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 * Copyright 2014 See AUTHORS file.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 *   http://www.apache.org/licenses/LICENSE-2.0
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package com.badlogic.gdx.ai.pfa;

/** A {@code Heuristic} generates estimates of the cost to move from a given node to the goal.
 * 

* With a heuristic function pathfinding algorithms can choose the node that is most likely to lead to the optimal path. The * notion of "most likely" is controlled by a heuristic. If the heuristic is accurate, then the algorithm will be efficient. If * the heuristic is terrible, then it can perform even worse than other algorithms that don't use any heuristic function such as * Dijkstra. * * @param Type of node * * @author davebaol */ public interface Heuristic { /** Calculates an estimated cost to reach the goal node from the given node. * @param node the start node * @param endNode the end node * @return the estimated cost */ public float estimate (N node, N endNode); }





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