
com.badlogic.gdx.ai.steer.utils.rays.RayConfigurationBase Maven / Gradle / Ivy
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* Copyright 2014 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
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package com.badlogic.gdx.ai.steer.utils.rays;
import com.badlogic.gdx.ai.steer.Steerable;
import com.badlogic.gdx.ai.steer.utils.RayConfiguration;
import com.badlogic.gdx.ai.utils.Ray;
import com.badlogic.gdx.math.Vector;
/** {@code RayConfigurationBase} is the base class for concrete ray configurations having a fixed number of rays.
*
* @param Type of vector, either 2D or 3D, implementing the {@link Vector} interface
*
* @author davebaol */
public abstract class RayConfigurationBase> implements RayConfiguration {
protected Steerable owner;
protected Ray[] rays;
/** Creates a {@code RayConfigurationBase} for the given owner and the specified number of rays.
* @param owner the owner of this configuration
* @param numRays the number of rays used by this configuration */
@SuppressWarnings("unchecked")
public RayConfigurationBase (Steerable owner, int numRays) {
this.owner = owner;
this.rays = new Ray[numRays];
for (int i = 0; i < numRays; i++)
this.rays[i] = new Ray(owner.getPosition().cpy().setZero(), owner.getPosition().cpy().setZero());
}
/** Returns the owner of this configuration. */
public Steerable getOwner () {
return owner;
}
/** Sets the owner of this configuration. */
public void setOwner (Steerable owner) {
this.owner = owner;
}
/** Returns the rays of this configuration. */
public Ray[] getRays () {
return rays;
}
/** Sets the rays of this configuration. */
public void setRays (Ray[] rays) {
this.rays = rays;
}
}
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