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com.badlogic.gdx.backends.android.AndroidGL30 Maven / Gradle / Ivy
/*******************************************************************************
* Copyright 2014 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.backends.android;
import android.annotation.TargetApi;
import android.opengl.GLES30;
import com.badlogic.gdx.graphics.GL30;
@TargetApi(18)
public class AndroidGL30 extends AndroidGL20 implements GL30 {
@Override
public void glReadBuffer (int mode) {
GLES30.glReadBuffer(mode);
}
@Override
public void glDrawRangeElements (int mode, int start, int end, int count, int type, java.nio.Buffer indices) {
GLES30.glDrawRangeElements(mode, start, end, count, type, indices);
}
@Override
public void glDrawRangeElements (int mode, int start, int end, int count, int type, int offset) {
GLES30.glDrawRangeElements(mode, start, end, count, type, offset);
}
@Override
public void glTexImage3D (int target, int level, int internalformat, int width, int height, int depth, int border, int format,
int type, java.nio.Buffer pixels) {
if (pixels == null) GLES30.glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, 0);
else GLES30.glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
}
@Override
public void glTexImage3D (int target, int level, int internalformat, int width, int height, int depth, int border, int format,
int type, int offset) {
GLES30.glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, offset);
}
@Override
public void glTexSubImage3D (int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth,
int format, int type, java.nio.Buffer pixels) {
GLES30.glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
}
@Override
public void glTexSubImage3D (int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth,
int format, int type, int offset) {
GLES30.glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, offset);
}
@Override
public void glCopyTexSubImage3D (int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width,
int height) {
GLES30.glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
}
//
// @Override
// public void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int
// imageSize, java.nio.Buffer data) {
// GLES30.glCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
// }
//
// @Override
// public void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int
// imageSize, int offset) {
// GLES30.glCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, offset);
// }
//
// @Override
// public void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int
// depth, int format, int imageSize, java.nio.Buffer data) {
// GLES30.glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
// }
//
// @Override
// public void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int
// depth, int format, int imageSize, int offset) {
// GLES30.glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, offset);
// }
@Override
public void glGenQueries (int n, int[] ids, int offset) {
GLES30.glGenQueries(n, ids, offset);
}
@Override
public void glGenQueries (int n, java.nio.IntBuffer ids) {
GLES30.glGenQueries(n, ids);
}
@Override
public void glDeleteQueries (int n, int[] ids, int offset) {
GLES30.glDeleteQueries(n, ids, offset);
}
@Override
public void glDeleteQueries (int n, java.nio.IntBuffer ids) {
GLES30.glDeleteQueries(n, ids);
}
@Override
public boolean glIsQuery (int id) {
return GLES30.glIsQuery(id);
}
@Override
public void glBeginQuery (int target, int id) {
GLES30.glBeginQuery(target, id);
}
@Override
public void glEndQuery (int target) {
GLES30.glEndQuery(target);
}
// @Override
// public void glGetQueryiv(int target, int pname, int[] params, int offset) {
// GLES30.glGetQueryiv(target, pname, params, offset);
// }
@Override
public void glGetQueryiv (int target, int pname, java.nio.IntBuffer params) {
