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/*******************************************************************************
 * Copyright 2014 See AUTHORS file.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 *   http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 ******************************************************************************/

package com.badlogic.gdx.ai.steer;

/** A {@code Limiter} provides the maximum magnitudes of speed and acceleration for both linear and angular components.
 * 
 * @author davebaol */
public interface Limiter {

	/** Returns the threshold below which the linear speed can be considered zero. It must be a small positive value near to zero.
	 * Usually it is used to avoid updating the orientation when the velocity vector has a negligible length. */
	public float getZeroLinearSpeedThreshold ();

	/** Sets the threshold below which the linear speed can be considered zero. It must be a small positive value near to zero.
	 * Usually it is used to avoid updating the orientation when the velocity vector has a negligible length. */
	public void setZeroLinearSpeedThreshold (float value);

	/** Returns the maximum linear speed. */
	public float getMaxLinearSpeed ();

	/** Sets the maximum linear speed. */
	public void setMaxLinearSpeed (float maxLinearSpeed);

	/** Returns the maximum linear acceleration. */
	public float getMaxLinearAcceleration ();

	/** Sets the maximum linear acceleration. */
	public void setMaxLinearAcceleration (float maxLinearAcceleration);

	/** Returns the maximum angular speed. */
	public float getMaxAngularSpeed ();

	/** Sets the maximum angular speed. */
	public void setMaxAngularSpeed (float maxAngularSpeed);

	/** Returns the maximum angular acceleration. */
	public float getMaxAngularAcceleration ();

	/** Sets the maximum angular acceleration. */
	public void setMaxAngularAcceleration (float maxAngularAcceleration);
}




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