com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration Maven / Gradle / Ivy
/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.backends.lwjgl3;
import java.io.PrintStream;
import java.nio.IntBuffer;
import com.badlogic.gdx.ApplicationListener;
import com.badlogic.gdx.LifecycleListener;
import org.lwjgl.BufferUtils;
import org.lwjgl.PointerBuffer;
import org.lwjgl.glfw.GLFW;
import org.lwjgl.glfw.GLFWVidMode;
import org.lwjgl.glfw.GLFWVidMode.Buffer;
import com.badlogic.gdx.Audio;
import com.badlogic.gdx.Files;
import com.badlogic.gdx.Files.FileType;
import com.badlogic.gdx.Graphics.DisplayMode;
import com.badlogic.gdx.Graphics.Monitor;
import com.badlogic.gdx.Preferences;
import com.badlogic.gdx.audio.Music;
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics.Lwjgl3Monitor;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.glutils.HdpiMode;
import com.badlogic.gdx.graphics.glutils.HdpiUtils;
import com.badlogic.gdx.math.GridPoint2;
public class Lwjgl3ApplicationConfiguration extends Lwjgl3WindowConfiguration {
public static PrintStream errorStream = System.err;
boolean disableAudio = false;
/** The maximum number of threads to use for network requests. Default is {@link Integer#MAX_VALUE}. */
int maxNetThreads = Integer.MAX_VALUE;
int audioDeviceSimultaneousSources = 16;
int audioDeviceBufferSize = 512;
int audioDeviceBufferCount = 9;
public enum GLEmulation {
ANGLE_GLES20, GL20, GL30, GL31, GL32
}
GLEmulation glEmulation = GLEmulation.GL20;
int gles30ContextMajorVersion = 3;
int gles30ContextMinorVersion = 2;
int r = 8, g = 8, b = 8, a = 8;
int depth = 16, stencil = 0;
int samples = 0;
boolean transparentFramebuffer;
int idleFPS = 60;
int foregroundFPS = 0;
boolean pauseWhenMinimized = true;
boolean pauseWhenLostFocus = false;
String preferencesDirectory = ".prefs/";
Files.FileType preferencesFileType = FileType.External;
HdpiMode hdpiMode = HdpiMode.Logical;
boolean debug = false;
PrintStream debugStream = System.err;
static Lwjgl3ApplicationConfiguration copy (Lwjgl3ApplicationConfiguration config) {
Lwjgl3ApplicationConfiguration copy = new Lwjgl3ApplicationConfiguration();
copy.set(config);
return copy;
}
void set (Lwjgl3ApplicationConfiguration config) {
super.setWindowConfiguration(config);
disableAudio = config.disableAudio;
audioDeviceSimultaneousSources = config.audioDeviceSimultaneousSources;
audioDeviceBufferSize = config.audioDeviceBufferSize;
audioDeviceBufferCount = config.audioDeviceBufferCount;
glEmulation = config.glEmulation;
gles30ContextMajorVersion = config.gles30ContextMajorVersion;
gles30ContextMinorVersion = config.gles30ContextMinorVersion;
r = config.r;
g = config.g;
b = config.b;
a = config.a;
depth = config.depth;
stencil = config.stencil;
samples = config.samples;
transparentFramebuffer = config.transparentFramebuffer;
idleFPS = config.idleFPS;
foregroundFPS = config.foregroundFPS;
pauseWhenMinimized = config.pauseWhenMinimized;
pauseWhenLostFocus = config.pauseWhenLostFocus;
preferencesDirectory = config.preferencesDirectory;
preferencesFileType = config.preferencesFileType;
hdpiMode = config.hdpiMode;
debug = config.debug;
debugStream = config.debugStream;
}
/** @param visibility whether the window will be visible on creation. (default true) */
public void setInitialVisible (boolean visibility) {
this.initialVisible = visibility;
}
/** Whether to disable audio or not. If set to true, the returned audio class instances like {@link Audio} or {@link Music}
* will be mock implementations. */
public void disableAudio (boolean disableAudio) {
this.disableAudio = disableAudio;
}
/** Sets the maximum number of threads to use for network requests. */
public void setMaxNetThreads (int maxNetThreads) {
this.maxNetThreads = maxNetThreads;
}
/** Sets the audio device configuration.
*
* @param simultaneousSources the maximum number of sources that can be played simultaniously (default 16)
* @param bufferSize the audio device buffer size in samples (default 512)
* @param bufferCount the audio device buffer count (default 9) */
public void setAudioConfig (int simultaneousSources, int bufferSize, int bufferCount) {
this.audioDeviceSimultaneousSources = simultaneousSources;
this.audioDeviceBufferSize = bufferSize;
this.audioDeviceBufferCount = bufferCount;
}
/** Sets which OpenGL version to use to emulate OpenGL ES. If the given major/minor version is not supported, the backend falls
* back to OpenGL ES 2.0 emulation through OpenGL 2.0. The default parameters for major and minor should be 3 and 2
* respectively to be compatible with Mac OS X. Specifying major version 4 and minor version 2 will ensure that all OpenGL ES
* 3.0 features are supported. Note however that Mac OS X does only support 3.2.