GLES30.glGetQueryiv(target, pname, params);
}
// @Override
// public void glGetQueryObjectuiv(int id, int pname, int[] params, int offset) {
// GLES30.glGetQueryObjectuiv(id, pname, params, offset);
// }
@Override
public void glGetQueryObjectuiv (int id, int pname, java.nio.IntBuffer params) {
GLES30.glGetQueryObjectuiv(id, pname, params);
}
@Override
public boolean glUnmapBuffer (int target) {
return GLES30.glUnmapBuffer(target);
}
@Override
public java.nio.Buffer glGetBufferPointerv (int target, int pname) {
return GLES30.glGetBufferPointerv(target, pname);
}
// @Override
// public void glDrawBuffers(int n, int[] bufs, int offset) {
// GLES30.glDrawBuffers(n, bufs, offset);
// }
@Override
public void glDrawBuffers (int n, java.nio.IntBuffer bufs) {
GLES30.glDrawBuffers(n, bufs);
}
// @Override
// public void glUniformMatrix2x3fv(int location, int count, boolean transpose, float[] value, int offset) {
// GLES30.glUniformMatrix2x3fv(location, count, transpose, value, offset);
// }
@Override
public void glUniformMatrix2x3fv (int location, int count, boolean transpose, java.nio.FloatBuffer value) {
GLES30.glUniformMatrix2x3fv(location, count, transpose, value);
}
// @Override
// public void glUniformMatrix3x2fv(int location, int count, boolean transpose, float[] value, int offset) {
// GLES30.glUniformMatrix3x2fv(location, count, transpose, value, offset);
// }
@Override
public void glUniformMatrix3x2fv (int location, int count, boolean transpose, java.nio.FloatBuffer value) {
GLES30.glUniformMatrix3x2fv(location, count, transpose, value);
}
// @Override
// public void glUniformMatrix2x4fv(int location, int count, boolean transpose, float[] value, int offset) {
// GLES30.glUniformMatrix2x4fv(location, count, transpose, value, offset);
// }
@Override
public void glUniformMatrix2x4fv (int location, int count, boolean transpose, java.nio.FloatBuffer value) {
GLES30.glUniformMatrix2x4fv(location, count, transpose, value);
}
// @Override
// public void glUniformMatrix4x2fv(int location, int count, boolean transpose, float[] value, int offset) {
// GLES30.glUniformMatrix4x2fv(location, count, transpose, value, offset);
// }
@Override
public void glUniformMatrix4x2fv (int location, int count, boolean transpose, java.nio.FloatBuffer value) {
GLES30.glUniformMatrix4x2fv(location, count, transpose, value);
}
// @Override
// public void glUniformMatrix3x4fv(int location, int count, boolean transpose, float[] value, int offset) {
// GLES30.glUniformMatrix3x4fv(location, count, transpose, value, offset);
// }
@Override
public void glUniformMatrix3x4fv (int location, int count, boolean transpose, java.nio.FloatBuffer value) {
GLES30.glUniformMatrix3x4fv(location, count, transpose, value);
}
// @Override
// public void glUniformMatrix4x3fv(int location, int count, boolean transpose, float[] value, int offset) {
// GLES30.glUniformMatrix4x3fv(location, count, transpose, value, offset);
// }
@Override
public void glUniformMatrix4x3fv (int location, int count, boolean transpose, java.nio.FloatBuffer value) {
GLES30.glUniformMatrix4x3fv(location, count, transpose, value);
}
@Override
public void glBlitFramebuffer (int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1,
int mask, int filter) {
GLES30.glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
}
@Override
public void glRenderbufferStorageMultisample (int target, int samples, int internalformat, int width, int height) {
GLES30.glRenderbufferStorageMultisample(target, samples, internalformat, width, height);
}
@Override
public void glFramebufferTextureLayer (int target, int attachment, int texture, int level, int layer) {
GLES30.glFramebufferTextureLayer(target, attachment, texture, level, layer);
}
// @Override
