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AI algorithms for libGDX
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/*******************************************************************************
* Copyright 2014 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.ai.btree.leaf;
import com.badlogic.gdx.ai.btree.LeafTask;
import com.badlogic.gdx.ai.btree.Task;
/** {@code Success} is a leaf that immediately succeeds.
*
* @param type of the blackboard object that tasks use to read or modify game state
*
* @author davebaol */
public class Success extends LeafTask {
/** Creates a {@code Success} task. */
public Success () {
}
/** Executes this {@code Success} task.
* @return {@link Status#SUCCEEDED}. */
@Override
public Status execute () {
return Status.SUCCEEDED;
}
@Override
protected Task copyTo (Task task) {
return task;
}
}