com.badlogic.gdx.backends.iosrobovm.IOSGraphics Maven / Gradle / Ivy
/*DO NOT EDIT THIS FILE - it is machine generated*/
package com.badlogic.gdx.backends.iosrobovm;
import com.badlogic.gdx.AbstractGraphics;
import com.badlogic.gdx.Application;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.LifecycleListener;
import com.badlogic.gdx.backends.iosrobovm.custom.HWMachine;
import com.badlogic.gdx.graphics.Cursor;
import com.badlogic.gdx.graphics.Cursor.SystemCursor;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.GL30;
import com.badlogic.gdx.graphics.GL31;
import com.badlogic.gdx.graphics.GL32;
import com.badlogic.gdx.graphics.Pixmap;
import com.badlogic.gdx.graphics.glutils.GLVersion;
import com.badlogic.gdx.graphics.glutils.HdpiMode;
import com.badlogic.gdx.utils.Array;
import org.robovm.apple.coregraphics.CGRect;
import org.robovm.apple.foundation.NSObject;
import com.badlogic.gdx.backends.iosrobovm.bindings.metalangle.MGLKView;
import com.badlogic.gdx.backends.iosrobovm.bindings.metalangle.MGLKViewController;
import com.badlogic.gdx.backends.iosrobovm.bindings.metalangle.MGLKViewControllerDelegate;
import com.badlogic.gdx.backends.iosrobovm.bindings.metalangle.MGLKViewDelegate;
import com.badlogic.gdx.backends.iosrobovm.bindings.metalangle.MGLDrawableColorFormat;
import com.badlogic.gdx.backends.iosrobovm.bindings.metalangle.MGLDrawableDepthFormat;
import com.badlogic.gdx.backends.iosrobovm.bindings.metalangle.MGLDrawableMultisample;
import com.badlogic.gdx.backends.iosrobovm.bindings.metalangle.MGLDrawableStencilFormat;
import com.badlogic.gdx.backends.iosrobovm.bindings.metalangle.MGLContext;
import com.badlogic.gdx.backends.iosrobovm.bindings.metalangle.MGLRenderingAPI;
import org.robovm.apple.uikit.UIEdgeInsets;
import org.robovm.apple.uikit.UIEvent;
import org.robovm.apple.uikit.UIScreen;
import org.robovm.objc.annotation.Method;
import org.robovm.rt.bro.annotation.Pointer;
/** DO NOT EDIT THIS FILE - it is machine generated */
public class IOSGraphics extends AbstractGraphics {
private static final String tag = "IOSGraphics";
IOSApplication app;
IOSInput input;
GL20 gl20;
GL30 gl30;
IOSScreenBounds screenBounds;
int safeInsetLeft, safeInsetTop, safeInsetBottom, safeInsetRight;
long lastFrameTime;
float deltaTime;
long framesStart;
int frames;
int fps;
BufferFormat bufferFormat;
String extensions;
private float ppiX = 0;
private float ppiY = 0;
private float ppcX = 0;
private float ppcY = 0;
private float density = 1;
volatile boolean resume = false;
volatile boolean appPaused;
private long frameId = -1;
private boolean isContinuous = true;
private boolean isFrameRequested = true;
private boolean firstFrame = true;
IOSApplicationConfiguration config;
MGLContext context;
GLVersion glVersion;
MGLKView view;
IOSUIViewController viewController;
public IOSGraphics (IOSApplication app, IOSApplicationConfiguration config, IOSInput input, boolean useGLES30) {
this.config = config;
// setup view and OpenGL
screenBounds = app.computeBounds();
if (useGLES30) {
context = new MGLContext(MGLRenderingAPI.OpenGLES3);
if (context != null)
gl20 = gl30 = new IOSGLES30();
else
Gdx.app.log("IOGraphics", "OpenGL ES 3.0 not supported, falling back on 2.0");
}
if (context == null) {
context = new MGLContext(MGLRenderingAPI.OpenGLES2);
gl20 = new IOSGLES20();
gl30 = null;
}
IOSViewDelegate viewDelegate = new IOSViewDelegate();
view = new MGLKView(new CGRect(0, 0, screenBounds.width, screenBounds.height), context) {
@Method(selector = "touchesBegan:withEvent:")
public void touchesBegan (@Pointer long touches, UIEvent event) {