// public java.nio.Buffer glMapBufferRange(int target, int offset, int length, int access) {
// return GLES30.glMapBufferRange(target, offset, length, access);
// }
@Override
public void glFlushMappedBufferRange (int target, int offset, int length) {
GLES30.glFlushMappedBufferRange(target, offset, length);
}
@Override
public void glBindVertexArray (int array) {
GLES30.glBindVertexArray(array);
}
@Override
public void glDeleteVertexArrays (int n, int[] arrays, int offset) {
GLES30.glDeleteVertexArrays(n, arrays, offset);
}
@Override
public void glDeleteVertexArrays (int n, java.nio.IntBuffer arrays) {
GLES30.glDeleteVertexArrays(n, arrays);
}
@Override
public void glGenVertexArrays (int n, int[] arrays, int offset) {
GLES30.glGenVertexArrays(n, arrays, offset);
}
@Override
public void glGenVertexArrays (int n, java.nio.IntBuffer arrays) {
GLES30.glGenVertexArrays(n, arrays);
}
@Override
public boolean glIsVertexArray (int array) {
return GLES30.glIsVertexArray(array);
}
// @Override
// public void glGetIntegeri_v(int target, int index, int[] data, int offset) {
// GLES30.glGetIntegeri_v(target, index, data, offset);
// }
// @Override
// public void glGetIntegeri_v(int target, int index, java.nio.IntBuffer data) {
// GLES30.glGetIntegeri_v(target, index, data);
// }
@Override
public void glBeginTransformFeedback (int primitiveMode) {
GLES30.glBeginTransformFeedback(primitiveMode);
}
@Override
public void glEndTransformFeedback () {
GLES30.glEndTransformFeedback();
}
@Override
public void glBindBufferRange (int target, int index, int buffer, int offset, int size) {
GLES30.glBindBufferRange(target, index, buffer, offset, size);
}
@Override
public void glBindBufferBase (int target, int index, int buffer) {
GLES30.glBindBufferBase(target, index, buffer);
}
@Override
public void glTransformFeedbackVaryings (int program, String[] varyings, int bufferMode) {
GLES30.glTransformFeedbackVaryings(program, varyings, bufferMode);
}
// @Override
// public void glGetTransformFeedbackVarying(int program, int index, int bufsize, int[] length, int lengthOffset, int[] size, int
// sizeOffset, int[] type, int typeOffset, byte[] name, int nameOffset) {
// GLES30.glGetTransformFeedbackVarying(program, index, bufsize, length, lengthOffset, size, sizeOffset, type, typeOffset, name,
// nameOffset);
// }
// @Override
// public void glGetTransformFeedbackVarying(int program, int index, int bufsize, java.nio.IntBuffer length, java.nio.IntBuffer
// size, java.nio.IntBuffer type, byte name) {
// GLES30.glGetTransformFeedbackVarying(program, index, bufsize, length, size, type, name);
// }
//
// @Override
// public String glGetTransformFeedbackVarying(int program, int index, int[] size, int sizeOffset, int[] type, int typeOffset) {
// return GLES30.glGetTransformFeedbackVarying(program, index, size, sizeOffset, type, typeOffset);
// }
//
// @Override
// public String glGetTransformFeedbackVarying(int program, int index, java.nio.IntBuffer size, java.nio.IntBuffer type) {
// return GLES30.glGetTransformFeedbackVarying(program, index, size, type);
// }
@Override
public void glVertexAttribIPointer (int index, int size, int type, int stride, int offset) {
GLES30.glVertexAttribIPointer(index, size, type, stride, offset);
}
// @Override
// public void glGetVertexAttribIiv(int index, int pname, int[] params, int offset) {
// GLES30.glGetVertexAttribIiv(index, pname, params, offset);
// }
@Override
public void glGetVertexAttribIiv (int index, int pname, java.nio.IntBuffer params) {
GLES30.glGetVertexAttribIiv(index, pname, params);
}
// @Override
// public void glGetVertexAttribIuiv(int index, int pname, int[] params, int offset) {
// GLES30.glGetVertexAttribIuiv(index, pname, params, offset);
// }
@Override
public void glGetVertexAttribIuiv (int index, int pname, java.nio.IntBuffer params) {
