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/*******************************************************************************
 * Copyright 2011 See AUTHORS file.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 *   http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
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package com.badlogic.gdx.backends.android;

import android.hardware.SensorManager;
import android.media.SoundPool;

import com.badlogic.gdx.Input;
import com.badlogic.gdx.audio.Sound;
import com.badlogic.gdx.backends.android.surfaceview.FillResolutionStrategy;
import com.badlogic.gdx.backends.android.surfaceview.ResolutionStrategy;

/** Class defining the configuration of an {@link AndroidApplication}. Allows you to disable the use of the accelerometer to save
 * battery among other things.
 * @author mzechner */
public class AndroidApplicationConfiguration {
	/** number of bits per color channel **/
	public int r = 8, g = 8, b = 8, a = 0;

	/** number of bits for depth and stencil buffer **/
	public int depth = 16, stencil = 0;

	/** number of samples for CSAA/MSAA, 2 is a good value **/
	public int numSamples = 0;

	/** whether to use the accelerometer. default: true **/
	public boolean useAccelerometer = true;
	
	/** whether to use the gyroscope. default: false **/
	public boolean useGyroscope = false;

	/** Whether to use the compass. The compass enables {@link Input#getRotationMatrix(float[])}, {@link Input#getAzimuth()},
	 * {@link Input#getPitch()}, and {@link Input#getRoll()} if {@link #useAccelerometer} is also true.
	 * 

* If {@link #useRotationVectorSensor} is true and the rotation vector sensor is available, the compass will not be used. *

* Default: true **/ public boolean useCompass = true; /** Whether to use Android's rotation vector software sensor, which provides cleaner data than that of {@link #useCompass} for * {@link Input#getRotationMatrix(float[])}, {@link Input#getAzimuth()}, {@link Input#getPitch()}, and {@link Input#getRoll()}. * The rotation vector sensor uses a combination of physical sensors, and it pre-filters and smoothes the data. If true, * {@link #useAccelerometer} is not required to enable rotation data. *

* If true and the rotation vector sensor is available, the compass will not be used, regardless of {@link #useCompass}. *

* Default: false */ public boolean useRotationVectorSensor = false; /** The requested sensor sampling rate in microseconds or one of the {@code SENSOR_DELAY_*} constants in {@link SensorManager}. *

* Default: {@link SensorManager#SENSOR_DELAY_GAME} (20 ms updates). */ public int sensorDelay = SensorManager.SENSOR_DELAY_GAME; /** the time in milliseconds to sleep after each event in the touch handler, set this to 16ms to get rid of touch flooding on * pre Android 2.0 devices. default: 0 **/ public int touchSleepTime = 0; /** whether to keep the screen on and at full brightness or not while running the application. default: false. Uses FLAG_KEEP_SCREEN_ON under the hood. */ public boolean useWakelock = false; /** hide status bar buttons on Android 4.x and higher (API 14+). Doesn't work if "android:targetSdkVersion" less 11 or if API * less 14. default: false **/ public boolean hideStatusBar = false; /** whether to disable Android audio support. default: false */ public boolean disableAudio = false; /** the maximum number of {@link Sound} instances that can be played simultaneously, sets the corresponding {@link SoundPool} * constructor argument. */ public int maxSimultaneousSounds = 16; /** the {@link ResolutionStrategy}. default: {@link FillResolutionStrategy} **/ public ResolutionStrategy resolutionStrategy = new FillResolutionStrategy(); /** if the app is a livewallpaper, whether it should get full touch events **/ public boolean getTouchEventsForLiveWallpaper = false; /** set this to true to enable Android 4.4 KitKat's 'Immersive mode' **/ public boolean useImmersiveMode = false; /** Experimental, whether to enable OpenGL ES 3 if supported. If not supported it will fall-back to OpenGL ES 2.0. * When GL ES 3* is enabled, {@link com.badlogic.gdx.Gdx#gl30} can be used to access its functionality. Requires at least Android 4.3 (API level 18). * @deprecated this option is currently experimental and not yet fully supported, expect issues. */ @Deprecated public boolean useGL30 = false; /** The maximum number of threads to use for network requests. Default is {@link Integer#MAX_VALUE}. */ public int maxNetThreads = Integer.MAX_VALUE; }





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