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com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics Maven / Gradle / Ivy
/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.backends.lwjgl3;
import java.nio.IntBuffer;
import com.badlogic.gdx.Application;
import com.badlogic.gdx.graphics.glutils.GLVersion;
import org.lwjgl.BufferUtils;
import org.lwjgl.PointerBuffer;
import org.lwjgl.glfw.GLFW;
import org.lwjgl.glfw.GLFWFramebufferSizeCallback;
import com.badlogic.gdx.Graphics;
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration.HdpiMode;
import com.badlogic.gdx.graphics.Cursor;
import com.badlogic.gdx.graphics.Cursor.SystemCursor;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.GL30;
import com.badlogic.gdx.graphics.Pixmap;
import com.badlogic.gdx.utils.Disposable;
import com.badlogic.gdx.utils.GdxRuntimeException;
import org.lwjgl.opengl.GL11;
public class Lwjgl3Graphics implements Graphics, Disposable {
private final Lwjgl3Window window;
private final GL20 gl20;
private final GL30 gl30;
private GLVersion glVersion;
private volatile int backBufferWidth;
private volatile int backBufferHeight;
private volatile int logicalWidth;
private volatile int logicalHeight;
private BufferFormat bufferFormat;
private long lastFrameTime = -1;
private float deltaTime;
private long frameId;
private long frameCounterStart = 0;
private int frames;
private int fps;
IntBuffer tmpBuffer = BufferUtils.createIntBuffer(1);
IntBuffer tmpBuffer2 = BufferUtils.createIntBuffer(1);
private GLFWFramebufferSizeCallback resizeCallback = new GLFWFramebufferSizeCallback() {
@Override
public void invoke(long windowHandle, final int width, final int height) {
updateFramebufferInfo();
if (!window.isListenerInitialized()) {
return;
}
GLFW.glfwMakeContextCurrent(windowHandle);
window.getListener().resize(getWidth(), getHeight());
window.getListener().render();
GLFW.glfwSwapBuffers(windowHandle);
}
};
public Lwjgl3Graphics(Lwjgl3Window window) {
this.window = window;
if (window.getConfig().useGL30) {
this.gl30 = new Lwjgl3GL30();
this.gl20 = this.gl30;
} else {
this.gl20 = new Lwjgl3GL20();
this.gl30 = null;
}
updateFramebufferInfo();
initiateGL();
GLFW.glfwSetFramebufferSizeCallback(window.getWindowHandle(), resizeCallback);
}
private void initiateGL () {
String versionString = gl20.glGetString(GL11.GL_VERSION);
String vendorString = gl20.glGetString(GL11.GL_VENDOR);
String rendererString = gl20.glGetString(GL11.GL_RENDERER);
glVersion = new GLVersion(Application.ApplicationType.Desktop, versionString, vendorString, rendererString);
}
public Lwjgl3Window getWindow() {
return window;
}
private void updateFramebufferInfo() {
GLFW.glfwGetFramebufferSize(window.getWindowHandle(), tmpBuffer, tmpBuffer2);
this.backBufferWidth = tmpBuffer.get(0);
this.backBufferHeight = tmpBuffer2.get(0);
GLFW.glfwGetWindowSize(window.getWindowHandle(), tmpBuffer, tmpBuffer2);
Lwjgl3Graphics.this.logicalWidth = tmpBuffer.get(0);
Lwjgl3Graphics.this.logicalHeight = tmpBuffer2.get(0);
Lwjgl3ApplicationConfiguration config = window.getConfig();
bufferFormat = new BufferFormat(config.r, config.g, config.b, config.a, config.depth, config.stencil,
config.samples, false);
}
void update() {
long time = System.nanoTime();
if (lastFrameTime == -1)
lastFrameTime = time;
deltaTime = (time - lastFrameTime) / 1000000000.0f;
lastFrameTime = time;
if (time - frameCounterStart >= 1000000000) {
fps = frames;
frames = 0;
frameCounterStart = time;
}
frames++;
frameId++;
}
@Override
public boolean isGL30Available() {
return gl30 != null;
}
@Override
public GL20 getGL20() {
return gl20;
}
@Override
public GL30 getGL30() {
return gl30;
}
@Override
public int getWidth() {
if (window.getConfig().hdpiMode == HdpiMode.Pixels) {
return backBufferWidth;