IOSGraphics.this.input.onTouch(touches);
}
@Method(selector = "touchesCancelled:withEvent:")
public void touchesCancelled (@Pointer long touches, UIEvent event) {
IOSGraphics.this.input.onTouch(touches);
}
@Method(selector = "touchesEnded:withEvent:")
public void touchesEnded (@Pointer long touches, UIEvent event) {
IOSGraphics.this.input.onTouch(touches);
}
@Method(selector = "touchesMoved:withEvent:")
public void touchesMoved (@Pointer long touches, UIEvent event) {
IOSGraphics.this.input.onTouch(touches);
}
@Override
public void draw (CGRect rect) {
IOSGraphics.this.draw(this, rect);
}
};
view.setDelegate(viewDelegate);
view.setDrawableColorFormat(config.colorFormat);
view.setDrawableDepthFormat(config.depthFormat);
view.setDrawableStencilFormat(config.stencilFormat);
view.setDrawableMultisample(config.multisample);
view.setMultipleTouchEnabled(true);
viewController = app.createUIViewController(this);
viewController.setView(view);
viewController.setDelegate(viewDelegate);
int preferredFps;
int maxSupportedFPS = (int)(UIScreen.getMainScreen().getMaximumFramesPerSecond());
if (config.preferredFramesPerSecond == 0) {
preferredFps = maxSupportedFPS;
} else {
preferredFps = Math.min(config.preferredFramesPerSecond, maxSupportedFPS);
}
viewController.setPreferredFramesPerSecond(preferredFps);
this.app = app;
this.input = input;
int r = 0, g = 0, b = 0, a = 0, depth = 0, stencil = 0, samples = 0;
if (config.colorFormat == MGLDrawableColorFormat.RGB565) {
r = 5;
g = 6;
b = 5;
a = 0;
} else {
r = g = b = a = 8;
}
if (config.depthFormat == MGLDrawableDepthFormat._16) {
depth = 16;
} else if (config.depthFormat == MGLDrawableDepthFormat._24) {
depth = 24;
} else {
depth = 0;
}
if (config.stencilFormat == MGLDrawableStencilFormat._8) {
stencil = 8;
}
if (config.multisample == MGLDrawableMultisample._4X) {
samples = 4;
}
bufferFormat = new BufferFormat(r, g, b, a, depth, stencil, samples, false);
String machineString = HWMachine.getMachineString();
IOSDevice device = config.knownDevices.get(machineString);
if (device == null) app.error(tag, "Machine ID: " + machineString + " not found, please report to libGDX");
int ppi = device != null ? device.ppi : app.guessUnknownPpi();
density = ppi / 160f;
ppiX = ppi;
ppiY = ppi;
ppcX = ppiX / 2.54f;
ppcY = ppiY / 2.54f;
app.debug(tag, "Display: ppi=" + ppi + ", density=" + density);
// time + FPS
lastFrameTime = System.nanoTime();
framesStart = lastFrameTime;
// enable OpenGL
makeCurrent();
// OpenGL glViewport() function expects backbuffer coordinates instead of logical coordinates
gl20.glViewport(0, 0, screenBounds.backBufferWidth, screenBounds.backBufferHeight);
String versionString = gl20.glGetString(GL20.GL_VERSION);
String vendorString = gl20.glGetString(GL20.GL_VENDOR);
String rendererString = gl20.glGetString(GL20.GL_RENDERER);
glVersion = new GLVersion(Application.ApplicationType.iOS, versionString, vendorString, rendererString);
appPaused = false;
}
public void resume () {
if (!appPaused) return;
appPaused = false;
Array listeners = app.lifecycleListeners;
synchronized (listeners) {
for (LifecycleListener listener : listeners) {
listener.resume();
}
}
resume = true;
app.listener.resume();
}
public void pause () {
if (appPaused) return;
appPaused = true;
Array listeners = app.lifecycleListeners;
synchronized (listeners) {
for (LifecycleListener listener : listeners) {
listener.pause();
}
}
app.listener.pause();
}
public void draw (MGLKView view, CGRect rect) {
makeCurrent();
// massive hack, GLKView resets the viewport on each draw call, so IOSGLES20
// stores the last known viewport and we reset it here...
