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/*
* Copyright (C) 2009 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the
* License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS"
* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language
* governing permissions and limitations under the License.
*/
package com.badlogic.gdx.backends.android.surfaceview;
import javax.microedition.khronos.egl.EGL10;
import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.egl.EGLDisplay;
import android.opengl.GLSurfaceView;
import android.opengl.GLSurfaceView.EGLConfigChooser;
import android.util.Log;
/** {@link EGLConfigChooser} implementation for GLES 1.x and 2.0. Let's hope this really works for all devices. Includes MSAA/CSAA
* config selection if requested. Taken from GLSurfaceView20, heavily modified to accommodate MSAA/CSAA.
* @author mzechner */
public class GdxEglConfigChooser implements GLSurfaceView.EGLConfigChooser {
private static final int EGL_OPENGL_ES2_BIT = 4;
public static final int EGL_COVERAGE_BUFFERS_NV = 0x30E0;
public static final int EGL_COVERAGE_SAMPLES_NV = 0x30E1;
private static final String TAG = "GdxEglConfigChooser";
protected int mRedSize;
protected int mGreenSize;
protected int mBlueSize;
protected int mAlphaSize;
protected int mDepthSize;
protected int mStencilSize;
protected int mNumSamples;
protected final int[] mConfigAttribs;
private int[] mValue = new int[1];
public GdxEglConfigChooser (int r, int g, int b, int a, int depth, int stencil, int numSamples) {
mRedSize = r;
mGreenSize = g;
mBlueSize = b;
mAlphaSize = a;
mDepthSize = depth;
mStencilSize = stencil;
mNumSamples = numSamples;
mConfigAttribs = new int[] {EGL10.EGL_RED_SIZE, 4, EGL10.EGL_GREEN_SIZE, 4, EGL10.EGL_BLUE_SIZE, 4,
EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, EGL10.EGL_NONE};
}
public EGLConfig chooseConfig (EGL10 egl, EGLDisplay display) {
// get (almost) all configs available by using r=g=b=4 so we
// can chose with big confidence :)
int[] num_config = new int[1];
egl.eglChooseConfig(display, mConfigAttribs, null, 0, num_config);
int numConfigs = num_config[0];
if (numConfigs <= 0) {
throw new IllegalArgumentException("No configs match configSpec");
}
// now actually read the configurations.
EGLConfig[] configs = new EGLConfig[numConfigs];
egl.eglChooseConfig(display, mConfigAttribs, configs, numConfigs, num_config);
// FIXME remove this.
// printConfigs(egl, display, configs);
// chose the best one, taking into account multi sampling.
EGLConfig config = chooseConfig(egl, display, configs);
// FIXME print the chosen config
// printConfigs(egl, display, new EGLConfig[] { config });
return config;
}
public EGLConfig chooseConfig (EGL10 egl, EGLDisplay display, EGLConfig[] configs) {
EGLConfig best = null;
EGLConfig bestAA = null;
EGLConfig safe = null; // default back to 565 when no exact match found
for (EGLConfig config : configs) {
int d = findConfigAttrib(egl, display, config, EGL10.EGL_DEPTH_SIZE, 0);
int s = findConfigAttrib(egl, display, config, EGL10.EGL_STENCIL_SIZE, 0);
// We need at least mDepthSize and mStencilSize bits
if (d < mDepthSize || s < mStencilSize) continue;
// We want an *exact* match for red/green/blue/alpha
int r = findConfigAttrib(egl, display, config, EGL10.EGL_RED_SIZE, 0);
int g = findConfigAttrib(egl, display, config, EGL10.EGL_GREEN_SIZE, 0);
int b = findConfigAttrib(egl, display, config, EGL10.EGL_BLUE_SIZE, 0);
int a = findConfigAttrib(egl, display, config, EGL10.EGL_ALPHA_SIZE, 0);
// Match RGB565 as a fallback
if (safe == null && r == 5 && g == 6 && b == 5 && a == 0) {
safe = config;
}
// if we have a match, we chose this as our non AA fallback if that one
// isn't set already.
if (best == null && r == mRedSize && g == mGreenSize && b == mBlueSize && a == mAlphaSize) {
best = config;
// if no AA is requested we can bail out here.
if (mNumSamples == 0) {
break;
}
}
// now check for MSAA support
int hasSampleBuffers = findConfigAttrib(egl, display, config, EGL10.EGL_SAMPLE_BUFFERS, 0);
int numSamples = findConfigAttrib(egl, display, config, EGL10.EGL_SAMPLES, 0);
// We take the first sort of matching config, thank you.
if (bestAA == null && hasSampleBuffers == 1 && numSamples >= mNumSamples && r == mRedSize && g == mGreenSize
&& b == mBlueSize && a == mAlphaSize) {
bestAA = config;
continue;
}
// for this to work we need to call the extension glCoverageMaskNV which is not
// exposed in the Android bindings. We'd have to link agains the NVidia SDK and
// that is simply not going to happen.
