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/*******************************************************************************
 * Copyright 2011 See AUTHORS file.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *   http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 ******************************************************************************/

package com.badlogic.gdx.backends.lwjgl3;

import java.nio.IntBuffer;

import com.badlogic.gdx.AbstractGraphics;
import com.badlogic.gdx.Application;

import com.badlogic.gdx.math.GridPoint2;
import com.badlogic.gdx.utils.GdxRuntimeException;
import org.lwjgl.BufferUtils;
import org.lwjgl.PointerBuffer;
import org.lwjgl.glfw.GLFW;
import org.lwjgl.glfw.GLFWFramebufferSizeCallback;

import com.badlogic.gdx.graphics.Cursor;
import com.badlogic.gdx.graphics.Cursor.SystemCursor;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.GL30;
import com.badlogic.gdx.graphics.GL31;
import com.badlogic.gdx.graphics.GL32;
import com.badlogic.gdx.graphics.glutils.GLVersion;
import com.badlogic.gdx.graphics.glutils.HdpiMode;
import com.badlogic.gdx.graphics.Pixmap;
import com.badlogic.gdx.utils.Disposable;
import org.lwjgl.opengl.GL11;
import org.lwjgl.system.Configuration;

public class Lwjgl3Graphics extends AbstractGraphics implements Disposable {
	final Lwjgl3Window window;
	GL20 gl20;
	private GL30 gl30;
	private GL31 gl31;
	private GL32 gl32;
	private GLVersion glVersion;
	private volatile int backBufferWidth;
	private volatile int backBufferHeight;
	private volatile int logicalWidth;
	private volatile int logicalHeight;
	private volatile boolean isContinuous = true;
	private BufferFormat bufferFormat;
	private long lastFrameTime = -1;
	private float deltaTime;
	private boolean resetDeltaTime = false;
	private long frameId;
	private long frameCounterStart = 0;
	private int frames;
	private int fps;
	private int windowPosXBeforeFullscreen;
	private int windowPosYBeforeFullscreen;
	private int windowWidthBeforeFullscreen;
	private int windowHeightBeforeFullscreen;
	private DisplayMode displayModeBeforeFullscreen = null;

	IntBuffer tmpBuffer = BufferUtils.createIntBuffer(1);
	IntBuffer tmpBuffer2 = BufferUtils.createIntBuffer(1);

	GLFWFramebufferSizeCallback resizeCallback = new GLFWFramebufferSizeCallback() {
		@Override
		public void invoke (long windowHandle, final int width, final int height) {
			if (!"glfw_async".equals(Configuration.GLFW_LIBRARY_NAME.get())) {
				updateFramebufferInfo();
				if (!window.isListenerInitialized()) {
					return;
				}
				window.makeCurrent();
				gl20.glViewport(0, 0, backBufferWidth, backBufferHeight);
				window.getListener().resize(getWidth(), getHeight());
				update();
				window.getListener().render();
				GLFW.glfwSwapBuffers(windowHandle);
			} else {
				window.asyncResized = true;
			}
		}
	};

	public Lwjgl3Graphics (Lwjgl3Window window) {
		this.window = window;
		if (window.getConfig().glEmulation == Lwjgl3ApplicationConfiguration.GLEmulation.GL32) {
			this.gl20 = this.gl30 = this.gl31 = this.gl32 = new Lwjgl3GL32();
		} else if (window.getConfig().glEmulation == Lwjgl3ApplicationConfiguration.GLEmulation.GL31) {
			this.gl20 = this.gl30 = this.gl31 = new Lwjgl3GL31();
		} else if (window.getConfig().glEmulation == Lwjgl3ApplicationConfiguration.GLEmulation.GL30) {
			this.gl20 = this.gl30 = new Lwjgl3GL30();
		} else {
			try {
				this.gl20 = window.getConfig().glEmulation == Lwjgl3ApplicationConfiguration.GLEmulation.GL20 ? new Lwjgl3GL20()
					: (GL20)Class.forName("com.badlogic.gdx.backends.lwjgl3.angle.Lwjgl3GLES20").newInstance();
			} catch (Throwable t) {
				throw new GdxRuntimeException("Couldn't instantiate GLES20.", t);
			}
			this.gl30 = null;
		}
		updateFramebufferInfo();
		initiateGL();
		GLFW.glfwSetFramebufferSizeCallback(window.getWindowHandle(), resizeCallback);
	}

