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/*DO NOT EDIT THIS FILE - it is machine generated*/

package com.badlogic.gdx.backends.iosrobovm.objectal;

import org.robovm.apple.foundation.NSObject;
import org.robovm.objc.ObjCRuntime;
import org.robovm.objc.annotation.Method;
import org.robovm.objc.annotation.NativeClass;
import org.robovm.objc.annotation.Property;
import org.robovm.rt.bro.annotation.Library;

/** DO NOT EDIT THIS FILE - it is machine generated
 * @author Niklas Therning */
@Library(Library.INTERNAL)
@NativeClass
public class ALSource extends NSObject {

	static {
		ObjCRuntime.bind(ALSource.class);
	}

	@Property(selector = "sourceId")
	public native int getSourceId ();

	@Property(selector = "state")
	public native int getState ();

	@Method(selector = "stop")
	public native void stop ();

	@Property(selector = "paused")
	public native boolean isPaused ();

	@Property(selector = "setPaused:")
	public native void setPaused (boolean paused);

	@Method(selector = "setVolume:")
	public native void setVolume (float volume);

	@Method(selector = "setPitch:")
	public native void setPitch (float pitch);

	@Method(selector = "setPan:")
	public native void setPan (float pan);

	@Method(selector = "setLooping:")
	public native void setLooping (boolean shouldLoop);

	@Method(selector = "buffersProcessed")
	public native int buffersProcessed ();

	@Method(selector = "unqueueBuffer:")
	public native boolean unqueueBuffer (ALBuffer buffer);

	@Method(selector = "queueBuffer:")
	public native boolean queueBuffer (ALBuffer buffer);

	@Method(selector = "playing")
	public native boolean playing ();

	@Method(selector = "play")
	public native int play ();
}




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