com.badlogic.gdx.ai.steer.GroupBehavior Maven / Gradle / Ivy
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* Copyright 2014 See AUTHORS file.
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package com.badlogic.gdx.ai.steer;
import com.badlogic.gdx.ai.steer.Proximity.ProximityCallback;
import com.badlogic.gdx.math.Vector;
/** {@code GroupBehavior} is the base class for the steering behaviors that take into consideration the agents in the game world
* that are within the immediate area of the owner. This immediate area is defined by a {@link Proximity} that is in charge of
* finding and processing the owner's neighbors through the given {@link ProximityCallback}.
*
* @param Type of vector, either 2D or 3D, implementing the {@link Vector} interface
*
* @author davebaol */
public abstract class GroupBehavior> extends SteeringBehavior {
/** The proximity decides which agents are considered neighbors. */
protected Proximity proximity;
/** Creates a GroupBehavior for the specified owner and proximity.
* @param owner the owner of this behavior.
* @param proximity the proximity to detect the owner's neighbors */
public GroupBehavior (Steerable owner, Proximity proximity) {
super(owner);
this.proximity = proximity;
}
/** Returns the proximity of this group behavior */
public Proximity getProximity () {
return proximity;
}
/** Sets the proximity of this group behavior
* @param proximity the proximity to set */
public void setProximity (Proximity proximity) {
this.proximity = proximity;
}
}
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