	private void initiateGL () {
		String versionString = gl20.glGetString(GL11.GL_VERSION);
		String vendorString = gl20.glGetString(GL11.GL_VENDOR);
		String rendererString = gl20.glGetString(GL11.GL_RENDERER);
		glVersion = new GLVersion(Application.ApplicationType.Desktop, versionString, vendorString, rendererString);
		if (supportsCubeMapSeamless()) {
			enableCubeMapSeamless(true);
		}
	}

	/** @return whether cubemap seamless feature is supported. */
	public boolean supportsCubeMapSeamless () {
		return glVersion.isVersionEqualToOrHigher(3, 2) || supportsExtension("GL_ARB_seamless_cube_map");
	}

	/** Enable or disable cubemap seamless feature. Default is true if supported. Should only be called if this feature is
	 * supported. (see {@link #supportsCubeMapSeamless()})
	 * @param enable */
	public void enableCubeMapSeamless (boolean enable) {
		if (enable) {
			gl20.glEnable(org.lwjgl.opengl.GL32.GL_TEXTURE_CUBE_MAP_SEAMLESS);
		} else {
			gl20.glDisable(org.lwjgl.opengl.GL32.GL_TEXTURE_CUBE_MAP_SEAMLESS);
		}
	}

	public Lwjgl3Window getWindow () {
		return window;
	}

	void updateFramebufferInfo () {
		GLFW.glfwGetFramebufferSize(window.getWindowHandle(), tmpBuffer, tmpBuffer2);
		this.backBufferWidth = tmpBuffer.get(0);
		this.backBufferHeight = tmpBuffer2.get(0);
		GLFW.glfwGetWindowSize(window.getWindowHandle(), tmpBuffer, tmpBuffer2);
		Lwjgl3Graphics.this.logicalWidth = tmpBuffer.get(0);
		Lwjgl3Graphics.this.logicalHeight = tmpBuffer2.get(0);
		Lwjgl3ApplicationConfiguration config = window.getConfig();
		bufferFormat = new BufferFormat(config.r, config.g, config.b, config.a, config.depth, config.stencil, config.samples,
			false);
	}

	void update () {
		long time = System.nanoTime();
		if (lastFrameTime == -1) lastFrameTime = time;
		if (resetDeltaTime) {
			resetDeltaTime = false;
			deltaTime = 0;
		} else
			deltaTime = (time - lastFrameTime) / 1000000000.0f;
		lastFrameTime = time;

		if (time - frameCounterStart >= 1000000000) {
			fps = frames;
			frames = 0;
			frameCounterStart = time;
		}
		frames++;
		frameId++;
	}

	@Override
	public boolean isGL30Available () {
		return gl30 != null;
	}

	@Override
	public boolean isGL31Available () {
		return gl31 != null;
	}

	@Override
	public boolean isGL32Available () {
		return gl32 != null;
	}

	@Override
	public GL20 getGL20 () {
		return gl20;
	}

	@Override
	public GL30 getGL30 () {
		return gl30;
	}

	@Override
	public GL31 getGL31 () {
		return gl31;
	}

	@Override
	public GL32 getGL32 () {
		return gl32;
	}

	@Override
	public void setGL20 (GL20 gl20) {
		this.gl20 = gl20;
	}

	@Override
	public void setGL30 (GL30 gl30) {
		this.gl30 = gl30;
	}

	@Override
	public void setGL31 (GL31 gl31) {
		this.gl31 = gl31;
	}

	@Override
	public void setGL32 (GL32 gl32) {
		this.gl32 = gl32;
	}

	@Override
	public int getWidth () {
		if (window.getConfig().hdpiMode == HdpiMode.Pixels) {
			return backBufferWidth;
		} else {
			return logicalWidth;
		}
	}

