com.badlogic.gdx.ai.fma.FormationPattern Maven / Gradle / Ivy
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* Copyright 2014 See AUTHORS file.
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* Licensed under the Apache License, Version 2.0 (the "License");
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*
* http://www.apache.org/licenses/LICENSE-2.0
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package com.badlogic.gdx.ai.fma;
import com.badlogic.gdx.ai.utils.Location;
import com.badlogic.gdx.math.Vector;
/** The {@code FormationPattern} interface represents the shape of a formation and generates the slot offsets, relative to its
* anchor point. Since formations can be scalable the pattern must be able to determine if a given number of slots is supported.
*
* Each particular pattern (such as a V, wedge, circle) needs its own instance of a class that implements this
* {@code FormationPattern} interface.
*
* @param Type of vector, either 2D or 3D, implementing the {@link Vector} interface
*
* @author davebaol */
public interface FormationPattern> {
/** Sets the number of slots.
* @param numberOfSlots the number of slots to set */
public void setNumberOfSlots (int numberOfSlots);
/** Returns the location of the given slot index. */
public Location calculateSlotLocation (Location outLocation, int slotNumber);
/** Returns true if the pattern can support the given number of slots
* @param slotCount the number of slots
* @return {@code true} if this pattern can support the given number of slots; {@code false} othervwise. */
public boolean supportsSlots (int slotCount);
}