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/*******************************************************************************
* Copyright 2014 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.ai.steer.proximities;
import com.badlogic.gdx.ai.steer.Steerable;
import com.badlogic.gdx.math.Vector;
/** {@code InfiniteProximity} is likely the simplest type of Proximity one can imagine. All the agents contained in the specified
* list are considered neighbors of the owner, excluded the owner itself (if it is part of the list).
*
* @param Type of vector, either 2D or 3D, implementing the {@link Vector} interface
*
* @author davebaol */
public class InfiniteProximity> extends ProximityBase {
/** Creates a {@code InfiniteProximity} for the specified owner and list of agents.
* @param owner the owner of this proximity
* @param agents the list of agents */
public InfiniteProximity (Steerable owner, Iterable extends Steerable> agents) {
super(owner, agents);
}
@Override
public int findNeighbors (ProximityCallback callback) {
int neighborCount = 0;
for (Steerable currentAgent : agents) {
// Make sure the agent being examined isn't the owner
if (currentAgent != owner) {
if (callback.reportNeighbor(currentAgent)) {
neighborCount++;
}
}
}
return neighborCount;
}
}