	@Override
	public int getHeight () {
		if (window.getConfig().hdpiMode == HdpiMode.Pixels) {
			return backBufferHeight;
		} else {
			return logicalHeight;
		}
	}

	@Override
	public int getBackBufferWidth () {
		return backBufferWidth;
	}

	@Override
	public int getBackBufferHeight () {
		return backBufferHeight;
	}

	public int getLogicalWidth () {
		return logicalWidth;
	}

	public int getLogicalHeight () {
		return logicalHeight;
	}

	@Override
	public long getFrameId () {
		return frameId;
	}

	@Override
	public float getDeltaTime () {
		return deltaTime;
	}

	public void resetDeltaTime () {
		resetDeltaTime = true;
	}

	@Override
	public int getFramesPerSecond () {
		return fps;
	}

	@Override
	public GraphicsType getType () {
		return GraphicsType.LWJGL3;
	}

	@Override
	public GLVersion getGLVersion () {
		return glVersion;
	}

	@Override
	public float getPpiX () {
		return getPpcX() * 2.54f;
	}

	@Override
	public float getPpiY () {
		return getPpcY() * 2.54f;
	}

	@Override
	public float getPpcX () {
		Lwjgl3Monitor monitor = (Lwjgl3Monitor)getMonitor();
		GLFW.glfwGetMonitorPhysicalSize(monitor.monitorHandle, tmpBuffer, tmpBuffer2);
		int sizeX = tmpBuffer.get(0);
		DisplayMode mode = getDisplayMode();
		return mode.width / (float)sizeX * 10;
	}

	@Override
	public float getPpcY () {
		Lwjgl3Monitor monitor = (Lwjgl3Monitor)getMonitor();
		GLFW.glfwGetMonitorPhysicalSize(monitor.monitorHandle, tmpBuffer, tmpBuffer2);
		int sizeY = tmpBuffer2.get(0);
		DisplayMode mode = getDisplayMode();
		return mode.height / (float)sizeY * 10;
	}

	@Override
	public boolean supportsDisplayModeChange () {
		return true;
	}

	@Override
	public Monitor getPrimaryMonitor () {
		return Lwjgl3ApplicationConfiguration.toLwjgl3Monitor(GLFW.glfwGetPrimaryMonitor());
	}

	@Override
	public Monitor getMonitor () {
		Monitor[] monitors = getMonitors();
		Monitor result = monitors[0];

		GLFW.glfwGetWindowPos(window.getWindowHandle(), tmpBuffer, tmpBuffer2);
		int windowX = tmpBuffer.get(0);
		int windowY = tmpBuffer2.get(0);
		GLFW.glfwGetWindowSize(window.getWindowHandle(), tmpBuffer, tmpBuffer2);
		int windowWidth = tmpBuffer.get(0);
		int windowHeight = tmpBuffer2.get(0);
		int overlap;
		int bestOverlap = 0;

		for (Monitor monitor : monitors) {
			DisplayMode mode = getDisplayMode(monitor);

			overlap = Math.max(0,
				Math.min(windowX + windowWidth, monitor.virtualX + mode.width) - Math.max(windowX, monitor.virtualX))
				* Math.max(0, Math.min(windowY + windowHeight, monitor.virtualY + mode.height) - Math.max(windowY, monitor.virtualY));

			if (bestOverlap < overlap) {
				bestOverlap = overlap;
				result = monitor;
			}
		}
		return result;
	}

	@Override
	public Monitor[] getMonitors () {
		PointerBuffer glfwMonitors = GLFW.glfwGetMonitors();
		Monitor[] monitors = new Monitor[glfwMonitors.limit()];
		for (int i = 0; i < glfwMonitors.limit(); i++) {
			monitors[i] = Lwjgl3ApplicationConfiguration.toLwjgl3Monitor(glfwMonitors.get(i));
		}
		return monitors;
	}

