
com.bigcustard.glide.screen.ResourceManager Maven / Gradle / Ivy
package com.bigcustard.glide.screen;
import com.badlogic.gdx.assets.AssetManager;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.scenes.scene2d.ui.Skin;
public class ResourceManager {
private static final String SKIN_NAME = "theme/uiskin.json";
private static final String ATLAS_NAME = "theme/uiskin.atlas";
private AssetManager assetManager;
public ResourceManager() {
assetManager = new AssetManager();
assetManager.load(SKIN_NAME, Skin.class);
assetManager.load(ATLAS_NAME, TextureAtlas.class);
assetManager.finishLoading();
}
public Skin getSkin() {
return assetManager.get(SKIN_NAME);
}
}
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