule == null || "".equals( mainModule ) || isMatchingProject( project, mainModule );
}
}
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