GLES30.glGetVertexAttribIuiv(index, pname, params);
}
@Override
public void glVertexAttribI4i (int index, int x, int y, int z, int w) {
GLES30.glVertexAttribI4i(index, x, y, z, w);
}
@Override
public void glVertexAttribI4ui (int index, int x, int y, int z, int w) {
GLES30.glVertexAttribI4ui(index, x, y, z, w);
}
// @Override
// public void glVertexAttribI4iv(int index, int[] v, int offset) {
// GLES30.glVertexAttribI4iv(index, v, offset);
// }
//
// @Override
// public void glVertexAttribI4iv(int index, java.nio.IntBuffer v) {
// GLES30.glVertexAttribI4iv(index, v);
// }
//
// @Override
// public void glVertexAttribI4uiv(int index, int[] v, int offset) {
// GLES30.glVertexAttribI4uiv(index, v, offset);
// }
//
// @Override
// public void glVertexAttribI4uiv(int index, java.nio.IntBuffer v) {
// GLES30.glVertexAttribI4uiv(index, v);
// }
//
// @Override
// public void glGetUniformuiv(int program, int location, int[] params, int offset) {
// GLES30.glGetUniformuiv(program, location, params, offset);
// }
@Override
public void glGetUniformuiv (int program, int location, java.nio.IntBuffer params) {
GLES30.glGetUniformuiv(program, location, params);
}
@Override
public int glGetFragDataLocation (int program, String name) {
return GLES30.glGetFragDataLocation(program, name);
}
// @Override
// public void glUniform1ui(int location, int v0) {
// GLES30.glUniform1ui(location, v0);
// }
//
// @Override
// public void glUniform2ui(int location, int v0, int v1) {
// GLES30.glUniform2ui(location, v0, v1);
// }
//
// @Override
// public void glUniform3ui(int location, int v0, int v1, int v2) {
// GLES30.glUniform3ui(location, v0, v1, v2);
// }
// @Override
// public void glUniform4ui(int location, int v0, int v1, int v2, int v3) {
// GLES30.glUniform4ui(location, v0, v1, v2, v3);
// }
//
// @Override
// public void glUniform1uiv(int location, int count, int[] value, int offset) {
// GLES30.glUniform1uiv(location, count, value, offset);
// }
@Override
public void glUniform1uiv (int location, int count, java.nio.IntBuffer value) {
GLES30.glUniform1uiv(location, count, value);
}
// @Override
// public void glUniform2uiv(int location, int count, int[] value, int offset) {
// GLES30.glUniform2uiv(location, count, value, offset);
// }
//
// @Override
// public void glUniform2uiv(int location, int count, java.nio.IntBuffer value) {
// GLES30.glUniform2uiv(location, count, value);
// }
//
// @Override
// public void glUniform3uiv(int location, int count, int[] value, int offset) {
// GLES30.glUniform3uiv(location, count, value, offset);
// }
@Override
public void glUniform3uiv (int location, int count, java.nio.IntBuffer value) {
GLES30.glUniform3uiv(location, count, value);
}
// @Override
// public void glUniform4uiv(int location, int count, int[] value, int offset) {
// GLES30.glUniform4uiv(location, count, value, offset);
// }
@Override
public void glUniform4uiv (int location, int count, java.nio.IntBuffer value) {
GLES30.glUniform4uiv(location, count, value);
}
// @Override
// public void glClearBufferiv(int buffer, int drawbuffer, int[] value, int offset) {
// GLES30.glClearBufferiv(buffer, drawbuffer, value, offset);
// }
@Override
public void glClearBufferiv (int buffer, int drawbuffer, java.nio.IntBuffer value) {
GLES30.glClearBufferiv(buffer, drawbuffer, value);
}
// @Override
// public void glClearBufferuiv(int buffer, int drawbuffer, int[] value, int offset) {
// GLES30.glClearBufferuiv(buffer, drawbuffer, value, offset);
// }
@Override
public void glClearBufferuiv (int buffer, int drawbuffer, java.nio.IntBuffer value) {
GLES30.glClearBufferuiv(buffer, drawbuffer, value);
}
//
// @Override
// public void glClearBufferfv(int buffer, int drawbuffer, float[] value, int offset) {
// GLES30.glClearBufferfv(buffer, drawbuffer, value, offset);
// }
@Override