// // still no luck, let's try CSAA support
hasSampleBuffers = findConfigAttrib(egl, display, config, EGL_COVERAGE_BUFFERS_NV, 0);
numSamples = findConfigAttrib(egl, display, config, EGL_COVERAGE_SAMPLES_NV, 0);
// We take the first sort of matching config, thank you.
if (bestAA == null && hasSampleBuffers == 1 && numSamples >= mNumSamples && r == mRedSize && g == mGreenSize
&& b == mBlueSize && a == mAlphaSize) {
bestAA = config;
continue;
}
}
if (bestAA != null)
return bestAA;
else if (best != null)
return best;
else
return safe;
}
private int findConfigAttrib (EGL10 egl, EGLDisplay display, EGLConfig config, int attribute, int defaultValue) {
if (egl.eglGetConfigAttrib(display, config, attribute, mValue)) {
return mValue[0];
}
return defaultValue;
}
private void printConfigs (EGL10 egl, EGLDisplay display, EGLConfig[] configs) {
int numConfigs = configs.length;
Log.w(TAG, String.format("%d configurations", numConfigs));
for (int i = 0; i < numConfigs; i++) {
Log.w(TAG, String.format("Configuration %d:\n", i));
printConfig(egl, display, configs[i]);
}
}
private void printConfig (EGL10 egl, EGLDisplay display, EGLConfig config) {
int[] attributes = {EGL10.EGL_BUFFER_SIZE, EGL10.EGL_ALPHA_SIZE, EGL10.EGL_BLUE_SIZE, EGL10.EGL_GREEN_SIZE,
EGL10.EGL_RED_SIZE, EGL10.EGL_DEPTH_SIZE, EGL10.EGL_STENCIL_SIZE, EGL10.EGL_CONFIG_CAVEAT, EGL10.EGL_CONFIG_ID,
EGL10.EGL_LEVEL, EGL10.EGL_MAX_PBUFFER_HEIGHT, EGL10.EGL_MAX_PBUFFER_PIXELS, EGL10.EGL_MAX_PBUFFER_WIDTH,
EGL10.EGL_NATIVE_RENDERABLE, EGL10.EGL_NATIVE_VISUAL_ID, EGL10.EGL_NATIVE_VISUAL_TYPE,
0x3030, // EGL10.EGL_PRESERVED_RESOURCES,
EGL10.EGL_SAMPLES, EGL10.EGL_SAMPLE_BUFFERS, EGL10.EGL_SURFACE_TYPE, EGL10.EGL_TRANSPARENT_TYPE,
EGL10.EGL_TRANSPARENT_RED_VALUE, EGL10.EGL_TRANSPARENT_GREEN_VALUE, EGL10.EGL_TRANSPARENT_BLUE_VALUE, 0x3039, // EGL10.EGL_BIND_TO_TEXTURE_RGB,
0x303A, // EGL10.EGL_BIND_TO_TEXTURE_RGBA,
0x303B, // EGL10.EGL_MIN_SWAP_INTERVAL,
0x303C, // EGL10.EGL_MAX_SWAP_INTERVAL,
EGL10.EGL_LUMINANCE_SIZE, EGL10.EGL_ALPHA_MASK_SIZE, EGL10.EGL_COLOR_BUFFER_TYPE, EGL10.EGL_RENDERABLE_TYPE, 0x3042,
// EGL10.EGL_CONFORMANT
EGL_COVERAGE_BUFFERS_NV, /* true */
EGL_COVERAGE_SAMPLES_NV};
String[] names = {"EGL_BUFFER_SIZE", "EGL_ALPHA_SIZE", "EGL_BLUE_SIZE", "EGL_GREEN_SIZE", "EGL_RED_SIZE", "EGL_DEPTH_SIZE",
"EGL_STENCIL_SIZE", "EGL_CONFIG_CAVEAT", "EGL_CONFIG_ID", "EGL_LEVEL", "EGL_MAX_PBUFFER_HEIGHT",
"EGL_MAX_PBUFFER_PIXELS", "EGL_MAX_PBUFFER_WIDTH", "EGL_NATIVE_RENDERABLE", "EGL_NATIVE_VISUAL_ID",
"EGL_NATIVE_VISUAL_TYPE", "EGL_PRESERVED_RESOURCES", "EGL_SAMPLES", "EGL_SAMPLE_BUFFERS", "EGL_SURFACE_TYPE",
"EGL_TRANSPARENT_TYPE", "EGL_TRANSPARENT_RED_VALUE", "EGL_TRANSPARENT_GREEN_VALUE", "EGL_TRANSPARENT_BLUE_VALUE",
"EGL_BIND_TO_TEXTURE_RGB", "EGL_BIND_TO_TEXTURE_RGBA", "EGL_MIN_SWAP_INTERVAL", "EGL_MAX_SWAP_INTERVAL",
"EGL_LUMINANCE_SIZE", "EGL_ALPHA_MASK_SIZE", "EGL_COLOR_BUFFER_TYPE", "EGL_RENDERABLE_TYPE", "EGL_CONFORMANT",
"EGL_COVERAGE_BUFFERS_NV", "EGL_COVERAGE_SAMPLES_NV"};
int[] value = new int[1];
for (int i = 0; i < attributes.length; i++) {
int attribute = attributes[i];
String name = names[i];
if (egl.eglGetConfigAttrib(display, config, attribute, value)) {
Log.w(TAG, String.format(" %s: %d\n", name, value[0]));
} else {
// Log.w(TAG, String.format(" %s: failed\n", name));
egl.eglGetError();
// while (egl.eglGetError() != EGL10.EGL_SUCCESS)
// ;
}
}
}
}