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 * Copyright 2014 See AUTHORS file.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 *   http://www.apache.org/licenses/LICENSE-2.0
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 * Unless required by applicable law or agreed to in writing, software
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package com.badlogic.gdx.ai.steer.utils.rays;

import com.badlogic.gdx.ai.steer.Steerable;
import com.badlogic.gdx.ai.utils.Ray;
import com.badlogic.gdx.math.MathUtils;
import com.badlogic.gdx.math.Vector;

/** A {@code ParallelSideRayConfiguration} uses two rays parallel to the direction of motion. The rays have the same length and
 * opposite side offset.
 * 

* The parallel configuration works well in areas where corners are highly obtuse but is very susceptible to the corner trap. * * @param Type of vector, either 2D or 3D, implementing the {@link Vector} interface * * @author davebaol */ public class ParallelSideRayConfiguration> extends RayConfigurationBase { private static final float HALF_PI = MathUtils.PI * 0.5f; private float length; private float sideOffset; /** Creates a {@code ParallelSideRayConfiguration} for the given owner where the two rays have the specified length and side * offset. * @param owner the owner of this ray configuration * @param length the length of the rays. * @param sideOffset the side offset of the rays. */ public ParallelSideRayConfiguration (Steerable owner, float length, float sideOffset) { super(owner, 2); this.length = length; this.sideOffset = sideOffset; } @Override public Ray[] updateRays () { float velocityAngle = owner.vectorToAngle(owner.getLinearVelocity()); // Update ray 0 owner.angleToVector(rays[0].start, velocityAngle - HALF_PI).scl(sideOffset).add(owner.getPosition()); rays[0].end.set(owner.getLinearVelocity()).nor().scl(length); // later we'll add rays[0].start; // Update ray 1 owner.angleToVector(rays[1].start, velocityAngle + HALF_PI).scl(sideOffset).add(owner.getPosition()); rays[1].end.set(rays[0].end).add(rays[1].start); // add start position to ray 0 rays[0].end.add(rays[0].start); return rays; } /** Returns the length of the rays. */ public float getLength () { return length; } /** Sets the length of the rays. */ public void setLength (float length) { this.length = length; } /** Returns the side offset of the rays. */ public float getSideOffset () { return sideOffset; } /** Sets the side offset of the rays. */ public void setSideOffset (float sideOffset) { this.sideOffset = sideOffset; } }





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