*
* @see LWJGL OSX ContextAttribs note
*
* @param glVersion which OpenGL ES emulation version to use
* @param gles3MajorVersion OpenGL ES major version, use 3 as default
* @param gles3MinorVersion OpenGL ES minor version, use 2 as default */
public void setOpenGLEmulation (GLEmulation glVersion, int gles3MajorVersion, int gles3MinorVersion) {
this.glEmulation = glVersion;
this.gles30ContextMajorVersion = gles3MajorVersion;
this.gles30ContextMinorVersion = gles3MinorVersion;
}
/** Sets the bit depth of the color, depth and stencil buffer as well as multi-sampling.
*
* @param r red bits (default 8)
* @param g green bits (default 8)
* @param b blue bits (default 8)
* @param a alpha bits (default 8)
* @param depth depth bits (default 16)
* @param stencil stencil bits (default 0)
* @param samples MSAA samples (default 0) */
public void setBackBufferConfig (int r, int g, int b, int a, int depth, int stencil, int samples) {
this.r = r;
this.g = g;
this.b = b;
this.a = a;
this.depth = depth;
this.stencil = stencil;
this.samples = samples;
}
/** Set transparent window hint. Results may vary on different OS and GPUs. Usage with the ANGLE backend is less consistent.
* @param transparentFramebuffer */
public void setTransparentFramebuffer (boolean transparentFramebuffer) {
this.transparentFramebuffer = transparentFramebuffer;
}
/** Sets the polling rate during idle time in non-continuous rendering mode. Must be positive. Default is 60. */
public void setIdleFPS (int fps) {
this.idleFPS = fps;
}
/** Sets the target framerate for the application. The CPU sleeps as needed. Must be positive. Use 0 to never sleep. Default is
* 0. */
public void setForegroundFPS (int fps) {
this.foregroundFPS = fps;
}
/** Sets whether to pause the application {@link ApplicationListener#pause()} and fire
* {@link LifecycleListener#pause()}/{@link LifecycleListener#resume()} events on when window is minimized/restored. **/
public void setPauseWhenMinimized (boolean pauseWhenMinimized) {
this.pauseWhenMinimized = pauseWhenMinimized;
}
/** Sets whether to pause the application {@link ApplicationListener#pause()} and fire
* {@link LifecycleListener#pause()}/{@link LifecycleListener#resume()} events on when window loses/gains focus. **/
public void setPauseWhenLostFocus (boolean pauseWhenLostFocus) {
this.pauseWhenLostFocus = pauseWhenLostFocus;
}
/** Sets the directory where {@link Preferences} will be stored, as well as the file type to be used to store them. Defaults to
* "$USER_HOME/.prefs/" and {@link FileType#External}. */
public void setPreferencesConfig (String preferencesDirectory, Files.FileType preferencesFileType) {
this.preferencesDirectory = preferencesDirectory;
this.preferencesFileType = preferencesFileType;
}
/** Defines how HDPI monitors are handled. Operating systems may have a per-monitor HDPI scale setting. The operating system
* may report window width/height and mouse coordinates in a logical coordinate system at a lower resolution than the actual
* physical resolution. This setting allows you to specify whether you want to work in logical or raw pixel units. See
* {@link HdpiMode} for more information. Note that some OpenGL functions like {@link GL20#glViewport(int, int, int, int)} and
* {@link GL20#glScissor(int, int, int, int)} require raw pixel units. Use {@link HdpiUtils} to help with the conversion if
* HdpiMode is set to {@link HdpiMode#Logical}. Defaults to {@link HdpiMode#Logical}. */
public void setHdpiMode (HdpiMode mode) {
this.hdpiMode = mode;
}
/** Enables use of OpenGL debug message callbacks. If not supported by the core GL driver (since GL 4.3), this uses the
* KHR_debug, ARB_debug_output or AMD_debug_output extension if available. By default, debug messages with NOTIFICATION
* severity are disabled to avoid log spam.
*
* You can call with {@link System#err} to output to the "standard" error output stream.
