com.badlogic.gdx.ai.utils.Ray Maven / Gradle / Ivy
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* Copyright 2014 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.ai.utils;
import com.badlogic.gdx.math.Vector;
/** A {@code Ray} is made up of a starting point and an ending point.
*
* @param Type of vector, either 2D or 3D, implementing the {@link Vector} interface
*
* @author davebaol */
public class Ray> {
/** The starting point of this ray. */
public T start;
/** The ending point of this ray. */
public T end;
/** Creates a {@code Ray} with the given {@code start} and {@code end} points.
* @param start the starting point of this ray
* @param end the starting point of this ray */
public Ray (T start, T end) {
this.start = start;
this.end = end;
}
/** Sets this ray from the given ray.
* @param ray The ray
* @return this ray for chaining. */
public Ray set (Ray ray) {
start.set(ray.start);
end.set(ray.end);
return this;
}
/** Sets this Ray from the given start and end points.
* @param start the starting point of this ray
* @param end the starting point of this ray
* @return this ray for chaining. */
public Ray set (T start, T end) {
this.start.set(start);
this.end.set(end);
return this;
}
}
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