public void glClearBufferfv (int buffer, int drawbuffer, java.nio.FloatBuffer value) {
GLES30.glClearBufferfv(buffer, drawbuffer, value);
}
@Override
public void glClearBufferfi (int buffer, int drawbuffer, float depth, int stencil) {
GLES30.glClearBufferfi(buffer, drawbuffer, depth, stencil);
}
@Override
public String glGetStringi (int name, int index) {
return GLES30.glGetStringi(name, index);
}
@Override
public void glCopyBufferSubData (int readTarget, int writeTarget, int readOffset, int writeOffset, int size) {
GLES30.glCopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
}
//
// @Override
// public void glGetUniformIndices(int program, String[] uniformNames, int[] uniformIndices, int uniformIndicesOffset) {
// GLES30.glGetUniformIndices(program, uniformNames, uniformIndices, uniformIndicesOffset);
// }
@Override
public void glGetUniformIndices (int program, String[] uniformNames, java.nio.IntBuffer uniformIndices) {
GLES30.glGetUniformIndices(program, uniformNames, uniformIndices);
}
// @Override
// public void glGetActiveUniformsiv(int program, int uniformCount, int[] uniformIndices, int uniformIndicesOffset, int pname,
// int[] params, int paramsOffset) {
// GLES30.glGetActiveUniformsiv(program, uniformCount, uniformIndices, uniformIndicesOffset, pname, params, paramsOffset);
// }
@Override
public void glGetActiveUniformsiv (int program, int uniformCount, java.nio.IntBuffer uniformIndices, int pname,
java.nio.IntBuffer params) {
GLES30.glGetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
}
@Override
public int glGetUniformBlockIndex (int program, String uniformBlockName) {
return GLES30.glGetUniformBlockIndex(program, uniformBlockName);
}
//
// @Override
// public void glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, int[] params, int offset) {
// GLES30.glGetActiveUniformBlockiv(program, uniformBlockIndex, pname, params, offset);
// }
@Override
public void glGetActiveUniformBlockiv (int program, int uniformBlockIndex, int pname, java.nio.IntBuffer params) {
GLES30.glGetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
}
//
// @Override
// public void glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, int[] length, int lengthOffset, byte[]
// uniformBlockName, int uniformBlockNameOffset) {
// GLES30.glGetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, lengthOffset, uniformBlockName,
// uniformBlockNameOffset);
// }
@Override
public void glGetActiveUniformBlockName (int program, int uniformBlockIndex, java.nio.Buffer length,
java.nio.Buffer uniformBlockName) {
GLES30.glGetActiveUniformBlockName(program, uniformBlockIndex, length, uniformBlockName);
}
@Override
public String glGetActiveUniformBlockName (int program, int uniformBlockIndex) {
return GLES30.glGetActiveUniformBlockName(program, uniformBlockIndex);
}
@Override
public void glUniformBlockBinding (int program, int uniformBlockIndex, int uniformBlockBinding) {
GLES30.glUniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
}
@Override
public void glDrawArraysInstanced (int mode, int first, int count, int instanceCount) {
GLES30.glDrawArraysInstanced(mode, first, count, instanceCount);
}
// @Override
// public void glDrawElementsInstanced(int mode, int count, int type, java.nio.Buffer indices, int instanceCount) {
// GLES30.glDrawElementsInstanced(mode, count, type, indices, instanceCount);
// }
@Override
public void glDrawElementsInstanced (int mode, int count, int type, int indicesOffset, int instanceCount) {
GLES30.glDrawElementsInstanced(mode, count, type, indicesOffset, instanceCount);
}
// @Override
// public long glFenceSync(int condition, int flags) {
// return GLES30.glFenceSync(condition, flags);
// }
//
// @Override
// public boolean glIsSync(long sync) {
// return GLES30.glIsSync(sync);
// }
//
// @Override
// public void glDeleteSync(long sync) {
