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 * Licensed under the Apache License, Version 2.0 (the "License");
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package com.badlogic.gdx.ai.sched;

/** A {@code Scheduler} works by assigning a pot of execution time among a variety of tasks, based on which ones need the time.
 * 

* Different AI tasks can and should be run at different frequencies. You can simply schedule some tasks to run every few frames * and other tasks to run more frequently, slicing up the overall AI and distributing it over time. It is a powerful technique for * making sure that the game doesn't take too much AI time overall. *

* The tasks that get called are passed timing information so they can decide when to stop running and return. However, note that * there is nothing to stop a task from running for as long as it wants. The scheduler trusts that they will be well behaved. *

* Notes: *

    *
  • Hierarchical Scheduling: {@code Scheduler} extends the {@link Schedulable} interface, allowing a scheduling system to * be run as a task by another scheduler. This technique is known as hierarchical scheduling. Also, it's worth noting that with a * hierarchical approach, there's no reason why the schedulers at different levels should be of the same kind. For instance, it is * possible to use a frequency-based scheduler for the whole game and priority-based schedulers for individual characters.
  • *
  • Level of Detail: On its own there is nothing that hierarchical scheduling provides that a single scheduler cannot * handle. It comes into its own when used in combination with level of detail (LOD) systems. Level of detail systems are behavior * selectors; they choose only one behavior to run. In a hierarchical structure this means that schedulers running the whole game * don't need to know which behavior each character is running. A flat structure would mean removing and registering behaviors * with the main scheduler each time.
  • *
* * @author davebaol */ public interface Scheduler extends Schedulable { /** Adds the {@code schedulable} to the list using the given {@code frequency} and a phase calculated by this scheduler. * @param schedulable the task to schedule * @param frequency the frequency */ public void addWithAutomaticPhasing (Schedulable schedulable, int frequency); /** Adds the {@code schedulable} to the list using the given {@code frequency} and {@code phase} * @param schedulable the task to schedule * @param frequency the frequency * @param phase the phase */ public void add (Schedulable schedulable, int frequency, int phase); }




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