gl20.glViewport(IOSGLES20.x, IOSGLES20.y, IOSGLES20.width, IOSGLES20.height);
// For default framebuffer, we render a dummy frame during initialization before create
// Return early so listener does not process
if (firstFrame) {
firstFrame = false;
return;
}
if (appPaused) {
return;
}
long time = System.nanoTime();
if (!resume) {
deltaTime = (time - lastFrameTime) / 1000000000.0f;
} else {
resume = false;
deltaTime = 0;
}
lastFrameTime = time;
frames++;
if (time - framesStart >= 1000000000l) {
framesStart = time;
fps = frames;
frames = 0;
}
input.processEvents();
frameId++;
app.listener.render();
}
void makeCurrent () {
MGLContext.setCurrentContext(context);
}
public void update (MGLKViewController controller) {
makeCurrent();
app.processRunnables();
// pause the GLKViewController render loop if we are no longer continuous
// and if we haven't requested a frame in the last loop iteration
if (!isContinuous && !isFrameRequested) {
viewController.setPaused(true);
}
isFrameRequested = false;
}
public void willPause (MGLKViewController controller, boolean pause) {
}
@Override
public GL20 getGL20 () {
return gl20;
}
@Override
public void setGL20 (GL20 gl20) {
this.gl20 = gl20;
if (gl30 == null) {
Gdx.gl = gl20;
Gdx.gl20 = gl20;
}
}
@Override
public boolean isGL30Available () {
return gl30 != null;
}
@Override
public GL30 getGL30 () {
return gl30;
}
@Override
public void setGL30 (GL30 gl30) {
this.gl30 = gl30;
if (gl30 != null) {
this.gl20 = gl30;
Gdx.gl = gl20;
Gdx.gl20 = gl20;
Gdx.gl30 = gl30;
}
}
@Override
public boolean isGL31Available () {
return false;
}
@Override
public GL31 getGL31 () {
return null;
}
@Override
public void setGL31 (GL31 gl31) {
}
@Override
public boolean isGL32Available () {
return false;
}
@Override
public GL32 getGL32 () {
return null;
}
@Override
public void setGL32 (GL32 gl32) {
}
@Override
public int getWidth () {
if (config.hdpiMode == HdpiMode.Pixels) {
return getBackBufferWidth();
} else {
return screenBounds.width;
}
}
@Override
public int getHeight () {
if (config.hdpiMode == HdpiMode.Pixels) {
return getBackBufferHeight();
} else {
return screenBounds.height;
}
}
@Override
public int getBackBufferWidth () {
return screenBounds.backBufferWidth;
}
@Override
public int getBackBufferHeight () {
return screenBounds.backBufferHeight;
}
@Override
public float getBackBufferScale () {
return app.pixelsPerPoint;
}
@Override
public float getDeltaTime () {
return deltaTime;
}
@Override
public int getFramesPerSecond () {
return fps;
}
@Override
public GraphicsType getType () {
return GraphicsType.iOSGL;
}
@Override
public GLVersion getGLVersion () {
return glVersion;
}
@Override
public float getPpiX () {
return ppiX;
}
@Override
public float getPpiY () {
return ppiY;
}
@Override
public float getPpcX () {
return ppcX;
}
@Override
public float getPpcY () {
return ppcY;
}
@Override
public float getDensity () {
return density;
}
@Override
public boolean supportsDisplayModeChange () {
return false;
}
@Override
public DisplayMode[] getDisplayModes () {
return new DisplayMode[] {getDisplayMode()};
}
@Override
public DisplayMode getDisplayMode () {
return new IOSDisplayMode(getWidth(), getHeight(), (int)(viewController.getPreferredFramesPerSecond()),
bufferFormat.r + bufferFormat.g + bufferFormat.b + bufferFormat.a);
}
@Override
public Monitor getPrimaryMonitor () {
return new IOSMonitor(0, 0, "Primary Monitor");
}
@Override
public Monitor getMonitor () {
return getPrimaryMonitor();
}
@Override
public Monitor[] getMonitors () {
return new Monitor[] {getPrimaryMonitor()};
}
@Override
public DisplayMode[] getDisplayModes (Monitor monitor) {
return getDisplayModes();
}
@Override
