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/*******************************************************************************
* Copyright 2014 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.ai.utils;
import com.badlogic.gdx.math.Vector;
/** A {@code RaycastCollisionDetector} finds the closest intersection between a ray and any object in the game world.
*
* @param Type of vector, either 2D or 3D, implementing the {@link Vector} interface
*
* @author davebaol */
public interface RaycastCollisionDetector> {
/** Casts the given ray to test if it collides with any objects in the game world.
* @param ray the ray to cast.
* @return {@code true} in case of collision; {@code false} otherwise. */
public boolean collides (Ray ray);
/** Find the closest collision between the given input ray and the objects in the game world. In case of collision,
* {@code outputCollision} will contain the collision point and the normal vector of the obstacle at the point of collision.
* @param outputCollision the output collision.
* @param inputRay the ray to cast.
* @return {@code true} in case of collision; {@code false} otherwise. */
public boolean findCollision (Collision outputCollision, Ray inputRay);
}