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/*******************************************************************************
* Copyright 2014 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.ai.steer.behaviors;
import com.badlogic.gdx.ai.steer.Limiter;
import com.badlogic.gdx.ai.steer.Steerable;
import com.badlogic.gdx.ai.steer.SteeringAcceleration;
import com.badlogic.gdx.ai.utils.Location;
import com.badlogic.gdx.math.Vector;
/** {@code Face} behavior makes the owner look at its target. It delegates to the {@link ReachOrientation} behavior to perform the
* rotation but calculates the target orientation first based on target and owner position.
*
* @param Type of vector, either 2D or 3D, implementing the {@link Vector} interface
*
* @author davebaol */
public class Face> extends ReachOrientation {
/** Creates a {@code Face} behavior for the specified owner.
* @param owner the owner of this behavior. */
public Face (Steerable owner) {
this(owner, null);
}
/** Creates a {@code Face} behavior for the specified owner and target.
* @param owner the owner of this behavior
* @param target the target of this behavior. */
public Face (Steerable owner, Location target) {
super(owner, target);
}
@Override
protected SteeringAcceleration calculateRealSteering (SteeringAcceleration steering) {
return face(steering, target.getPosition());
}
protected SteeringAcceleration face (SteeringAcceleration steering, T targetPosition) {
// Get the direction to target
T toTarget = steering.linear.set(targetPosition).sub(owner.getPosition());
// Check for a zero direction, and return no steering if so
if (toTarget.isZero(getActualLimiter().getZeroLinearSpeedThreshold())) return steering.setZero();
// Calculate the orientation to face the target
float orientation = owner.vectorToAngle(toTarget);
// Delegate to ReachOrientation
return reachOrientation(steering, orientation);
}
//
// Setters overridden in order to fix the correct return type for chaining
//
@Override
public Face setOwner (Steerable owner) {
this.owner = owner;
return this;
}
@Override
public Face setEnabled (boolean enabled) {
this.enabled = enabled;
return this;
}
/** Sets the limiter of this steering behavior. The given limiter must at least take care of the maximum angular speed and
* acceleration.
* @return this behavior for chaining. */
@Override
public Face setLimiter (Limiter limiter) {
this.limiter = limiter;
return this;
}
@Override
public Face setTarget (Location target) {
this.target = target;
return this;
}
@Override
public Face setAlignTolerance (float alignTolerance) {
this.alignTolerance = alignTolerance;
return this;
}
@Override
public Face setDecelerationRadius (float decelerationRadius) {
this.decelerationRadius = decelerationRadius;
return this;
}
@Override
public Face setTimeToTarget (float timeToTarget) {
this.timeToTarget = timeToTarget;
return this;
}
}