// GLES30.glDeleteSync(sync);
// }
//
// @Override
// public int glClientWaitSync(long sync, int flags, long timeout) {
// return GLES30.glClientWaitSync(sync, flags, timeout);
// }
// @Override
// public void glWaitSync(long sync, int flags, long timeout) {
// GLES30.glWaitSync(sync, flags, timeout);
// }
//
// @Override
// public void glGetInteger64v(int pname, long[] params, int offset) {
// GLES30.glGetInteger64v(pname, params, offset);
// }
@Override
public void glGetInteger64v (int pname, java.nio.LongBuffer params) {
GLES30.glGetInteger64v(pname, params);
}
// @Override
// public void glGetSynciv(long sync, int pname, int bufSize, int[] length, int lengthOffset, int[] values, int valuesOffset) {
// GLES30.glGetSynciv(sync, pname, bufSize, length, lengthOffset, values, valuesOffset);
// }
//
// @Override
// public void glGetSynciv(long sync, int pname, int bufSize, java.nio.IntBuffer length, java.nio.IntBuffer values) {
// GLES30.glGetSynciv(sync, pname, bufSize, length, values);
// }
//
// @Override
// public void glGetInteger64i_v(int target, int index, long[] data, int offset) {
// GLES30.glGetInteger64i_v(target, index, data, offset);
// }
//
// @Override
// public void glGetInteger64i_v(int target, int index, java.nio.LongBuffer data) {
// GLES30.glGetInteger64i_v(target, index, data);
// }
//
// @Override
// public void glGetBufferParameteri64v(int target, int pname, long[] params, int offset) {
// GLES30.glGetBufferParameteri64v(target, pname, params, offset);
// }
@Override
public void glGetBufferParameteri64v (int target, int pname, java.nio.LongBuffer params) {
GLES30.glGetBufferParameteri64v(target, pname, params);
}
@Override
public void glGenSamplers (int count, int[] samplers, int offset) {
GLES30.glGenSamplers(count, samplers, offset);
}
@Override
public void glGenSamplers (int count, java.nio.IntBuffer samplers) {
GLES30.glGenSamplers(count, samplers);
}
@Override
public void glDeleteSamplers (int count, int[] samplers, int offset) {
GLES30.glDeleteSamplers(count, samplers, offset);
}
@Override
public void glDeleteSamplers (int count, java.nio.IntBuffer samplers) {
GLES30.glDeleteSamplers(count, samplers);
}
@Override
public boolean glIsSampler (int sampler) {
return GLES30.glIsSampler(sampler);
}
@Override
public void glBindSampler (int unit, int sampler) {
GLES30.glBindSampler(unit, sampler);
}
@Override
public void glSamplerParameteri (int sampler, int pname, int param) {
GLES30.glSamplerParameteri(sampler, pname, param);
}
//
// @Override
// public void glSamplerParameteriv(int sampler, int pname, int[] param, int offset) {
// GLES30.glSamplerParameteriv(sampler, pname, param, offset);
// }
@Override
public void glSamplerParameteriv (int sampler, int pname, java.nio.IntBuffer param) {
GLES30.glSamplerParameteriv(sampler, pname, param);
}
@Override
public void glSamplerParameterf (int sampler, int pname, float param) {
GLES30.glSamplerParameterf(sampler, pname, param);
}
// @Override
// public void glSamplerParameterfv(int sampler, int pname, float[] param, int offset) {
// GLES30.glSamplerParameterfv(sampler, pname, param, offset);
// }
@Override
public void glSamplerParameterfv (int sampler, int pname, java.nio.FloatBuffer param) {
GLES30.glSamplerParameterfv(sampler, pname, param);
}
//
// @Override
// public void glGetSamplerParameteriv(int sampler, int pname, int[] params, int offset) {
// GLES30.glGetSamplerParameteriv(sampler, pname, params, offset);
// }
@Override
public void glGetSamplerParameteriv (int sampler, int pname, java.nio.IntBuffer params) {
GLES30.glGetSamplerParameteriv(sampler, pname, params);
}
// @Override
// public void glGetSamplerParameterfv(int sampler, int pname, float[] params, int offset) {
// GLES30.glGetSamplerParameterfv(sampler, pname, params, offset);
// }
@Override
