com.badlogic.gdx.ai.steer.SteeringAcceleration Maven / Gradle / Ivy
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* Copyright 2014 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
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* See the License for the specific language governing permissions and
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package com.badlogic.gdx.ai.steer;
import com.badlogic.gdx.math.Vector;
/** {@code SteeringAcceleration} is a movement requested by the steering system. It is made up of two components, linear and angular
* acceleration.
*
* @param Type of vector, either 2D or 3D, implementing the {@link Vector} interface
*
* @author davebaol */
public class SteeringAcceleration> {
/** The linear component of this steering acceleration. */
public T linear;
/** The angular component of this steering acceleration. */
public float angular;
/** Creates a {@code SteeringAcceleration} with the given linear acceleration and zero angular acceleration.
*
* @param linear The initial linear acceleration to give this SteeringAcceleration. */
public SteeringAcceleration (T linear) {
this(linear, 0f);
}
/** Creates a {@code SteeringAcceleration} with the given linear and angular components.
*
* @param linear The initial linear acceleration to give this SteeringAcceleration.
* @param angular The initial angular acceleration to give this SteeringAcceleration. */
public SteeringAcceleration (T linear, float angular) {
if (linear == null) throw new IllegalArgumentException("Linear acceleration cannot be null");
this.linear = linear;
this.angular = angular;
}
/** Returns {@code true} if both linear and angular components of this steering acceleration are zero; {@code false} otherwise. */
public boolean isZero () {
return angular == 0 && linear.isZero();
}
/** Zeros the linear and angular components of this steering acceleration.
* @return this steering acceleration for chaining */
public SteeringAcceleration setZero () {
linear.setZero();
angular = 0f;
return this;
}
/** Adds the given steering acceleration to this steering acceleration.
*
* @param steering the steering acceleration
* @return this steering acceleration for chaining */
public SteeringAcceleration add (SteeringAcceleration steering) {
linear.add(steering.linear);
angular += steering.angular;
return this;
}
/** Scales this steering acceleration by the specified scalar.
*
* @param scalar the scalar
* @return this steering acceleration for chaining */
public SteeringAcceleration scl (float scalar) {
linear.scl(scalar);
angular *= scalar;
return this;
}
/** First scale a supplied steering acceleration, then add it to this steering acceleration.
*
* @param steering the steering acceleration
* @param scalar the scalar
* @return this steering acceleration for chaining */
public SteeringAcceleration mulAdd (SteeringAcceleration steering, float scalar) {
linear.mulAdd(steering.linear, scalar);
angular += steering.angular * scalar;
return this;
}
/** Returns the square of the magnitude of this steering acceleration. This includes the angular component. */
public float calculateSquareMagnitude () {
return linear.len2() + angular * angular;
}
/** Returns the magnitude of this steering acceleration. This includes the angular component. */
public float calculateMagnitude () {
return (float)Math.sqrt(calculateSquareMagnitude());
}
}
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