com.badlogic.gdx.ai.steer.proximities.InfiniteProximity Maven / Gradle / Ivy
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package com.badlogic.gdx.ai.steer.proximities;
import com.badlogic.gdx.ai.steer.Steerable;
import com.badlogic.gdx.math.Vector;
import com.badlogic.gdx.utils.Array;
/** {@code InfiniteProximity} is likely the simplest type of Proximity one can imagine. All the agents contained in the specified
* list are considered neighbors of the owner, excluded the owner itself (if it is part of the list).
*
* @param Type of vector, either 2D or 3D, implementing the {@link Vector} interface
*
* @author davebaol */
public class InfiniteProximity> extends ProximityBase {
/** Creates a {@code InfiniteProximity} for the specified owner and list of agents.
* @param owner the owner of this proximity
* @param agents the list of agents */
public InfiniteProximity (Steerable owner, Array extends Steerable> agents) {
super(owner, agents);
}
@Override
public int findNeighbors (ProximityCallback callback) {
int neighborCount = 0;
int agentCount = agents.size;
for (int i = 0; i < agentCount; i++) {
Steerable currentAgent = agents.get(i);
// Make sure the agent being examined isn't the owner
if (currentAgent != owner) {
if (callback.reportNeighbor(currentAgent)) {
neighborCount++;
}
}
}
return neighborCount;
}
}
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