public void glGetSamplerParameterfv (int sampler, int pname, java.nio.FloatBuffer params) {
GLES30.glGetSamplerParameterfv(sampler, pname, params);
}
@Override
public void glVertexAttribDivisor (int index, int divisor) {
GLES30.glVertexAttribDivisor(index, divisor);
}
@Override
public void glBindTransformFeedback (int target, int id) {
GLES30.glBindTransformFeedback(target, id);
}
@Override
public void glDeleteTransformFeedbacks (int n, int[] ids, int offset) {
GLES30.glDeleteTransformFeedbacks(n, ids, offset);
}
@Override
public void glDeleteTransformFeedbacks (int n, java.nio.IntBuffer ids) {
GLES30.glDeleteTransformFeedbacks(n, ids);
}
@Override
public void glGenTransformFeedbacks (int n, int[] ids, int offset) {
GLES30.glGenTransformFeedbacks(n, ids, offset);
}
@Override
public void glGenTransformFeedbacks (int n, java.nio.IntBuffer ids) {
GLES30.glGenTransformFeedbacks(n, ids);
}
@Override
public boolean glIsTransformFeedback (int id) {
return GLES30.glIsTransformFeedback(id);
}
@Override
public void glPauseTransformFeedback () {
GLES30.glPauseTransformFeedback();
}
@Override
public void glResumeTransformFeedback () {
GLES30.glResumeTransformFeedback();
}
// @Override
// public void glGetProgramBinary(int program, int bufSize, int[] length, int lengthOffset, int[] binaryFormat, int
// binaryFormatOffset, java.nio.Buffer binary) {
// GLES30.glGetProgramBinary(program, bufSize, length, lengthOffset, binaryFormat, binaryFormatOffset, binary);
// }
//
// @Override
// public void glGetProgramBinary(int program, int bufSize, java.nio.IntBuffer length, java.nio.IntBuffer binaryFormat,
// java.nio.Buffer binary) {
// GLES30.glGetProgramBinary(program, bufSize, length, binaryFormat, binary);
// }
// @Override
// public void glProgramBinary(int program, int binaryFormat, java.nio.Buffer binary, int length) {
// GLES30.glProgramBinary(program, binaryFormat, binary, length);
// }
@Override
public void glProgramParameteri (int program, int pname, int value) {
GLES30.glProgramParameteri(program, pname, value);
}
// @Override
// public void glInvalidateFramebuffer(int target, int numAttachments, int[] attachments, int offset) {
// GLES30.glInvalidateFramebuffer(target, numAttachments, attachments, offset);
// }
@Override
public void glInvalidateFramebuffer (int target, int numAttachments, java.nio.IntBuffer attachments) {
GLES30.glInvalidateFramebuffer(target, numAttachments, attachments);
}
//
// @Override
// public void glInvalidateSubFramebuffer(int target, int numAttachments, int[] attachments, int offset, int x, int y, int width,
// int height) {
// GLES30.glInvalidateSubFramebuffer(target, numAttachments, attachments, offset, x, y, width, height);
// }
@Override
public void glInvalidateSubFramebuffer (int target, int numAttachments, java.nio.IntBuffer attachments, int x, int y,
int width, int height) {
GLES30.glInvalidateSubFramebuffer(target, numAttachments, attachments, x, y, width, height);
}
// @Override
// public void glTexStorage2D(int target, int levels, int internalformat, int width, int height) {
// GLES30.glTexStorage2D(target, levels, internalformat, width, height);
// }
// @Override
// public void glTexStorage3D(int target, int levels, int internalformat, int width, int height, int depth) {
// GLES30.glTexStorage3D(target, levels, internalformat, width, height, depth);
// }
//
// @Override
// public void glGetInternalformativ(int target, int internalformat, int pname, int bufSize, int[] params, int offset) {
// GLES30.glGetInternalformativ(target, internalformat, pname, bufSize, params, offset);
// }
//
// @Override
// public void glGetInternalformativ(int target, int internalformat, int pname, int bufSize, java.nio.IntBuffer params) {
// GLES30.glGetInternalformativ(target, internalformat, pname, bufSize, params);
// }
}