*
* Use {@link Lwjgl3Application#setGLDebugMessageControl(Lwjgl3Application.GLDebugMessageSeverity, boolean)} to enable or
* disable other severity debug levels. */
public void enableGLDebugOutput (boolean enable, PrintStream debugOutputStream) {
debug = enable;
debugStream = debugOutputStream;
}
/** @return the currently active {@link DisplayMode} of the primary monitor */
public static DisplayMode getDisplayMode () {
Lwjgl3Application.initializeGlfw();
GLFWVidMode videoMode = GLFW.glfwGetVideoMode(GLFW.glfwGetPrimaryMonitor());
return new Lwjgl3Graphics.Lwjgl3DisplayMode(GLFW.glfwGetPrimaryMonitor(), videoMode.width(), videoMode.height(),
videoMode.refreshRate(), videoMode.redBits() + videoMode.greenBits() + videoMode.blueBits());
}
/** @return the currently active {@link DisplayMode} of the given monitor */
public static DisplayMode getDisplayMode (Monitor monitor) {
Lwjgl3Application.initializeGlfw();
GLFWVidMode videoMode = GLFW.glfwGetVideoMode(((Lwjgl3Monitor)monitor).monitorHandle);
return new Lwjgl3Graphics.Lwjgl3DisplayMode(((Lwjgl3Monitor)monitor).monitorHandle, videoMode.width(), videoMode.height(),
videoMode.refreshRate(), videoMode.redBits() + videoMode.greenBits() + videoMode.blueBits());
}
/** @return the available {@link DisplayMode}s of the primary monitor */
public static DisplayMode[] getDisplayModes () {
Lwjgl3Application.initializeGlfw();
Buffer videoModes = GLFW.glfwGetVideoModes(GLFW.glfwGetPrimaryMonitor());
DisplayMode[] result = new DisplayMode[videoModes.limit()];
for (int i = 0; i < result.length; i++) {
GLFWVidMode videoMode = videoModes.get(i);
result[i] = new Lwjgl3Graphics.Lwjgl3DisplayMode(GLFW.glfwGetPrimaryMonitor(), videoMode.width(), videoMode.height(),
videoMode.refreshRate(), videoMode.redBits() + videoMode.greenBits() + videoMode.blueBits());
}
return result;
}
/** @return the available {@link DisplayMode}s of the given {@link Monitor} */
public static DisplayMode[] getDisplayModes (Monitor monitor) {
Lwjgl3Application.initializeGlfw();
Buffer videoModes = GLFW.glfwGetVideoModes(((Lwjgl3Monitor)monitor).monitorHandle);
DisplayMode[] result = new DisplayMode[videoModes.limit()];
for (int i = 0; i < result.length; i++) {
GLFWVidMode videoMode = videoModes.get(i);
result[i] = new Lwjgl3Graphics.Lwjgl3DisplayMode(((Lwjgl3Monitor)monitor).monitorHandle, videoMode.width(),
videoMode.height(), videoMode.refreshRate(), videoMode.redBits() + videoMode.greenBits() + videoMode.blueBits());
}
return result;
}
/** @return the primary {@link Monitor} */
public static Monitor getPrimaryMonitor () {
Lwjgl3Application.initializeGlfw();
return toLwjgl3Monitor(GLFW.glfwGetPrimaryMonitor());
}
/** @return the connected {@link Monitor}s */
public static Monitor[] getMonitors () {
Lwjgl3Application.initializeGlfw();
PointerBuffer glfwMonitors = GLFW.glfwGetMonitors();
Monitor[] monitors = new Monitor[glfwMonitors.limit()];
for (int i = 0; i < glfwMonitors.limit(); i++) {
monitors[i] = toLwjgl3Monitor(glfwMonitors.get(i));
}
return monitors;
}
static Lwjgl3Monitor toLwjgl3Monitor (long glfwMonitor) {
IntBuffer tmp = BufferUtils.createIntBuffer(1);
IntBuffer tmp2 = BufferUtils.createIntBuffer(1);
GLFW.glfwGetMonitorPos(glfwMonitor, tmp, tmp2);
int virtualX = tmp.get(0);
int virtualY = tmp2.get(0);
String name = GLFW.glfwGetMonitorName(glfwMonitor);
return new Lwjgl3Monitor(glfwMonitor, virtualX, virtualY, name);
}
static GridPoint2 calculateCenteredWindowPosition (Lwjgl3Monitor monitor, int newWidth, int newHeight) {
IntBuffer tmp = BufferUtils.createIntBuffer(1);
IntBuffer tmp2 = BufferUtils.createIntBuffer(1);
IntBuffer tmp3 = BufferUtils.createIntBuffer(1);
IntBuffer tmp4 = BufferUtils.createIntBuffer(1);
DisplayMode displayMode = getDisplayMode(monitor);
GLFW.glfwGetMonitorWorkarea(monitor.monitorHandle, tmp, tmp2, tmp3, tmp4);
int workareaWidth = tmp3.get(0);
int workareaHeight = tmp4.get(0);
int minX, minY, maxX, maxY;
// If the new width is greater than the working area, we have to ignore stuff like the taskbar for centering and use the
// whole monitor's size
if (newWidth > workareaWidth) {
minX = monitor.virtualX;
maxX = displayMode.width;
} else {
minX = tmp.get(0);
maxX = workareaWidth;
}
// The same is true for height
if (newHeight > workareaHeight) {
minY = monitor.virtualY;
maxY = displayMode.height;
} else {
minY = tmp2.get(0);
maxY = workareaHeight;
}
return new GridPoint2(Math.max(minX, minX + (maxX - newWidth) / 2), Math.max(minY, minY + (maxY - newHeight) / 2));
}
}
© 2015 - 2025 Weber Informatics LLC | Privacy Policy