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/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.backends.lwjgl;
import java.util.ArrayList;
import com.badlogic.gdx.Application;
import com.badlogic.gdx.Files;
import com.badlogic.gdx.Files.FileType;
import com.badlogic.gdx.Graphics;
import com.badlogic.gdx.Graphics.DisplayMode;
import com.badlogic.gdx.LifecycleListener;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.utils.Array;
import java.awt.GraphicsDevice;
import java.awt.GraphicsEnvironment;
public class LwjglApplicationConfiguration {
/** If true, OpenAL will not be used. This means {@link Application#getAudio()} returns null and the gdx-openal.jar and OpenAL
* natives are not needed. */
static public boolean disableAudio;
/** The maximum number of threads to use for network requests. Default is {@link Integer#MAX_VALUE}. */
public int maxNetThreads = Integer.MAX_VALUE;
/** whether to attempt use OpenGL ES 3.0. **/
public boolean useGL30 = false;
/** The OpenGL context major version (the part in front of the decimal point) used to emulate OpenGL ES 3.0, when the version
* is not supported it will fall back to OpenGL ES 2.0 emulation. Defaults to 3.2 (major=3, minor=2). Only used when
* {@link #useGL30} is true. OpenGL is fully compatible with OpenGL ES 3.0 since version 4.3, setting the context version to a
* lower value might cause some features not to function properly. OSX requires 3.2 though.
* @see LWJGL OSX ContextAttribs note */
public int gles30ContextMajorVersion = 3;
/** The OpenGL context major version (the part after the decimal point) used to emulate OpenGL ES 3.0, when the version is not
* supported it will fall back to OpenGL ES 2.0 emulation. Defaults to 3.2 (major=3, minor=2). Only used when {@link #useGL30}
* is true. OpenGL is fully compatible with OpenGL ES 3.0 since version 4.3, setting the context version to a lower value might
* cause some features not to function properly. OSX requires 3.2 though.
* @see LWJGL OSX ContextAttribs note */
public int gles30ContextMinorVersion = 2;
/** number of bits per color channel **/
public int r = 8, g = 8, b = 8, a = 8;
/** number of bits for depth and stencil buffer **/
public int depth = 16, stencil = 0;
/** number of samples for MSAA **/
public int samples = 0;
/** width & height of application window **/
public int width = 640, height = 480;
/** x & y of application window, -1 for center **/
public int x = -1, y = -1;
/** fullscreen **/
public boolean fullscreen = false;
/** used to emulate screen densities **/
public int overrideDensity = -1;
/** whether to enable vsync, can be changed at runtime via {@link Graphics#setVSync(boolean)} **/
public boolean vSyncEnabled = true;
/** title of application **/
public String title;
/** whether to call System.exit() on tear-down. Needed for Webstarts on some versions of Mac OS X it seems **/
public boolean forceExit = true;
/** whether the window is resizable **/
public boolean resizable = true;
/** whether the window is undecorated **/
public boolean undecorated = false;
/** the maximum number of sources that can be played simultaneously */
public int audioDeviceSimultaneousSources = 16;
/** the audio device buffer size in samples **/
public int audioDeviceBufferSize = 512;
/** the audio device buffer count **/
public int audioDeviceBufferCount = 9;
public Color initialBackgroundColor = Color.BLACK;
/** Target framerate when the window is in the foreground. The CPU sleeps as needed. Use 0 to never sleep. **/
public int foregroundFPS = 60;
/** Target framerate when the window is not in the foreground. The CPU sleeps as needed. Use 0 to never sleep, -1 to not
* render. **/
public int backgroundFPS = 60;
/** {@link LifecycleListener#pause()} and don't render when the window is minimized. **/
public boolean pauseWhenMinimized = true;
/** {@link LifecycleListener#pause()} (but continue rendering) when the window is not minimized and not the foreground window.
* To stop rendering when not the foreground window, use backgroundFPS -1. **/
public boolean pauseWhenBackground = false;
/** Allows software OpenGL rendering if hardware acceleration was not available.
* @see LwjglGraphics#isSoftwareMode() */
public boolean allowSoftwareMode = false;
/** Preferences directory on the desktop. Default is ".prefs/". */
public String preferencesDirectory = ".prefs/";
/** Preferences file type on the desktop. Default is FileType.External */
public Files.FileType preferencesFileType = FileType.External;
/** Callback used when trying to create a display, can handle failures, default value is null (disabled) */
public LwjglGraphics.SetDisplayModeCallback setDisplayModeCallback;
/** enable HDPI mode on Mac OS X **/
public boolean useHDPI = false;
Array iconPaths = new Array();
Array iconFileTypes = new Array();
/** Adds a window icon. Icons are tried in the order added, the first one that works is used. Typically three icons should be
* provided: 128x128 (for Mac), 32x32 (for Windows and Linux), and 16x16 (for Windows). */
public void addIcon (String path, FileType fileType) {
iconPaths.add(path);
iconFileTypes.add(fileType);
}
/** Sets the r, g, b and a bits per channel based on the given {@link DisplayMode} and sets the fullscreen flag to true.
* @param mode */
public void setFromDisplayMode (DisplayMode mode) {
this.width = mode.width;
this.height = mode.height;
if (mode.bitsPerPixel == 16) {
this.r = 5;
this.g = 6;
this.b = 5;
this.a = 0;
}
if (mode.bitsPerPixel == 24) {
this.r = 8;
this.g = 8;
this.b = 8;
this.a = 0;
}
if (mode.bitsPerPixel == 32) {
this.r = 8;
this.g = 8;
this.b = 8;
this.a = 8;
}
this.fullscreen = true;
}
protected static class LwjglApplicationConfigurationDisplayMode extends DisplayMode {
protected LwjglApplicationConfigurationDisplayMode (int width, int height, int refreshRate, int bitsPerPixel) {
super(width, height, refreshRate, bitsPerPixel);
}
}
public static DisplayMode getDesktopDisplayMode () {
GraphicsEnvironment genv = GraphicsEnvironment.getLocalGraphicsEnvironment();
GraphicsDevice device = genv.getDefaultScreenDevice();
java.awt.DisplayMode mode = device.getDisplayMode();
return new LwjglApplicationConfigurationDisplayMode(mode.getWidth(), mode.getHeight(), mode.getRefreshRate(),
mode.getBitDepth());
}
public static DisplayMode[] getDisplayModes () {
GraphicsEnvironment genv = GraphicsEnvironment.getLocalGraphicsEnvironment();
GraphicsDevice device = genv.getDefaultScreenDevice();
java.awt.DisplayMode desktopMode = device.getDisplayMode();
java.awt.DisplayMode[] displayModes = device.getDisplayModes();
ArrayList modes = new ArrayList();
int idx = 0;
for (java.awt.DisplayMode mode : displayModes) {
boolean duplicate = false;
for (int i = 0; i < modes.size(); i++) {
if (modes.get(i).width == mode.getWidth() && modes.get(i).height == mode.getHeight()
&& modes.get(i).bitsPerPixel == mode.getBitDepth()) {
duplicate = true;
break;
}
}
if (duplicate) continue;
if (mode.getBitDepth() != desktopMode.getBitDepth()) continue;
modes.add(new LwjglApplicationConfigurationDisplayMode(mode.getWidth(), mode.getHeight(), mode.getRefreshRate(),
mode.getBitDepth()));
}
return modes.toArray(new DisplayMode[modes.size()]);
}
}
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