public DisplayMode getDisplayMode (Monitor monitor) {
return getDisplayMode();
}
protected void updateSafeInsets () {
safeInsetTop = 0;
safeInsetLeft = 0;
safeInsetRight = 0;
safeInsetBottom = 0;
UIEdgeInsets edgeInsets = viewController.getView().getSafeAreaInsets();
safeInsetTop = (int)edgeInsets.getTop();
safeInsetLeft = (int)edgeInsets.getLeft();
safeInsetRight = (int)edgeInsets.getRight();
safeInsetBottom = (int)edgeInsets.getBottom();
if (config.hdpiMode == HdpiMode.Pixels) {
safeInsetTop *= app.pixelsPerPoint;
safeInsetLeft *= app.pixelsPerPoint;
safeInsetRight *= app.pixelsPerPoint;
safeInsetBottom *= app.pixelsPerPoint;
}
}
@Override
public int getSafeInsetLeft () {
return safeInsetLeft;
}
@Override
public int getSafeInsetTop () {
return safeInsetTop;
}
@Override
public int getSafeInsetBottom () {
return safeInsetBottom;
}
@Override
public int getSafeInsetRight () {
return safeInsetRight;
}
@Override
public boolean setFullscreenMode (DisplayMode displayMode) {
return false;
}
@Override
public boolean setWindowedMode (int width, int height) {
return false;
}
@Override
public void setTitle (String title) {
}
@Override
public void setUndecorated (boolean undecorated) {
}
@Override
public void setResizable (boolean resizable) {
}
@Override
public void setVSync (boolean vsync) {
}
/** Overwrites the preferred framerate for the application. Use {@link IOSApplicationConfiguration#preferredFramesPerSecond}
* instead to set it at application startup.
*
* @param fps the preferred fps */
@Override
public void setForegroundFPS (int fps) {
viewController.setPreferredFramesPerSecond(fps);
}
@Override
public BufferFormat getBufferFormat () {
return bufferFormat;
}
@Override
public boolean supportsExtension (String extension) {
if (extensions == null) extensions = Gdx.gl.glGetString(GL20.GL_EXTENSIONS);
return extensions.contains(extension);
}
@Override
public void setContinuousRendering (boolean isContinuous) {
if (isContinuous != this.isContinuous) {
this.isContinuous = isContinuous;
// start the GLKViewController if we go from non-continuous -> continuous
if (isContinuous) viewController.setPaused(false);
}
}
@Override
public boolean isContinuousRendering () {
return isContinuous;
}
@Override
public void requestRendering () {
isFrameRequested = true;
// start the GLKViewController if we are in non-continuous mode
// (we should already be started in continuous mode)
if (!isContinuous) viewController.setPaused(false);
}
@Override
public boolean isFullscreen () {
return true;
}
@Override
public long getFrameId () {
return frameId;
}
@Override
public Cursor newCursor (Pixmap pixmap, int xHotspot, int yHotspot) {
return null;
}
@Override
public void setCursor (Cursor cursor) {
}
@Override
public void setSystemCursor (SystemCursor systemCursor) {
}
/** DO NOT EDIT THIS FILE - it is machine generated */
private class IOSViewDelegate extends NSObject implements MGLKViewDelegate, MGLKViewControllerDelegate {
@Override
public void update (MGLKViewController controller) {
IOSGraphics.this.update(controller);
}
@Override
public void draw (MGLKView view, CGRect rect) {
IOSGraphics.this.draw(view, rect);
}
}
/** DO NOT EDIT THIS FILE - it is machine generated */
private class IOSDisplayMode extends DisplayMode {
protected IOSDisplayMode (int width, int height, int refreshRate, int bitsPerPixel) {
super(width, height, refreshRate, bitsPerPixel);
}
}
/** DO NOT EDIT THIS FILE - it is machine generated */
private class IOSMonitor extends Monitor {
protected IOSMonitor (int virtualX, int virtualY, String name) {
super(virtualX, virtualY, name);
}
}
}
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