	@Override
	public DisplayMode[] getDisplayModes () {
		return Lwjgl3ApplicationConfiguration.getDisplayModes(getMonitor());
	}

	@Override
	public DisplayMode[] getDisplayModes (Monitor monitor) {
		return Lwjgl3ApplicationConfiguration.getDisplayModes(monitor);
	}

	@Override
	public DisplayMode getDisplayMode () {
		return Lwjgl3ApplicationConfiguration.getDisplayMode(getMonitor());
	}

	@Override
	public DisplayMode getDisplayMode (Monitor monitor) {
		return Lwjgl3ApplicationConfiguration.getDisplayMode(monitor);
	}

	@Override
	public int getSafeInsetLeft () {
		return 0;
	}

	@Override
	public int getSafeInsetTop () {
		return 0;
	}

	@Override
	public int getSafeInsetBottom () {
		return 0;
	}

	@Override
	public int getSafeInsetRight () {
		return 0;
	}

	@Override
	public boolean setFullscreenMode (DisplayMode displayMode) {
		window.getInput().resetPollingStates();
		Lwjgl3DisplayMode newMode = (Lwjgl3DisplayMode)displayMode;
		if (isFullscreen()) {
			Lwjgl3DisplayMode currentMode = (Lwjgl3DisplayMode)getDisplayMode();
			if (currentMode.getMonitor() == newMode.getMonitor() && currentMode.refreshRate == newMode.refreshRate) {
				// same monitor and refresh rate
				GLFW.glfwSetWindowSize(window.getWindowHandle(), newMode.width, newMode.height);
			} else {
				// different monitor and/or refresh rate
				GLFW.glfwSetWindowMonitor(window.getWindowHandle(), newMode.getMonitor(), 0, 0, newMode.width, newMode.height,
					newMode.refreshRate);
			}
		} else {
			// store window position so we can restore it when switching from fullscreen to windowed later
			storeCurrentWindowPositionAndDisplayMode();

			// switch from windowed to fullscreen
			GLFW.glfwSetWindowMonitor(window.getWindowHandle(), newMode.getMonitor(), 0, 0, newMode.width, newMode.height,
				newMode.refreshRate);
		}
		updateFramebufferInfo();

		setVSync(window.getConfig().vSyncEnabled);

		return true;
	}

	private void storeCurrentWindowPositionAndDisplayMode () {
		windowPosXBeforeFullscreen = window.getPositionX();
		windowPosYBeforeFullscreen = window.getPositionY();
		windowWidthBeforeFullscreen = logicalWidth;
		windowHeightBeforeFullscreen = logicalHeight;
		displayModeBeforeFullscreen = getDisplayMode();
	}

	@Override
	public boolean setWindowedMode (int width, int height) {
		window.getInput().resetPollingStates();
		if (!isFullscreen()) {
			GridPoint2 newPos = null;
			boolean centerWindow = false;
			if (width != logicalWidth || height != logicalHeight) {
				centerWindow = true; // recenter the window since its size changed
				newPos = Lwjgl3ApplicationConfiguration.calculateCenteredWindowPosition((Lwjgl3Monitor)getMonitor(), width, height);
			}
			GLFW.glfwSetWindowSize(window.getWindowHandle(), width, height);
			if (centerWindow) {
				window.setPosition(newPos.x, newPos.y); // on macOS the centering has to happen _after_ the new window size was set
			}
		} else { // if we were in fullscreen mode, we should consider restoring a previous display mode
			if (displayModeBeforeFullscreen == null) {
				storeCurrentWindowPositionAndDisplayMode();
			}
			if (width != windowWidthBeforeFullscreen || height != windowHeightBeforeFullscreen) { // center the window since its size
				// changed
				GridPoint2 newPos = Lwjgl3ApplicationConfiguration.calculateCenteredWindowPosition((Lwjgl3Monitor)getMonitor(), width,
					height);
				GLFW.glfwSetWindowMonitor(window.getWindowHandle(), 0, newPos.x, newPos.y, width, height,
					displayModeBeforeFullscreen.refreshRate);
			} else { // restore previous position
				GLFW.glfwSetWindowMonitor(window.getWindowHandle(), 0, windowPosXBeforeFullscreen, windowPosYBeforeFullscreen, width,
					height, displayModeBeforeFullscreen.refreshRate);
			}
		}
		updateFramebufferInfo();
		return true;
	}

