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 * Copyright 2014 See AUTHORS file.
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 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 *   http://www.apache.org/licenses/LICENSE-2.0
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package com.badlogic.gdx.ai.steer.utils.rays;

import com.badlogic.gdx.ai.steer.Steerable;
import com.badlogic.gdx.ai.utils.Ray;
import com.badlogic.gdx.math.Vector;

/** As the name suggests, a {@code SingleRayConfiguration} uses just one ray cast.
 * 

* This configuration is useful in concave environments but grazes convex obstacles. It is not susceptible to the corner trap, though. * * @param Type of vector, either 2D or 3D, implementing the {@link Vector} interface * * @author davebaol */ public class SingleRayConfiguration> extends RayConfigurationBase { private float length; /** Creates a {@code SingleRayConfiguration} for the given owner where the ray has the specified length. * @param owner the owner of this configuration * @param length the length of the ray */ public SingleRayConfiguration (Steerable owner, float length) { super(owner, 1); this.length = length; } @Override public Ray[] updateRays () { rays[0].start.set(owner.getPosition()); rays[0].end.set(owner.getLinearVelocity()).nor().scl(length).add(rays[0].start); return rays; } /** Returns the length of the ray. */ public float getLength () { return length; } /** Sets the length of the ray. */ public void setLength (float length) { this.length = length; } }





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