} else {
return logicalWidth;
}
}
@Override
public int getHeight() {
if (window.getConfig().hdpiMode == HdpiMode.Pixels) {
return backBufferHeight;
} else {
return logicalHeight;
}
}
@Override
public int getBackBufferWidth() {
return backBufferWidth;
}
@Override
public int getBackBufferHeight() {
return backBufferHeight;
}
public int getLogicalWidth() {
return logicalWidth;
}
public int getLogicalHeight() {
return logicalHeight;
}
@Override
public long getFrameId() {
return frameId;
}
@Override
public float getDeltaTime() {
return deltaTime;
}
@Override
public float getRawDeltaTime() {
return deltaTime;
}
@Override
public int getFramesPerSecond() {
return fps;
}
@Override
public GraphicsType getType() {
return GraphicsType.LWJGL3;
}
@Override
public GLVersion getGLVersion () {
return glVersion;
}
@Override
public float getPpiX() {
return getPpcX() / 0.393701f;
}
@Override
public float getPpiY() {
return getPpcY() / 0.393701f;
}
@Override
public float getPpcX() {
Lwjgl3Monitor monitor = (Lwjgl3Monitor) getMonitor();
GLFW.glfwGetMonitorPhysicalSize(monitor.monitorHandle, tmpBuffer, tmpBuffer2);
int sizeX = tmpBuffer.get(0);
DisplayMode mode = getDisplayMode();
return mode.width / (float) sizeX * 10;
}
@Override
public float getPpcY() {
Lwjgl3Monitor monitor = (Lwjgl3Monitor) getMonitor();
GLFW.glfwGetMonitorPhysicalSize(monitor.monitorHandle, tmpBuffer, tmpBuffer2);
int sizeY = tmpBuffer2.get(0);
DisplayMode mode = getDisplayMode();
return mode.height / (float) sizeY * 10;
}
@Override
public float getDensity() {
return getPpiX() / 160f;
}
@Override
public boolean supportsDisplayModeChange() {
return true;
}
@Override
public Monitor getPrimaryMonitor() {
return Lwjgl3ApplicationConfiguration.toLwjgl3Monitor(GLFW.glfwGetPrimaryMonitor());
}
@Override
public Monitor getMonitor() {
Monitor[] monitors = getMonitors();
Monitor result = monitors[0];
GLFW.glfwGetWindowPos(window.getWindowHandle(), tmpBuffer, tmpBuffer2);
int windowX = tmpBuffer.get(0);
int windowY = tmpBuffer2.get(0);
GLFW.glfwGetWindowSize(window.getWindowHandle(), tmpBuffer, tmpBuffer2);
int windowWidth = tmpBuffer.get(0);
int windowHeight = tmpBuffer2.get(0);
int overlap;
int bestOverlap = 0;
for (Monitor monitor : monitors) {
DisplayMode mode = getDisplayMode(monitor);
overlap = Math.max(0,
Math.min(windowX + windowWidth, monitor.virtualX + mode.width)
- Math.max(windowX, monitor.virtualX))
* Math.max(0, Math.min(windowY + windowHeight, monitor.virtualY + mode.height)
- Math.max(windowY, monitor.virtualY));
if (bestOverlap < overlap) {
bestOverlap = overlap;
result = monitor;
}
}
return result;
}
@Override
public Monitor[] getMonitors() {
PointerBuffer glfwMonitors = GLFW.glfwGetMonitors();
Monitor[] monitors = new Monitor[glfwMonitors.limit()];
for (int i = 0; i < glfwMonitors.limit(); i++) {
monitors[i] = Lwjgl3ApplicationConfiguration.toLwjgl3Monitor(glfwMonitors.get(i));
}
return monitors;
}
@Override
public DisplayMode[] getDisplayModes() {
return Lwjgl3ApplicationConfiguration.getDisplayModes(getMonitor());
}
@Override
public DisplayMode[] getDisplayModes(Monitor monitor) {
return Lwjgl3ApplicationConfiguration.getDisplayModes(monitor);
}
@Override
public DisplayMode getDisplayMode() {
return Lwjgl3ApplicationConfiguration.getDisplayMode(getMonitor());
}
@Override
public DisplayMode getDisplayMode(Monitor monitor) {
return Lwjgl3ApplicationConfiguration.getDisplayMode(monitor);
}
@Override
public boolean setFullscreenMode(DisplayMode displayMode) {
window.getInput().resetPollingStates();
boolean result = false;
if (isFullscreen()) {
GLFW.glfwSetWindowSize(window.getWindowHandle(), displayMode.width, displayMode.height);
result = true;
} else {
result = recreateWindow(0, 0, (Lwjgl3DisplayMode) displayMode);
}
