com.badlogic.gdx.backends.iosmoe.IOSGraphics Maven / Gradle / Ivy
/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.backends.iosmoe;
import org.moe.natj.general.NatJ;
import org.moe.natj.general.Pointer;
import org.moe.natj.general.ann.ByValue;
import org.moe.natj.objc.ann.Selector;
import com.badlogic.gdx.Application;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Graphics;
import com.badlogic.gdx.LifecycleListener;
import com.badlogic.gdx.backends.iosmoe.custom.HWMachine;
import com.badlogic.gdx.backends.iosrobovm.IOSGLES20;
import com.badlogic.gdx.backends.iosrobovm.IOSGLES30;
import com.badlogic.gdx.graphics.Cursor;
import com.badlogic.gdx.graphics.Cursor.SystemCursor;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.GL30;
import com.badlogic.gdx.graphics.Pixmap;
import com.badlogic.gdx.graphics.glutils.GLVersion;
import com.badlogic.gdx.utils.Array;
import apple.NSObject;
import apple.coregraphics.struct.CGPoint;
import apple.coregraphics.struct.CGRect;
import apple.coregraphics.struct.CGSize;
import apple.glkit.GLKView;
import apple.glkit.GLKViewController;
import apple.glkit.enums.GLKViewDrawableColorFormat;
import apple.glkit.enums.GLKViewDrawableDepthFormat;
import apple.glkit.enums.GLKViewDrawableMultisample;
import apple.glkit.enums.GLKViewDrawableStencilFormat;
import apple.glkit.protocol.GLKViewControllerDelegate;
import apple.glkit.protocol.GLKViewDelegate;
import apple.opengles.EAGLContext;
import apple.opengles.enums.EAGLRenderingAPI;
public class IOSGraphics extends NSObject implements Graphics, GLKViewDelegate, GLKViewControllerDelegate {
private static final String tag = "IOSGraphics";
static {
NatJ.register();
}
IOSApplication app;
IOSInput input;
GL20 gl20;
GL30 gl30;
int width;
int height;
long lastFrameTime;
float deltaTime;
long framesStart;
int frames;
int fps;
BufferFormat bufferFormat;
String extensions;
private float ppiX = 0;
private float ppiY = 0;
private float ppcX = 0;
private float ppcY = 0;
private float density = 1;
volatile boolean appPaused;
private long frameId = -1;
private boolean isContinuous = true;
private boolean isFrameRequested = true;
IOSApplicationConfiguration config;
EAGLContext context;
GLVersion glVersion;
IOSGLKView view;
IOSUIViewController viewController;
@Selector("alloc")
public static native IOSGraphics alloc ();
@Selector("init")
public native IOSGraphics init ();
protected IOSGraphics (Pointer peer) {
super(peer);
}
public IOSGraphics init (float scale, IOSApplication app, IOSApplicationConfiguration config, IOSInput input,
boolean useGLES30, IOSGLKView view) {
this.view = view;
init();
this.config = config;
final CGRect bounds = app.getBounds();
// setup view and OpenGL
width = (int)bounds.size().width();
height = (int)bounds.size().height();
if (useGLES30) {
context = EAGLContext.alloc().initWithAPI(EAGLRenderingAPI.GLES3);
;
if (context != null)
gl20 = gl30 = new IOSGLES30();
else
Gdx.app.log("IOGraphics", "OpenGL ES 3.0 not supported, falling back on 2.0");
}
if (context == null) {
context = EAGLContext.alloc().initWithAPI(EAGLRenderingAPI.GLES2);
gl20 = new IOSGLES20();
gl30 = null;
}
view.setContext(context);
view.setGraphics(this);
view.setDelegate(this);
view.setDrawableColorFormat(config.colorFormat);
view.setDrawableDepthFormat(config.depthFormat);
view.setDrawableStencilFormat(config.stencilFormat);
view.setDrawableMultisample(config.multisample);
view.setMultipleTouchEnabled(true);
viewController = IOSUIViewController.alloc().init(app, this);
viewController.setView(view);
viewController.setDelegate(this);
viewController.setPreferredFramesPerSecond(config.preferredFramesPerSecond);
this.app = app;
this.input = input;
int r = 0, g = 0, b = 0, a = 0, depth = 0, stencil = 0, samples = 0;
