com.badlogic.gdx.ai.steer.behaviors.Separation Maven / Gradle / Ivy
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* Copyright 2014 See AUTHORS file.
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* Licensed under the Apache License, Version 2.0 (the "License");
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package com.badlogic.gdx.ai.steer.behaviors;
import com.badlogic.gdx.ai.steer.GroupBehavior;
import com.badlogic.gdx.ai.steer.Limiter;
import com.badlogic.gdx.ai.steer.Proximity;
import com.badlogic.gdx.ai.steer.Proximity.ProximityCallback;
import com.badlogic.gdx.ai.steer.Steerable;
import com.badlogic.gdx.ai.steer.SteeringAcceleration;
import com.badlogic.gdx.math.Vector;
/** {@code Separation} is a group behavior producing a steering acceleration repelling from the other neighbors which are the agents
* in the immediate area defined by the given {@link Proximity}. The acceleration is calculated by iterating through all the
* neighbors, examining each one. The vector to each agent under consideration is normalized, multiplied by a strength decreasing
* according to the inverse square law in relation to distance, and accumulated.
*
* @param Type of vector, either 2D or 3D, implementing the {@link Vector} interface
*
* @author davebaol */
public class Separation> extends GroupBehavior implements ProximityCallback {
/** The constant coefficient of decay for the inverse square law force. It controls how fast the separation strength decays with
* distance. */
float decayCoefficient = 1f;
private T toAgent;
private T linear;
/** Creates a {@code Separation} behavior for the specified owner and proximity.
* @param owner the owner of this behavior
* @param proximity the proximity to detect the owner's neighbors */
public Separation (Steerable owner, Proximity proximity) {
super(owner, proximity);
this.toAgent = newVector(owner);
}
@Override
protected SteeringAcceleration calculateRealSteering (SteeringAcceleration steering) {
steering.setZero();
linear = steering.linear;
proximity.findNeighbors(this);
return steering;
}
@Override
public boolean reportNeighbor (Steerable neighbor) {
toAgent.set(owner.getPosition()).sub(neighbor.getPosition());
float distanceSqr = toAgent.len2();
float maxAcceleration = getActualLimiter().getMaxLinearAcceleration();
// Calculate the strength of repulsion through inverse square law decay
float strength = getDecayCoefficient() / distanceSqr;
if (strength > maxAcceleration) strength = maxAcceleration;
// Add the acceleration
// Optimized code for linear.mulAdd(toAgent.nor(), strength);
linear.mulAdd(toAgent, strength / (float)Math.sqrt(distanceSqr));
return true;
}
/** Returns the coefficient of decay for the inverse square law force. */
public float getDecayCoefficient () {
return decayCoefficient;
}
/** Sets the coefficient of decay for the inverse square law force. It controls how fast the separation strength decays with
* distance.
* @param decayCoefficient the coefficient of decay to set */
public Separation setDecayCoefficient (float decayCoefficient) {
this.decayCoefficient = decayCoefficient;
return this;
}
//
// Setters overridden in order to fix the correct return type for chaining
//
@Override
public Separation setOwner (Steerable owner) {
this.owner = owner;
return this;
}
@Override
public Separation setEnabled (boolean enabled) {
this.enabled = enabled;
return this;
}
/** Sets the limiter of this steering behavior. The given limiter must at least take care of the maximum linear acceleration.
* @return this behavior for chaining. */
@Override
public Separation setLimiter (Limiter limiter) {
this.limiter = limiter;
return this;
}
}
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