com.badlogic.gdx.backends.android.surfaceview.FillResolutionStrategy Maven / Gradle / Ivy
Go to download
Show more of this group Show more artifacts with this name
Show all versions of gdx-backend-android Show documentation
Show all versions of gdx-backend-android Show documentation
Android/Desktop/iOS/HTML5 game development framework
/*
* Copyright 2010 Mario Zechner ([email protected]), Nathan Sweet ([email protected]), Dave Clayton ([email protected])
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the
* License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS"
* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language
* governing permissions and limitations under the License.
*/
package com.badlogic.gdx.backends.android.surfaceview;
import android.view.View;
/** This {@link ResolutionStrategy} will stretch the GLSurfaceView to full screen. FillResolutionStrategy is the default
* {@link ResolutionStrategy} if none is specified.
*
* @author christoph widulle */
public class FillResolutionStrategy implements ResolutionStrategy {
@Override
public MeasuredDimension calcMeasures (int widthMeasureSpec, int heightMeasureSpec) {
final int width = View.MeasureSpec.getSize(widthMeasureSpec);
final int height = View.MeasureSpec.getSize(heightMeasureSpec);
return new MeasuredDimension(width, height);
}
}