updateFramebufferInfo();
return result;
}
@Override
public boolean setWindowedMode(int width, int height) {
window.getInput().resetPollingStates();
boolean result = false;
if (!isFullscreen()) {
GLFW.glfwSetWindowSize(window.getWindowHandle(), width, height);
result = true;
} else {
result = recreateWindow(width, height, null);
}
updateFramebufferInfo();
return result;
}
private boolean recreateWindow(int width, int height, Lwjgl3DisplayMode displayMode) {
Lwjgl3ApplicationConfiguration config = getWindow().getConfig();
config.setWindowedMode(width, height);
config.setFullscreenMode(displayMode);
try {
long oldHandle = window.getWindowHandle();
GLFW.glfwHideWindow(oldHandle);
GLFW.glfwSetFramebufferSizeCallback(oldHandle, null);
long windowHandle = Lwjgl3Application.createGlfwWindow(config, oldHandle);
GLFW.glfwDestroyWindow(oldHandle);
GLFW.glfwSetFramebufferSizeCallback(windowHandle, resizeCallback);
window.windowHandleChanged(windowHandle);
window.setVisible(true);
if(displayMode != null) {
window.getListener().resize(displayMode.width, displayMode.height);
} else {
window.getListener().resize(width, height);
}
return true;
} catch (GdxRuntimeException e) {
e.printStackTrace();
return false;
}
}
@Override
public void setTitle(String title) {
if (title == null) {
title = "";
}
GLFW.glfwSetWindowTitle(window.getWindowHandle(), title);
}
/**
* The window must be recreated via {@link #setWindowedMode(int, int)} in order
* for the changes to take effect.
*/
@Override
public void setUndecorated(boolean undecorated) {
Lwjgl3ApplicationConfiguration config = getWindow().getConfig();
config.setDecorated(!undecorated);
}
/**
* The window must be recreated via {@link #setWindowedMode(int, int)} in order
* for the changes to take effect.
*/
@Override
public void setResizable(boolean resizable) {
Lwjgl3ApplicationConfiguration config = getWindow().getConfig();
config.setResizable(resizable);
}
@Override
public void setVSync(boolean vsync) {
GLFW.glfwSwapInterval(vsync ? 1 : 0);
}
@Override
public BufferFormat getBufferFormat() {
return bufferFormat;
}
@Override
public boolean supportsExtension(String extension) {
return GLFW.glfwExtensionSupported(extension) == GLFW.GLFW_TRUE;
}
@Override
public void setContinuousRendering(boolean isContinuous) {
// FIXME implement non-continuous rendering
}
@Override
public boolean isContinuousRendering() {
// FIXME implement non-continuous rendering
return true;
}
@Override
public void requestRendering() {
// FIXME implement non-continuous rendering
}
@Override
public boolean isFullscreen() {
return GLFW.glfwGetWindowMonitor(window.getWindowHandle()) != 0;
}
@Override
public Cursor newCursor(Pixmap pixmap, int xHotspot, int yHotspot) {
return new Lwjgl3Cursor(getWindow(), pixmap, xHotspot, yHotspot);
}
@Override
public void setCursor(Cursor cursor) {
GLFW.glfwSetCursor(getWindow().getWindowHandle(), ((Lwjgl3Cursor) cursor).glfwCursor);
}
@Override
public void setSystemCursor(SystemCursor systemCursor) {
Lwjgl3Cursor.setSystemCursor(getWindow().getWindowHandle(), systemCursor);
}
@Override
public void dispose() {
this.resizeCallback.release();
}
public static class Lwjgl3DisplayMode extends DisplayMode {
final long monitorHandle;
Lwjgl3DisplayMode(long monitor, int width, int height, int refreshRate, int bitsPerPixel) {
super(width, height, refreshRate, bitsPerPixel);
this.monitorHandle = monitor;
}
public long getMonitor() {
return monitorHandle;
}
}
public static class Lwjgl3Monitor extends Monitor {
final long monitorHandle;
Lwjgl3Monitor(long monitor, int virtualX, int virtualY, String name) {
super(virtualX, virtualY, name);
this.monitorHandle = monitor;
}
public long getMonitorHandle() {
return monitorHandle;
}
}
}
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