	@Override
	public void setTitle (String title) {
		if (title == null) {
			title = "";
		}
		GLFW.glfwSetWindowTitle(window.getWindowHandle(), title);
	}

	@Override
	public void setUndecorated (boolean undecorated) {
		getWindow().getConfig().setDecorated(!undecorated);
		GLFW.glfwSetWindowAttrib(window.getWindowHandle(), GLFW.GLFW_DECORATED, undecorated ? GLFW.GLFW_FALSE : GLFW.GLFW_TRUE);
	}

	@Override
	public void setResizable (boolean resizable) {
		getWindow().getConfig().setResizable(resizable);
		GLFW.glfwSetWindowAttrib(window.getWindowHandle(), GLFW.GLFW_RESIZABLE, resizable ? GLFW.GLFW_TRUE : GLFW.GLFW_FALSE);
	}

	@Override
	public void setVSync (boolean vsync) {
		getWindow().getConfig().vSyncEnabled = vsync;
		GLFW.glfwSwapInterval(vsync ? 1 : 0);
	}

	/** Sets the target framerate for the application, when using continuous rendering. Must be positive. The cpu sleeps as needed.
	 * Use 0 to never sleep. If there are multiple windows, the value for the first window created is used for all. Default is 0.
	 *
	 * @param fps fps */
	@Override
	public void setForegroundFPS (int fps) {
		getWindow().getConfig().foregroundFPS = fps;
	}

	@Override
	public BufferFormat getBufferFormat () {
		return bufferFormat;
	}

	@Override
	public boolean supportsExtension (String extension) {
		return GLFW.glfwExtensionSupported(extension);
	}

	@Override
	public void setContinuousRendering (boolean isContinuous) {
		this.isContinuous = isContinuous;
	}

	@Override
	public boolean isContinuousRendering () {
		return isContinuous;
	}

	@Override
	public void requestRendering () {
		window.requestRendering();
	}

	@Override
	public boolean isFullscreen () {
		return GLFW.glfwGetWindowMonitor(window.getWindowHandle()) != 0;
	}

	@Override
	public Cursor newCursor (Pixmap pixmap, int xHotspot, int yHotspot) {
		return new Lwjgl3Cursor(getWindow(), pixmap, xHotspot, yHotspot);
	}

	@Override
	public void setCursor (Cursor cursor) {
		GLFW.glfwSetCursor(getWindow().getWindowHandle(), ((Lwjgl3Cursor)cursor).glfwCursor);
	}

	@Override
	public void setSystemCursor (SystemCursor systemCursor) {
		Lwjgl3Cursor.setSystemCursor(getWindow().getWindowHandle(), systemCursor);
	}

	@Override
	public void dispose () {
		this.resizeCallback.free();
	}

	public static class Lwjgl3DisplayMode extends DisplayMode {
		final long monitorHandle;

		Lwjgl3DisplayMode (long monitor, int width, int height, int refreshRate, int bitsPerPixel) {
			super(width, height, refreshRate, bitsPerPixel);
			this.monitorHandle = monitor;
		}

		public long getMonitor () {
			return monitorHandle;
		}
	}

	public static class Lwjgl3Monitor extends Monitor {
		final long monitorHandle;

		Lwjgl3Monitor (long monitor, int virtualX, int virtualY, String name) {
			super(virtualX, virtualY, name);
			this.monitorHandle = monitor;
		}

		public long getMonitorHandle () {
			return monitorHandle;
		}
	}
}




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