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/*******************************************************************************
 * Copyright 2014 See AUTHORS file.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 *   http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
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 ******************************************************************************/

package com.badlogic.gdx.ai.fma;

import com.badlogic.gdx.math.Vector;
import com.badlogic.gdx.utils.Array;

/** {@code BoundedSlotAssignmentStrategy} is an abstract implementation of {@link SlotAssignmentStrategy} that supports roles.
 * Generally speaking, there are hard and soft roles. Hard roles cannot be broken, soft roles can.
 * 

* This abstract class provides an implementation of the {@link #calculateNumberOfSlots(Array) calculateNumberOfSlots} method that * is more general (and costly) than the simplified implementation in {@link FreeSlotAssignmentStrategy}. It scans the assignment * list to find the number of filled slots, which is the highest slot number in the assignments. * * @param Type of vector, either 2D or 3D, implementing the {@link Vector} interface * * @author davebaol */ public abstract class BoundedSlotAssignmentStrategy> implements SlotAssignmentStrategy { @Override public abstract void updateSlotAssignments (Array> assignments); @Override public int calculateNumberOfSlots (Array> assignments) { // Find the number of filled slots: it will be the // highest slot number in the assignments int filledSlots = -1; for (int i = 0; i < assignments.size; i++) { SlotAssignment assignment = assignments.get(i); if (assignment.slotNumber >= filledSlots) filledSlots = assignment.slotNumber; } // Add one to go from the index of the highest slot to the number of slots needed. return filledSlots + 1; } @Override public void removeSlotAssignment (Array> assignments, int index) { int sn = assignments.get(index).slotNumber; for (int i = 0; i < assignments.size; i++) { SlotAssignment sa = assignments.get(i); if (sa.slotNumber >= sn) sa.slotNumber--; } assignments.removeIndex(index); } }





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