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/*
 * Copyright (C) 2009 The Android Open Source Project
 * 
 * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the
 * License. You may obtain a copy of the License at
 * 
 * http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS"
 * BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language
 * governing permissions and limitations under the License.
 */

package com.badlogic.gdx.backends.android.surfaceview;

import javax.microedition.khronos.egl.EGL10;
import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.egl.EGLDisplay;

import android.opengl.GLSurfaceView;
import android.opengl.GLSurfaceView.EGLConfigChooser;
import android.util.Log;

/** {@link EGLConfigChooser} implementation for GLES 1.x and 2.0. Let's hope this really works for all devices. Includes MSAA/CSAA
 * config selection if requested. Taken from GLSurfaceView20, heavily modified to accommodate MSAA/CSAA.
 * @author mzechner */
public class GdxEglConfigChooser implements GLSurfaceView.EGLConfigChooser {
	private static final int EGL_OPENGL_ES2_BIT = 4;
	public static final int EGL_COVERAGE_BUFFERS_NV = 0x30E0;
	public static final int EGL_COVERAGE_SAMPLES_NV = 0x30E1;
	private static final String TAG = "GdxEglConfigChooser";

	protected int mRedSize;
	protected int mGreenSize;
	protected int mBlueSize;
	protected int mAlphaSize;
	protected int mDepthSize;
	protected int mStencilSize;
	protected int mNumSamples;
	protected final int[] mConfigAttribs;
	private int[] mValue = new int[1];

	public GdxEglConfigChooser (int r, int g, int b, int a, int depth, int stencil, int numSamples) {
		mRedSize = r;
		mGreenSize = g;
		mBlueSize = b;
		mAlphaSize = a;
		mDepthSize = depth;
		mStencilSize = stencil;
		mNumSamples = numSamples;

		mConfigAttribs = new int[] {EGL10.EGL_RED_SIZE, 4, EGL10.EGL_GREEN_SIZE, 4, EGL10.EGL_BLUE_SIZE, 4,
			EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, EGL10.EGL_NONE};
	}

	public EGLConfig chooseConfig (EGL10 egl, EGLDisplay display) {
		// get (almost) all configs available by using r=g=b=4 so we
		// can chose with big confidence :)
		int[] num_config = new int[1];
		egl.eglChooseConfig(display, mConfigAttribs, null, 0, num_config);
		int numConfigs = num_config[0];

		if (numConfigs <= 0) {
			throw new IllegalArgumentException("No configs match configSpec");
		}

		// now actually read the configurations.
		EGLConfig[] configs = new EGLConfig[numConfigs];
		egl.eglChooseConfig(display, mConfigAttribs, configs, numConfigs, num_config);

		// FIXME remove this.
		// printConfigs(egl, display, configs);

		// chose the best one, taking into account multi sampling.
		EGLConfig config = chooseConfig(egl, display, configs);

		// FIXME print the chosen config
		// printConfigs(egl, display, new EGLConfig[] { config });
		return config;
	}

	public EGLConfig chooseConfig (EGL10 egl, EGLDisplay display, EGLConfig[] configs) {
		EGLConfig best = null;
		EGLConfig bestAA = null;
		EGLConfig safe = null; // default back to 565 when no exact match found

		for (EGLConfig config : configs) {
			int d = findConfigAttrib(egl, display, config, EGL10.EGL_DEPTH_SIZE, 0);
			int s = findConfigAttrib(egl, display, config, EGL10.EGL_STENCIL_SIZE, 0);

			// We need at least mDepthSize and mStencilSize bits
			if (d < mDepthSize || s < mStencilSize) continue;

			// We want an *exact* match for red/green/blue/alpha
			int r = findConfigAttrib(egl, display, config, EGL10.EGL_RED_SIZE, 0);
			int g = findConfigAttrib(egl, display, config, EGL10.EGL_GREEN_SIZE, 0);
			int b = findConfigAttrib(egl, display, config, EGL10.EGL_BLUE_SIZE, 0);
			int a = findConfigAttrib(egl, display, config, EGL10.EGL_ALPHA_SIZE, 0);

			// Match RGB565 as a fallback
			if (safe == null && r == 5 && g == 6 && b == 5 && a == 0) {
				safe = config;
			}
			// if we have a match, we chose this as our non AA fallback if that one
			// isn't set already.
			if (best == null && r == mRedSize && g == mGreenSize && b == mBlueSize && a == mAlphaSize) {
				best = config;

				// if no AA is requested we can bail out here.
				if (mNumSamples == 0) {
					break;
				}
			}

			// now check for MSAA support
			int hasSampleBuffers = findConfigAttrib(egl, display, config, EGL10.EGL_SAMPLE_BUFFERS, 0);
			int numSamples = findConfigAttrib(egl, display, config, EGL10.EGL_SAMPLES, 0);

			// We take the first sort of matching config, thank you.
			if (bestAA == null && hasSampleBuffers == 1 && numSamples >= mNumSamples && r == mRedSize && g == mGreenSize
				&& b == mBlueSize && a == mAlphaSize) {
				bestAA = config;
				continue;
			}

			// for this to work we need to call the extension glCoverageMaskNV which is not
			// exposed in the Android bindings. We'd have to link agains the NVidia SDK and
			// that is simply not going to happen.
// // still no luck, let's try CSAA support
			hasSampleBuffers = findConfigAttrib(egl, display, config, EGL_COVERAGE_BUFFERS_NV, 0);
			numSamples = findConfigAttrib(egl, display, config, EGL_COVERAGE_SAMPLES_NV, 0);

