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 * Copyright 2014 See AUTHORS file.
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 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
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 * 
 *   http://www.apache.org/licenses/LICENSE-2.0
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package com.badlogic.gdx.ai.fma;

import com.badlogic.gdx.ai.utils.Location;
import com.badlogic.gdx.math.Vector;

/** The {@code FormationPattern} interface represents the shape of a formation and generates the slot offsets, relative to its
 * anchor point. Since formations can be scalable the pattern must be able to determine if a given number of slots is supported.
 * 

* Each particular pattern (such as a V, wedge, circle) needs its own instance of a class that implements this * {@code FormationPattern} interface. * * @param Type of vector, either 2D or 3D, implementing the {@link Vector} interface * * @author davebaol */ public interface FormationPattern> { /** Sets the number of slots. * @param numberOfSlots the number of slots to set */ public void setNumberOfSlots (int numberOfSlots); /** Returns the location of the given slot index. */ public Location calculateSlotLocation (Location outLocation, int slotNumber); /** Returns true if the pattern can support the given number of slots * @param slotCount the number of slots * @return {@code true} if this pattern can support the given number of slots; {@code false} othervwise. */ public boolean supportsSlots (int slotCount); }





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