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com.badlogic.gdx.backends.iosrobovm.IOSGLES30 Maven / Gradle / Ivy

/*DO NOT EDIT THIS FILE - it is machine generated*/

package com.badlogic.gdx.backends.iosrobovm;

import com.badlogic.gdx.graphics.GL30;
import java.nio.Buffer;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
import java.nio.LongBuffer;

/** DO NOT EDIT THIS FILE - it is machine generated */
public class IOSGLES30 extends IOSGLES20 implements GL30 {

	public IOSGLES30 () {
		init();
	}

	private static native void init ();

	public native void glReadBuffer (int mode);

	public native void glDrawRangeElements (int mode, int start, int end, int count, int type, Buffer indices);

	public native void glDrawRangeElements (int mode, int start, int end, int count, int type, int offset);

	public native void glTexImage2D (int target, int level, int xoffset, int yoffset, int width, int height, int format, int type,
		int offset);

	public void glTexImage3D (int target, int level, int internalformat, int width, int height, int depth, int border, int format,
		int type, Buffer pixels) {
		if (!shouldConvert16bit) {
			glTexImage3DJNI(target, level, internalformat, width, height, depth, border, format, type, pixels);
			return;
		}
		if (type != GL_UNSIGNED_SHORT_5_6_5 && type != GL_UNSIGNED_SHORT_5_5_5_1 && type != GL_UNSIGNED_SHORT_4_4_4_4) {
			glTexImage3DJNI(target, level, internalformat, width, height, depth, border, format, type, pixels);
			return;
		}
		Buffer converted = convert16bitBufferToRGBA8888(pixels, type);
		glTexImage3DJNI(target, level, GL_RGBA, width, height, border, depth, GL_RGBA, GL_UNSIGNED_BYTE, converted);
	}

	public native void glTexImage3DJNI (int target, int level, int internalformat, int width, int height, int depth, int border,
		int format, int type, Buffer pixels);

	public native void glTexImage3D (int target, int level, int internalformat, int width, int height, int depth, int border,
		int format, int type, int offset);

	public native void glTexSubImage2D (int target, int level, int xoffset, int yoffset, int width, int height, int format,
		int type, int offset);

	public void glTexSubImage3D (int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth,
		int format, int type, Buffer pixels) {
		if (!shouldConvert16bit) {
			glTexSubImage3DJNI(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
			return;
		}
		if (type != GL_UNSIGNED_SHORT_5_6_5 && type != GL_UNSIGNED_SHORT_5_5_5_1 && type != GL_UNSIGNED_SHORT_4_4_4_4) {
			glTexSubImage3DJNI(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
			return;
		}
		Buffer converted = convert16bitBufferToRGBA8888(pixels, type);
		glTexSubImage3DJNI(target, level, xoffset, yoffset, zoffset, width, height, depth, GL_RGBA, GL_UNSIGNED_BYTE, converted);
	}

	public native void glTexSubImage3DJNI (int target, int level, int xoffset, int yoffset, int zoffset, int width, int height,
		int depth, int format, int type, Buffer pixels);

	public native void glTexSubImage3D (int target, int level, int xoffset, int yoffset, int zoffset, int width, int height,
		int depth, int format, int type, int offset);

	public native void glCopyTexSubImage3D (int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width,
		int height);

	public native void glGenQueries (int n, int[] ids, int offset);

	public native void glGenQueries (int n, IntBuffer ids);

	public native void glDeleteQueries (int n, int[] ids, int offset);

	public native void glDeleteQueries (int n, IntBuffer ids);

	public native boolean glIsQuery (int id);

	public native void glBeginQuery (int target, int id);

	public native void glEndQuery (int target);

	public native void glGetQueryiv (int target, int pname, IntBuffer params);

	public native void glGetQueryObjectuiv (int id, int pname, IntBuffer params);

	public native boolean glUnmapBuffer (int target);

	public native Buffer glGetBufferPointerv (int target, int pname);

	public native void glDrawBuffers (int n, IntBuffer bufs);

	public native void glUniformMatrix2x3fv (int location, int count, boolean transpose, FloatBuffer value);

	public native void glUniformMatrix3x2fv (int location, int count, boolean transpose, FloatBuffer value);

	public native void glUniformMatrix2x4fv (int location, int count, boolean transpose, FloatBuffer value);

	public native void glUniformMatrix4x2fv (int location, int count, boolean transpose, FloatBuffer value);

	public native void glUniformMatrix3x4fv (int location, int count, boolean transpose, FloatBuffer value);

	public native void glUniformMatrix4x3fv (int location, int count, boolean transpose, FloatBuffer value);

	public native void glBlitFramebuffer (int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1,
		int mask, int filter);

	public native void glRenderbufferStorageMultisample (int target, int samples, int internalformat, int width, int height);

	public native void glFramebufferTextureLayer (int target, int attachment, int texture, int level, int layer);

	public native java.nio.Buffer glMapBufferRange (int target, int offset, int length, int access);