if (config.colorFormat == GLKViewDrawableColorFormat.RGB565) {
r = 5;
g = 6;
b = 5;
a = 0;
} else {
r = g = b = a = 8;
}
if (config.depthFormat == GLKViewDrawableDepthFormat.Format16) {
depth = 16;
} else if (config.depthFormat == GLKViewDrawableDepthFormat.Format24) {
depth = 24;
} else {
depth = 0;
}
if (config.stencilFormat == GLKViewDrawableStencilFormat.Format8) {
stencil = 8;
}
if (config.multisample == GLKViewDrawableMultisample.Multisample4X) {
samples = 4;
}
bufferFormat = new BufferFormat(r, g, b, a, depth, stencil, samples, false);
String machineString = HWMachine.getMachineString();
IOSDevice device = IOSDevice.getDevice(machineString);
if (device == null) app.error(tag, "Machine ID: " + machineString + " not found, please report to LibGDX");
int ppi = device != null ? device.ppi : 163;
density = device != null ? device.ppi / 160f : scale;
ppiX = ppi;
ppiY = ppi;
ppcX = ppiX / 2.54f;
ppcY = ppiY / 2.54f;
app.debug(tag, "Display: ppi=" + ppi + ", density=" + density);
// time + FPS
lastFrameTime = System.nanoTime();
framesStart = lastFrameTime;
appPaused = false;
return this;
}
public IOSGraphics init (float scale, IOSApplication app, IOSApplicationConfiguration config, IOSInput input,
boolean useGLES30) {
CGRect bounds = app.getBounds();
IOSGLKView view = IOSGLKView.alloc()
.init(new CGRect(new CGPoint(0, 0), new CGSize(bounds.size().width(), bounds.size().height())));
return init(scale, app, config, input, useGLES30, view);
}
public void resume () {
if (!appPaused) return;
appPaused = false;
Array listeners = app.lifecycleListeners;
synchronized (listeners) {
for (LifecycleListener listener : listeners) {
listener.resume();
}
}
app.listener.resume();
}
public void pause () {
if (appPaused) return;
appPaused = true;
Array listeners = app.lifecycleListeners;
synchronized (listeners) {
for (LifecycleListener listener : listeners) {
listener.pause();
}
}
app.listener.pause();
}
boolean created = false;
@Override
public void glkViewDrawInRect (GLKView view, @ByValue CGRect rect) {
makeCurrent();
// massive hack, GLKView resets the viewport on each draw call, so IOSGLES20
// stores the last known viewport and we reset it here...
gl20.glViewport(IOSGLES20.x, IOSGLES20.y, IOSGLES20.width, IOSGLES20.height);
if (!created) {
gl20.glViewport(0, 0, width, height);
String versionString = gl20.glGetString(GL20.GL_VERSION);
String vendorString = gl20.glGetString(GL20.GL_VENDOR);
String rendererString = gl20.glGetString(GL20.GL_RENDERER);
glVersion = new GLVersion(Application.ApplicationType.iOS, versionString, vendorString, rendererString);
app.listener.create();
app.listener.resize(width, height);
created = true;
}
if (appPaused) {
return;
}
long time = System.nanoTime();
deltaTime = (time - lastFrameTime) / 1000000000.0f;
lastFrameTime = time;
frames++;
if (time - framesStart >= 1000000000l) {
framesStart = time;
fps = frames;
frames = 0;
}
input.processEvents();
frameId++;
app.listener.render();
}
void makeCurrent () {
EAGLContext.setCurrentContext(context);
}
@Override
public void glkViewControllerUpdate (GLKViewController glkViewController) {
makeCurrent();
app.processRunnables();
// pause the GLKViewController render loop if we are no longer continuous
// and if we haven't requested a frame in the last loop iteration
if (!isContinuous && !isFrameRequested) {
viewController.setPaused(true);
}
isFrameRequested = false;
}
@Override
public void glkViewControllerWillPause (GLKViewController controller, boolean pause) {
}
@Override
public GL20 getGL20 () {
return gl20;
}
@Override
public void setGL20 (GL20 gl20) {
this.gl20 = gl20;
if (gl30 == null) {
Gdx.gl = gl20;
Gdx.gl20 = gl20;
}
}
@Override
public boolean isGL30Available () {
return gl30 != null;
}
@Override
public GL30 getGL30 () {
