Many resources are needed to download a project. Please understand that we have to compensate our server costs. Thank you in advance. Project price only 1 $
You can buy this project and download/modify it how often you want.
import {type EditorView, type EditorProps} from "prosemirror-view"
import {EditorState, EditorStateConfig} from "./state"
import {Transaction} from "./transaction"
/// This is the type passed to the [`Plugin`](#state.Plugin)
/// constructor. It provides a definition for a plugin.
export interface PluginSpec {
/// The [view props](#view.EditorProps) added by this plugin. Props
/// that are functions will be bound to have the plugin instance as
/// their `this` binding.
props?: EditorProps
/// Allows a plugin to define a [state field](#state.StateField), an
/// extra slot in the state object in which it can keep its own data.
state?: StateField
/// Can be used to make this a keyed plugin. You can have only one
/// plugin with a given key in a given state, but it is possible to
/// access the plugin's configuration and state through the key,
/// without having access to the plugin instance object.
key?: PluginKey
/// When the plugin needs to interact with the editor view, or
/// set something up in the DOM, use this field. The function
/// will be called when the plugin's state is associated with an
/// editor view.
view?: (view: EditorView) => PluginView
/// When present, this will be called before a transaction is
/// applied by the state, allowing the plugin to cancel it (by
/// returning false).
filterTransaction?: (tr: Transaction, state: EditorState) => boolean
/// Allows the plugin to append another transaction to be applied
/// after the given array of transactions. When another plugin
/// appends a transaction after this was called, it is called again
/// with the new state and new transactions—but only the new
/// transactions, i.e. it won't be passed transactions that it
/// already saw.
appendTransaction?: (transactions: readonly Transaction[], oldState: EditorState, newState: EditorState) => Transaction | null | undefined
/// Additional properties are allowed on plugin specs, which can be
/// read via [`Plugin.spec`](#state.Plugin.spec).
[key: string]: any
}
/// A stateful object that can be installed in an editor by a
/// [plugin](#state.PluginSpec.view).
export type PluginView = {
/// Called whenever the view's state is updated.
update?: (view: EditorView, prevState: EditorState) => void
/// Called when the view is destroyed or receives a state
/// with different plugins.
destroy?: () => void
}
function bindProps(obj: {[prop: string]: any}, self: any, target: {[prop: string]: any}) {
for (let prop in obj) {
let val = obj[prop]
if (val instanceof Function) val = val.bind(self)
else if (prop == "handleDOMEvents") val = bindProps(val, self, {})
target[prop] = val
}
return target
}
/// Plugins bundle functionality that can be added to an editor.
/// They are part of the [editor state](#state.EditorState) and
/// may influence that state and the view that contains it.
export class Plugin {
/// Create a plugin.
constructor(
/// The plugin's [spec object](#state.PluginSpec).
readonly spec: PluginSpec
) {
if (spec.props) bindProps(spec.props, this, this.props)
this.key = spec.key ? spec.key.key : createKey("plugin")
}
/// The [props](#view.EditorProps) exported by this plugin.
readonly props: EditorProps = {}
/// @internal
key: string
/// Extract the plugin's state field from an editor state.
getState(state: EditorState): PluginState | undefined { return (state as any)[this.key] }
}
/// A plugin spec may provide a state field (under its
/// [`state`](#state.PluginSpec.state) property) of this type, which
/// describes the state it wants to keep. Functions provided here are
/// always called with the plugin instance as their `this` binding.
export interface StateField {
/// Initialize the value of the field. `config` will be the object
/// passed to [`EditorState.create`](#state.EditorState^create). Note
/// that `instance` is a half-initialized state instance, and will
/// not have values for plugin fields initialized after this one.
init: (config: EditorStateConfig, instance: EditorState) => T
/// Apply the given transaction to this state field, producing a new
/// field value. Note that the `newState` argument is again a partially
/// constructed state does not yet contain the state from plugins
/// coming after this one.
apply: (tr: Transaction, value: T, oldState: EditorState, newState: EditorState) => T
/// Convert this field to JSON. Optional, can be left off to disable
/// JSON serialization for the field.
toJSON?: (value: T) => any
/// Deserialize the JSON representation of this field. Note that the
/// `state` argument is again a half-initialized state.
fromJSON?: (config: EditorStateConfig, value: any, state: EditorState) => T
}
const keys = Object.create(null)
function createKey(name: string) {
if (name in keys) return name + "$" + ++keys[name]
keys[name] = 0
return name + "$"
}
/// A key is used to [tag](#state.PluginSpec.key) plugins in a way
/// that makes it possible to find them, given an editor state.
/// Assigning a key does mean only one plugin of that type can be
/// active in a state.
export class PluginKey {
/// @internal
key: string
/// Create a plugin key.
constructor(name = "key") { this.key = createKey(name) }
/// Get the active plugin with this key, if any, from an editor
/// state.
get(state: EditorState): Plugin | undefined { return state.config.pluginsByKey[this.key] }
/// Get the plugin's state from an editor state.
getState(state: EditorState): PluginState | undefined { return (state as any)[this.key] }
}