
com.badlogic.gdx.ai.fsm.DefaultStateMachine Maven / Gradle / Ivy
/*******************************************************************************
* Copyright 2014 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.ai.fsm;
import com.badlogic.gdx.ai.msg.Telegram;
/** Default implementation of the {@link StateMachine} interface.
*
* @param the type of the entity owning this state machine
* @param the type of the states of this state machine
*
* @author davebaol */
public class DefaultStateMachine> implements StateMachine {
/** The entity that owns this state machine. */
protected E owner;
/** The current state the owner is in. */
protected S currentState;
/** The last state the owner was in. */
protected S previousState;
/** The global state of the owner. Its logic is called every time the FSM is updated. */
protected S globalState;
/** Creates a {@code DefaultStateMachine} with no owner, initial state and global state. */
public DefaultStateMachine () {
this(null, null, null);
}
/** Creates a {@code DefaultStateMachine} for the specified owner.
* @param owner the owner of the state machine */
public DefaultStateMachine (E owner) {
this(owner, null, null);
}
/** Creates a {@code DefaultStateMachine} for the specified owner and initial state.
* @param owner the owner of the state machine
* @param initialState the initial state */
public DefaultStateMachine (E owner, S initialState) {
this(owner, initialState, null);
}
/** Creates a {@code DefaultStateMachine} for the specified owner, initial state and global state.
* @param owner the owner of the state machine
* @param initialState the initial state
* @param globalState the global state */
public DefaultStateMachine (E owner, S initialState, S globalState) {
this.owner = owner;
this.setInitialState(initialState);
this.setGlobalState(globalState);
}
/** Returns the owner of this state machine. */
public E getOwner () {
return owner;
}
/** Sets the owner of this state machine.
* @param owner the owner. */
public void setOwner (E owner) {
this.owner = owner;
}
@Override
public void setInitialState (S state) {
this.previousState = null;
this.currentState = state;
}
@Override
public void setGlobalState (S state) {
this.globalState = state;
}
@Override
public S getCurrentState () {
return currentState;
}
@Override
public S getGlobalState () {
return globalState;
}
@Override
public S getPreviousState () {
return previousState;
}
/** Updates the state machine by invoking first the {@code execute} method of the global state (if any) then the {@code execute}
* method of the current state. */
@Override
public void update () {
// Execute the global state (if any)
if (globalState != null) globalState.update(owner);
// Execute the current state (if any)
if (currentState != null) currentState.update(owner);
}
@Override
public void changeState (S newState) {
// Keep a record of the previous state
previousState = currentState;
// Call the exit method of the existing state
if (currentState != null) currentState.exit(owner);
// Change state to the new state
currentState = newState;
// Call the entry method of the new state
if (currentState != null) currentState.enter(owner);
}
@Override
public boolean revertToPreviousState () {
if (previousState == null) {
return false;
}
changeState(previousState);
return true;
}
/** Indicates whether the state machine is in the given state.
*
* This implementation assumes states are singletons (typically an enum) so they are compared with the {@code ==} operator
* instead of the {@code equals} method.
*
* @param state the state to be compared with the current state
* @return true if the current state and the given state are the same object. */
@Override
public boolean isInState (S state) {
return currentState == state;
}
/** Handles received telegrams. The telegram is first routed to the current state. If the current state does not deal with the
* message, it's routed to the global state's message handler.
*
* @param telegram the received telegram
* @return true if telegram has been successfully handled; false otherwise. */
@Override
public boolean handleMessage (Telegram telegram) {
// First see if the current state is valid and that it can handle the message
if (currentState != null && currentState.onMessage(owner, telegram)) {
return true;
}
// If not, and if a global state has been implemented, send
// the message to the global state
if (globalState != null && globalState.onMessage(owner, telegram)) {
return true;
}
return false;
}
}