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Android/Desktop/iOS/HTML5 game development framework
/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.backends.android;
import java.lang.reflect.Constructor;
import android.content.Context;
import com.badlogic.gdx.Application;
/** Class that instantiates AndroidInput or AndroidInputThreePlus depending on the SDK level, via reflection.
* @author mzechner */
public class AndroidInputFactory {
public static AndroidInput newAndroidInput (Application activity, Context context, Object view,
AndroidApplicationConfiguration config) {
try {
Class> clazz = null;
AndroidInput input = null;
int sdkVersion = android.os.Build.VERSION.SDK_INT;
if (sdkVersion >= 12) {
clazz = Class.forName("com.badlogic.gdx.backends.android.AndroidInputThreePlus");
} else {
clazz = Class.forName("com.badlogic.gdx.backends.android.AndroidInput");
}
Constructor> constructor = clazz.getConstructor(Application.class, Context.class, Object.class,
AndroidApplicationConfiguration.class);
input = (AndroidInput)constructor.newInstance(activity, context, view, config);
return input;
} catch (Exception e) {
throw new RuntimeException("Couldn't construct AndroidInput, this should never happen", e);
}
}
}