			// We take the first sort of matching config, thank you.
			if (bestAA == null && hasSampleBuffers == 1 && numSamples >= mNumSamples && r == mRedSize && g == mGreenSize
				&& b == mBlueSize && a == mAlphaSize) {
				bestAA = config;
				continue;
			}
		}

		if (bestAA != null)
			return bestAA;
		else if (best != null)
			return best;
		else
			return safe;
	}

	private int findConfigAttrib (EGL10 egl, EGLDisplay display, EGLConfig config, int attribute, int defaultValue) {
		if (egl.eglGetConfigAttrib(display, config, attribute, mValue)) {
			return mValue[0];
		}
		return defaultValue;
	}

	private void printConfigs (EGL10 egl, EGLDisplay display, EGLConfig[] configs) {
		int numConfigs = configs.length;
		Log.w(TAG, String.format("%d configurations", numConfigs));
		for (int i = 0; i < numConfigs; i++) {
			Log.w(TAG, String.format("Configuration %d:\n", i));
			printConfig(egl, display, configs[i]);
		}
	}

	private void printConfig (EGL10 egl, EGLDisplay display, EGLConfig config) {
		int[] attributes = {EGL10.EGL_BUFFER_SIZE, EGL10.EGL_ALPHA_SIZE, EGL10.EGL_BLUE_SIZE, EGL10.EGL_GREEN_SIZE,
			EGL10.EGL_RED_SIZE, EGL10.EGL_DEPTH_SIZE, EGL10.EGL_STENCIL_SIZE, EGL10.EGL_CONFIG_CAVEAT, EGL10.EGL_CONFIG_ID,
			EGL10.EGL_LEVEL, EGL10.EGL_MAX_PBUFFER_HEIGHT, EGL10.EGL_MAX_PBUFFER_PIXELS, EGL10.EGL_MAX_PBUFFER_WIDTH,
			EGL10.EGL_NATIVE_RENDERABLE, EGL10.EGL_NATIVE_VISUAL_ID, EGL10.EGL_NATIVE_VISUAL_TYPE,
			0x3030, // EGL10.EGL_PRESERVED_RESOURCES,
			EGL10.EGL_SAMPLES, EGL10.EGL_SAMPLE_BUFFERS, EGL10.EGL_SURFACE_TYPE, EGL10.EGL_TRANSPARENT_TYPE,
			EGL10.EGL_TRANSPARENT_RED_VALUE, EGL10.EGL_TRANSPARENT_GREEN_VALUE, EGL10.EGL_TRANSPARENT_BLUE_VALUE, 0x3039, // EGL10.EGL_BIND_TO_TEXTURE_RGB,
			0x303A, // EGL10.EGL_BIND_TO_TEXTURE_RGBA,
			0x303B, // EGL10.EGL_MIN_SWAP_INTERVAL,
			0x303C, // EGL10.EGL_MAX_SWAP_INTERVAL,
			EGL10.EGL_LUMINANCE_SIZE, EGL10.EGL_ALPHA_MASK_SIZE, EGL10.EGL_COLOR_BUFFER_TYPE, EGL10.EGL_RENDERABLE_TYPE, 0x3042,
			// EGL10.EGL_CONFORMANT
			EGL_COVERAGE_BUFFERS_NV, /* true */
			EGL_COVERAGE_SAMPLES_NV};
		String[] names = {"EGL_BUFFER_SIZE", "EGL_ALPHA_SIZE", "EGL_BLUE_SIZE", "EGL_GREEN_SIZE", "EGL_RED_SIZE", "EGL_DEPTH_SIZE",
			"EGL_STENCIL_SIZE", "EGL_CONFIG_CAVEAT", "EGL_CONFIG_ID", "EGL_LEVEL", "EGL_MAX_PBUFFER_HEIGHT",
			"EGL_MAX_PBUFFER_PIXELS", "EGL_MAX_PBUFFER_WIDTH", "EGL_NATIVE_RENDERABLE", "EGL_NATIVE_VISUAL_ID",
			"EGL_NATIVE_VISUAL_TYPE", "EGL_PRESERVED_RESOURCES", "EGL_SAMPLES", "EGL_SAMPLE_BUFFERS", "EGL_SURFACE_TYPE",
			"EGL_TRANSPARENT_TYPE", "EGL_TRANSPARENT_RED_VALUE", "EGL_TRANSPARENT_GREEN_VALUE", "EGL_TRANSPARENT_BLUE_VALUE",
			"EGL_BIND_TO_TEXTURE_RGB", "EGL_BIND_TO_TEXTURE_RGBA", "EGL_MIN_SWAP_INTERVAL", "EGL_MAX_SWAP_INTERVAL",
			"EGL_LUMINANCE_SIZE", "EGL_ALPHA_MASK_SIZE", "EGL_COLOR_BUFFER_TYPE", "EGL_RENDERABLE_TYPE", "EGL_CONFORMANT",
			"EGL_COVERAGE_BUFFERS_NV", "EGL_COVERAGE_SAMPLES_NV"};
		int[] value = new int[1];
		for (int i = 0; i < attributes.length; i++) {
			int attribute = attributes[i];
			String name = names[i];
			if (egl.eglGetConfigAttrib(display, config, attribute, value)) {
				Log.w(TAG, String.format("  %s: %d\n", name, value[0]));
			} else {
				// Log.w(TAG, String.format("  %s: failed\n", name));
				egl.eglGetError();
// while (egl.eglGetError() != EGL10.EGL_SUCCESS)
// ;
			}
		}
	}
}




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