return gl30;
}
@Override
public void setGL30 (GL30 gl30) {
this.gl30 = gl30;
if (gl30 != null) {
this.gl20 = gl30;
Gdx.gl = gl20;
Gdx.gl20 = gl20;
Gdx.gl30 = gl30;
}
}
@Override
public int getWidth () {
return width;
}
@Override
public int getHeight () {
return height;
}
@Override
public int getBackBufferWidth () {
return width;
}
@Override
public int getBackBufferHeight () {
return height;
}
@Override
public float getDeltaTime () {
return deltaTime;
}
@Override
public float getRawDeltaTime () {
return deltaTime;
}
@Override
public int getFramesPerSecond () {
return fps;
}
@Override
public GraphicsType getType () {
return GraphicsType.iOSGL;
}
@Override
public GLVersion getGLVersion () {
return glVersion;
}
@Override
public float getPpiX () {
return ppiX;
}
@Override
public float getPpiY () {
return ppiY;
}
@Override
public float getPpcX () {
return ppcX;
}
@Override
public float getPpcY () {
return ppcY;
}
@Override
public float getDensity () {
return density;
}
@Override
public boolean supportsDisplayModeChange () {
return false;
}
@Override
public DisplayMode[] getDisplayModes () {
return new DisplayMode[] {getDisplayMode()};
}
@Override
public DisplayMode getDisplayMode () {
return new IOSDisplayMode(getWidth(), getHeight(), config.preferredFramesPerSecond,
bufferFormat.r + bufferFormat.g + bufferFormat.b + bufferFormat.a);
}
@Override
public Monitor getPrimaryMonitor () {
return new IOSMonitor(0, 0, "Primary Monitor");
}
@Override
public Monitor getMonitor () {
return getPrimaryMonitor();
}
@Override
public Monitor[] getMonitors () {
return new Monitor[] {getPrimaryMonitor()};
}
@Override
public DisplayMode[] getDisplayModes (Monitor monitor) {
return getDisplayModes();
}
@Override
public DisplayMode getDisplayMode (Monitor monitor) {
return getDisplayMode();
}
@Override
public boolean setFullscreenMode (DisplayMode displayMode) {
return false;
}
@Override
public boolean setWindowedMode (int width, int height) {
return false;
}
@Override
public void setTitle (String title) {
}
@Override
public void setVSync (boolean vsync) {
}
@Override
public BufferFormat getBufferFormat () {
return bufferFormat;
}
@Override
public boolean supportsExtension (String extension) {
if (extensions == null) extensions = Gdx.gl.glGetString(GL20.GL_EXTENSIONS);
return extensions.contains(extension);
}
@Override
public void setContinuousRendering (boolean isContinuous) {
if (isContinuous != this.isContinuous) {
this.isContinuous = isContinuous;
// start the GLKViewController if we go from non-continuous -> continuous
if (isContinuous) viewController.setPaused(false);
}
}
@Override
public boolean isContinuousRendering () {
return isContinuous;
}
@Override
public void requestRendering () {
isFrameRequested = true;
// start the GLKViewController if we are in non-continuous mode
// (we should already be started in continuous mode)
if (!isContinuous) viewController.setPaused(false);
}
@Override
public boolean isFullscreen () {
return true;
}
@Override
public long getFrameId () {
return frameId;
}
@Override
public Cursor newCursor (Pixmap pixmap, int xHotspot, int yHotspot) {
return null;
}
@Override
public void setCursor (Cursor cursor) {
}
@Override
public void setSystemCursor (SystemCursor systemCursor) {
}
@Override
public void setResizable (boolean resizable) {
}
@Override
public void setUndecorated (boolean undecorated) {
}
private class IOSDisplayMode extends DisplayMode {
protected IOSDisplayMode (int width, int height, int refreshRate, int bitsPerPixel) {
super(width, height, refreshRate, bitsPerPixel);
}
}
private class IOSMonitor extends Monitor {
protected IOSMonitor (int virtualX, int virtualY, String name) {
super(virtualX, virtualY, name);
}
}
}
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