	public native void glFlushMappedBufferRange (int target, int offset, int length);

	public native void glBindVertexArray (int array);

	public native void glDeleteVertexArrays (int n, int[] arrays, int offset);

	public native void glDeleteVertexArrays (int n, IntBuffer arrays);

	public native void glGenVertexArrays (int n, int[] arrays, int offset);

	public native void glGenVertexArrays (int n, IntBuffer arrays);

	public native boolean glIsVertexArray (int array);

	public native void glBeginTransformFeedback (int primitiveMode);

	public native void glEndTransformFeedback ();

	public native void glBindBufferRange (int target, int index, int buffer, int offset, int size);

	public native void glBindBufferBase (int target, int index, int buffer);

	public native void glTransformFeedbackVaryings (int program, String[] varyings, int bufferMode);

	public native void glVertexAttribIPointer (int index, int size, int type, int stride, int offset);

	public native void glGetVertexAttribIiv (int index, int pname, IntBuffer params);

	public native void glGetVertexAttribIuiv (int index, int pname, IntBuffer params);

	public native void glVertexAttribI4i (int index, int x, int y, int z, int w);

	public native void glVertexAttribI4ui (int index, int x, int y, int z, int w);

	public native void glGetUniformuiv (int program, int location, IntBuffer params);

	public native int glGetFragDataLocation (int program, String name);

	public native void glUniform1uiv (int location, int count, IntBuffer value);

	public native void glUniform3uiv (int location, int count, IntBuffer value);

	public native void glUniform4uiv (int location, int count, IntBuffer value);

	public native void glClearBufferiv (int buffer, int drawbuffer, IntBuffer value);

	public native void glClearBufferuiv (int buffer, int drawbuffer, IntBuffer value);

	public native void glClearBufferfv (int buffer, int drawbuffer, FloatBuffer value);

	public native void glClearBufferfi (int buffer, int drawbuffer, float depth, int stencil);

	public native String glGetStringi (int name, int index);

	public native void glCopyBufferSubData (int readTarget, int writeTarget, int readOffset, int writeOffset, int size);

	public native void glGetUniformIndices (int program, String[] uniformNames, IntBuffer uniformIndices);

	public native void glGetActiveUniformsiv (int program, int uniformCount, IntBuffer uniformIndices, int pname,
		IntBuffer params);

	public native int glGetUniformBlockIndex (int program, String uniformBlockName);

	public native void glGetActiveUniformBlockiv (int program, int uniformBlockIndex, int pname, IntBuffer params);

	public native void glGetActiveUniformBlockName (int program, int uniformBlockIndex, Buffer length, Buffer uniformBlockName);

	public native String glGetActiveUniformBlockName (int program, int uniformBlockIndex);

	public native void glUniformBlockBinding (int program, int uniformBlockIndex, int uniformBlockBinding);

	public native void glDrawArraysInstanced (int mode, int first, int count, int instanceCount);

	public native void glDrawElementsInstanced (int mode, int count, int type, int indicesOffset, int instanceCount);

	public native void glGetInteger64v (int pname, LongBuffer params);

	public native void glGetBufferParameteri64v (int target, int pname, LongBuffer params);

	public native void glGenSamplers (int count, int[] samplers, int offset);

	public native void glGenSamplers (int count, IntBuffer samplers);

	public native void glDeleteSamplers (int count, int[] samplers, int offset);

	public native void glDeleteSamplers (int count, IntBuffer samplers);

	public native boolean glIsSampler (int sampler);

	public native void glBindSampler (int unit, int sampler);

	public native void glSamplerParameteri (int sampler, int pname, int param);

	public native void glSamplerParameteriv (int sampler, int pname, IntBuffer param);

	public native void glSamplerParameterf (int sampler, int pname, float param);

	public native void glSamplerParameterfv (int sampler, int pname, FloatBuffer param);

	public native void glGetSamplerParameteriv (int sampler, int pname, IntBuffer params);

	public native void glGetSamplerParameterfv (int sampler, int pname, FloatBuffer params);

	public native void glVertexAttribDivisor (int index, int divisor);

	public native void glBindTransformFeedback (int target, int id);

	public native void glDeleteTransformFeedbacks (int n, int[] ids, int offset);

	public native void glDeleteTransformFeedbacks (int n, IntBuffer ids);

	public native void glGenTransformFeedbacks (int n, int[] ids, int offset);

	public native void glGenTransformFeedbacks (int n, IntBuffer ids);

	public native boolean glIsTransformFeedback (int id);

	public native void glPauseTransformFeedback ();

	public native void glResumeTransformFeedback ();

	public native void glProgramParameteri (int program, int pname, int value);

	public native void glInvalidateFramebuffer (int target, int numAttachments, IntBuffer attachments);

	public native void glInvalidateSubFramebuffer (int target, int numAttachments, IntBuffer attachments, int x, int y, int width,
		int height);
}




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